More
16 PAGE COMPLETE RESIDENT EVIL S STRATEGY!
Cex
Turak 2, Banja
lOBQ Snowboard i
PLUS WE PREVIEW:
Road Rash 3D, Bias to,
Tekken 3, and Unreal
YTHINB!
US $5.99 CAN
0 4>
ARMY
Real Combat.
Plastic Men.
Take any one of six classic army
men figures into combat in this
squad level action-strategy game.
Melt attacking infantry with your
flamethrower or shatter enemy
vehicles with your bazooka and tank.
“I love
of bur
in the
the smell
nt plastic
morning”
Break your troops out of a heavily
guarded POW camp in one of
over 30 action-packed missions.
Make your way through alpine, desert
and bayou terrains or play against your
friends on special multiplayer maps.
WWW.armymen.com
B The 3D0 Company. All rights reserved. Army Men is a trademark of The 3D0 Company. All other trademarks are properties of their respective owners.
www.playstation.com
N SOME ARENAS INTIMIDATION COMES
NOT ONLY FROM WHAT HAPPENS ON THE FLOOR
RUT WHAT HANGS AROYE IT
[BM nm
aamenlai /ere
featured:
GRAND THEFT AUTO 07D
HEY, KID, HON'D YOU LIKE
TO BE A FELON ?
-WjNTER HEAT □ B B
BROUGHT TO YOU BY
THE POWER COMPANY...
BLASTO □ 3 B
YES, IT'S TRUE. THE DELI
SERVED CHILI AGAIN...
BID FREAKS .0 37
TAKE A GUIDED TOUR
OF BILL'S LIVER!
NETWORK □ 9 B
OH, THE HORROR OF A
TWO DIMENSIONAL LIFESTYLE!
THAT WISECRACKING GECKG IS BACK AERQGUAGE ASSAULT 0117
AGAIN AND THIS TIME HE'S IN 3D! THE ATARI COLLECTION 2 073
BIG TIME TAIL WHUPPIN' STARTS ON BEAST WARS TRANFORMERS 00 <31
CARMAGEDDON 5PLAT PACK 070
STRATEGY
WE'VE GOT ALL
THE MOVES FOR
ALL THE CHARAC-
TERS IN FIGHTERS
DESTINY! WE KICK
BUTT ON PAGE BB!
SPORTS
WE'VE GOT THE
SKINNY ON ALL
THE LATEST
BASEBALL GAMES
ON PAGE 07B!
GEX: ENTER THE GECKO
GRAND THEFT AUTO
JEOPARDY!
JOURNEYMAN PROJECT 3
MICRO MACHINES U3
NAGANO WINTER OLYMPICS
NEWMAN HAAS RACING
QUAKE 64
RAMPAGE WORLD TOUR
WINTER HEAT
x-men: COTA
070
07S
073
071
OBI
gpOPTl
ALL ST AR BASEBALL '33
HARDBALL 6
HOT SHOTS GOLF
M. PIAZZA'S STRIKE ZONE
MLB '33
NBA IN THE ZDNE 64
NBA SHOOTOUT '9B
TRIPLE PLAY '33
UR BASEBALL ‘33
BATMAN & ROBIN
BIO FREAKS
BLASTO
CALIFORNIA SPEED
DEAD OR ALIUE
FORSAKEN
OUTWARS
RA5CAL
RECKIN' BALLS
REDLINE
RETURN FIRE
ROAD RASH 30
SAGA FRONTIER
TANK PLATOON
TEKKEN 3
TOMBA!
TUROK 2
UNREAL
WAR GAMES
WWF WARZONE
1030 DEGREE SNOWBOARDING
OHO
07(3
^0=0=
DUKE NUKEM 3D
DUKE NUKEM 64
FIGHTERS DESTINY
DAME SHARK CODES
JET MOTO 2
MADDEN 64
MASS DESTRUCTION
MAXIMUM FORCE
MICRO MACHINES U3
NHL '36
PANDEMONIUM 2
QUARTERBACK CLUB '36
RED ASPHALT
ROBOTRON 64
SEGA TOURING CAR
STEEP SLOPE SLIDERS
TOMB RAIDER 2
TOP GEAR RALLY
WCW NITHO
037
0117
OSH
one
□ i^g
08)7
Issue 1M
April
www.ultragp.co m
printed in the U.S.A
Editor In Chef Frank O’Connor
AhtDrectcr Debbie Wells
Managng Editor Bill Donohue
SewR Editor Mike Salmon
Assocwre Editors Roger BurchHI, Francesca Reyes
Associate Art Dhectdr Eric Castellanos
Graphc Artist LisaChido
Web Director Eric Marcoullier
Web Eotor/Sunger Jason Montes
Assocum Web Editor Randy Nelson
DscEotqr Rick Sanchez
Contrsutors
Christian Svensson E(^o(NexlGenefalxxiOnline
Dan Egger As^E(fl«dNBXtGeiwralionOi*»
Stephen Frost Associate Edtar.PSM
Rick Sanchez Dix Editor of Ultra (tomep!^
Peer Schneider Editor, N64.com
Fritz Striker
IMABNE MEDIA, NC
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V gamaplayers SOLELY UTILIZES
Millennia Computers for its PC coverage courtesy of
Micron Electronics, Inc.
Printed in the USA,
Published in the United States of America, ultra gamaplayers (ISSN
1091-1685) (USPS 006-037) Is published monthly except semi monthly In
December by Imagine Publishing, Inc. ; 150 North Hill Drive; Brisbane, CA,
94005. Periodicals postage paid in Brisbane, CA and additional mailing
offices. Newsstand distribution is handled by Curtis Circulation Company.
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Mai! # 1 195492. POSTMASTER: Send address changes to ultra
gameplayers. P.0. Box 50117. Boulder, Co, 80322-0117. It’S raining
still. We've had nothing but rain and high winds for the past two weeks. I
don't wanna say Brat it's starting to bug us, but Roger has already started
building an Ark and Fran has started gathering up the animats. I’m doing
my part as well. ! figure we’re gonna need two cases of every kind of beer
there is. Entire contents copyright 1998, Imagine Publishing, Inc.
All rights reserved. Reproduction in whole
or In part without permission is strictly
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covered in ultra game-
players. All letters received are
assumed to be for publication
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letters for reasons of space or
clarity. See ya when the water
recedes! Keep treading water!
INTERNATIONAL
Bulk Rate
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DEATH-DEFYING JUMPS
REALISTIC WATER PHYSICS CREATE WARE EFFECTS
INTERACTIVE ENVIRONMENTS
ADJDST ENGINE TRIM FOR SPEED
SO REAL ... YOU’LL WET YOURSELF.
Designed
Microsoft
Windows' 95
If, BOATS TO CHOOSE FROM
I
Available Spring 98!
Strap in and throttle up as you
whip through the most realistic
and immersive powerboat racing
game ever made. Jump over
roadways and through passing
convoys or speed between oil
tankers before they close off the
track and turn your boat to splin-
ters. Find a shortcut and take the
lead, or better yet, secure your
victory and force your opponent
into a river barge
at 200 miles
per hour.
You'll have to adjust your engine trim to
maximize speed and control.
Split your screen 4 ways and play 3 friends
on the same computer or challenge
6 of them over the network.
• Dive under water, crash through waves
and careen off jumps.
• Fully interactive 3D environments that
continually change during races.
• Eight super-intense racetracks from
around the world to tear through.
• Can't find a worthy opponent? Race
your "ghost" using your own best time.
Choose between two different hull types and
eight body styles, each with their own unique
attributes and three different engine sizes.
Download the demo at www.vrsports.com
IS5UE 109
WELCOME TO
ISSUE 109:
NOW THAT THE ART STAFF HAVE
THEIR PICTURE IN THE MAGAZINE,
THEIR HEADS HAVE SWELLED UP
TO ENORMOUS PROPORTIONS.
They've started being all
'ARTY' AND WEIRD, WITH EXTRA
BRIGHT COLORS AND MAD
layouts. Just as well,
BECAUSE THAT SEEMS TO BE THE
WAY GAMES ARE GOING TOO.
Freaked— out color schemes,
CRAZY CHARACTERS AND MORE
SURREALISM THAN SALVADOR
□ ALl'S HANDBAG. AND IF COLORS
ARE YOUR THING, JUST WAIT UNTIL
YOU READ ABOUT THE MYSTERIOUS
Project X console project -
Jeff Minter, programmer of
Tempest 3000 and color -
FIEND EXTRAORDINAIRE IS THE
CREATIVE FORCE BEHIND IT. T IMES
ARE GETTIN MORE COLORFUL.
>» FRANK
r
\
1
/
*\
You've all asked for it, so wie're
BRINGING IT BACK!
Bill Donohue
bdonohue@ultraqp.com
‘We’ve received hundreds of letters about The Box!’ says
Managing Editor Bill Donohue. ‘So I’ve decided that we’re gonna
bring it back and put everyone in it who hasn’t been there
before. I’m only doing this ‘cuz I like to keep our readers happy.
Ready? Let’s go!’
Roger Burghill
rburchill@ultraqp.com
‘Ha, ha! I’ve already been in The Box!’ says Reviews Editor Roger
Burchill. ‘That means I don’t have to go! I don’t have to go! What
a break! Hey, you guys, watch out for that bear. He’s a mean one!
Wanna try some of my pork chop aftershave? Ah, come on... ’
Mike Salmon
msalmon@ultraqp.com
‘I’m not going anywhere near that Box, damn it!’ bellows Senior
Editor Mike Salmon. ‘I know all about your evil ways. Besides,
I’ve got, uh... too much work to do. Yeah, that’s it. Now where’s
the PC with Quake II on it? In there? OK, thanks... Hey, who
turned out the lights? Hey, those are real grenades!!! AAIIEEE!’
Francesca Reyes
freves@ultraqp.com
‘OK, OK, I know it’s tradition, so let’s just get this over with!’
snaps Associate Editor Francesca Reyes. ‘Hey, this isn’t so bad.
It’s a bit dark in here, but... what’s that? What the... why, it’s a
stuffed teddy bear! How nice. Think I’ll take a nap... ’
Frank D'Connor
foconnor@ultraqp.com
‘A Scot can take anything your blasted Box can dish out!’ boasts
Editor Frank O’Connor. ‘Seal me in tight! I’ll show you how it’s
done. What? That isn’t a rabid bear! Those... those are rabid hom-
ing sheep! Ack! Me goolies are in jeopardy!’
Screamin' Crayons
DWells@ultraqp.com
Ecastellanos@ultraqp.com
LChldo@ultraqp.com
‘We like The Box,’ giggles the Art Staff. ‘We got to color the walls
and then we put in a big disco ball and a sound system. We’re
going to have a dance party next week. We’re going to invite all
of our friends... ’
LIVE TO RIDE
RIDE TO GIVE'
“The average person has 12 pints of blood. We’ll take it!”
— Peter Plasma
HOW IT WORKS
Use weapons or oncoming
traffic to slow fellow racers.
And fill our awaiting tanks.
ROAD RASH 3D
It's a whole new breed of Road Rash. Four gangs fight you to the finish in a perilous 3-D world.
And the thrashin' beat of an Atlantic Records" soundtrack keeps your pulse from stopping. Hopefully.
www.roadrash.com ELECTRONIC ARTS"
Road Rash and Electronic Arts are trademarks or registered trademarks of
Electronic Arts in the U.S. and/or other countries. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc.
rnmit
QUESTIONS? T
I don’t have access to the Internet, but I’ve got a
problem with the Disc Edition. Please write: New
Media Group • c/o Imagine Media *150 North Hill
Drive. Brisbane, CA 94005 • (415) 468-2500
■ r r • .
i -jerwri
tfcj
Dark Colony
Pax Imperia
PC DEMOS FEATURED
http: //www. ultragp.com
ULTIMATE RACE PRC
Strap yourself into Microprose's
wicked fast racing game.
015 ULTRA gsmsf DlsLjBirs
PC DEMOS
SCREEN SAUERS
PITFALL. 30
Now your PC screen can be just as
cool as the jungle! Uh... wait a
minute... Well, Harry’s cool, anyway.
SANITARIUM
Let your PC prove what everyone
knew all along... you’re nuts!
MAC DEMOS
EXILE II
Explore the strange world of Exile in
Fantasoft's instantly classic RP&
MARS RISING
Ambrosia software brings us anoth-
er phenomenal shareware game,
exclusively to the Mac.
REALMZ
This is the lastest version of
Fantasoft's seminal RPG
Realmz, including the most
recent version of all the
Realmz scenarios.
□IE BY THE SNORD
Venture into a foreboding land where
cunning monsters and traps abound
in this adventure from Interplay.
□ARK COLONY
Dark Colony is a real time strategy
game based on a war between a gray
alien race and human colonists over
the planet Mars.
FREE SPACE TRAILER
A non-interactive demo of Interplay's
upcoming sequel to Descent II.
□RAND THEFT AUTO
Steal a police car and make off with
the loot in ASC's latest release.
PAX IMPERIA II
In Pax Imperia II, all space and its
inhabitants are subject to the right
conqueror. Wanna give it a shot?
UPRISING
A new, groundbreaking PC war game
that blends intense, heart-pounding
action with real time strategy in a full
3D, first person world
51
kSJ
N o matter how good a videogame
magazine may be, there are some
things that you just can’t get from print.
We can show you the pictures of the
games, but it’s impossible for us to let
you play the game for yourself, or even
see the game in motion. Enter the ULTRA gameplayars Disc
Edition. On the disc, which works with both Apple Macintosh and
PC compatibles, you’ll find movies of all the newest, hottest console
games, as well as playable demos of the biggest PC and Mac titles.
Read the print magazine, check the web
site, and view the disc to get the full
ULTRA gameplayErs impact.
Questions regarding subscriptions
should be sent to:
subscribe@gameplayers.com
Faulty disc/subscription
questions: phone 415-468-
2500. Current subscribers
can receive the disc by
following the help
line instructions.
CEDE©
\
http : //www ■ ultragp • com
movies:
VIDEOGAME
MOVIES
Why settle for just still screens
when you can see the games in
action for yourself? Just take a look
at this month’s hit list:
•Forsaken
•Micromachines
•Quake 64
•Biofreaks
•Beast Wars
•Gex 2: Enter the Gecko
•March Madness
•Atari Collection 2
•Breakaway 98
•Blasto
INSTALLATION
MACINTOSH IINSTAL.L.ATION:
1. insert the ULTRA disc into your CD-ROM drive.
2. Double-click on the ULTRA icon.
3. Double click on ‘Start UGP.’
4. You’re on your way to gaming heaven.
pc installation:
1. Insert the ULTRA disc into your CD-ROM driva
2. Open ‘My Computer’.
3. Double-click on your CD-ROM drive; usually
noted as Drive D.
4. Double-click on ‘Start95.’
5. Now experience the glory of demos and
movies a go-go!
Uprising
Grand Theft Auto
Miniature carsi
tanks and boats
are back in
this update to
the SNES clas-
sic-
MICROMACHINES
3
MARCH MADNESS
D
http: //www. ultragp.com
^ ULTRA game
Bl
•p/au/srs 013
TOPICS
KRTRNR
UNVEILING
Et M LTRA Gameplayers has learned that
M E Sega's next console will be shown
first at the Tokyo Game Show in
March and again in the US at E3 in late May.
Sources at Sega Japan and Microsoft have told
ULTRA Gameplayers that at the TGS, it is likely
that it will primarily be videotape of games for
the system, but Sega is hoping to have one
playable game ready for Japanese gamers (no
word yet on what game).
Sega's sizable booth will have a large por-
tion dedicated to the US unveiling of Katana.
Given that there are a couple of months
between shows, the company is expecting to
see at least one definitely playable product at
E3. As you would expect, ULTRA Gameplayers
will bring you the latest news on Katana.
In other recent Katana news, Shin
Okawa, Sega Enterprises chairman of the
board, announced at Sega's yearly company
party that Microsoft would be a partner in the
new console venture. A videotape of Bill Gates
was also shown at the party where he
Virtua Fighter 3 is gonna kick
ass on the Katana!
expressed his excitement to be working with
Sega on the project. This marked the first time
there had ever been official confirmation of the
Microsoft link (though UGP has been reporting
on it for nearly a year). In the following weeks,
an official announcement of NEC's involvement
was also made, to no one's great surprise. It is
still unknown if the three partners are sharing in
the software royalties or if there have been flat
contract fees negotiated per unit.
Somewhat disappointingly, Sega of
America has stated that it is not going to be able
to get the new console out this year and that it
ATLANTA 97
E3’s got
the Katana,
and we’re
gonna be there to
play it, buddy!
is now slated for a 1999 release here (it's still
1998 in Japan). The result seriously calls into
question the time advantage that Sega would
have had over Sony's next PlayStation, which is
currently rumored to become available in late
'99 (despite the fact no official announcements
have been made).
PROJECT X
!fc
tfEft t the winter CES, VM Labs took the time
fEEE to speak to prospective developers and
EM EM manufacturers of its forthcoming
Project X console (please note the final name of the
system has not yet been decided). The exhibitions
pie of how solid the unit’s C compiler is. This was
simply a demo and is not going to ever be a com-
mercial product.
The next demo shown was an extremely
early version of Jeff Minter’s forthcoming Tempest
took place behind closed doors but showed some
very impressive demos.
The first technology demonstration shown
was of Doom compiled straight from John
Carmack’s recently released source code. The
game was running completely unoptimized using a
mere fraction of the cycles the unit actually has,
but it still clicked along at a respectable pace.
According to Bill Rehbock, VM Labs’ VP of third
party development, the demo is an excellent exam-
3000. Running in an extremely high resolution (via
interlacing) the game is exceptionally bright, color-
ful and now one of the most eagerly anticipated
titles by the editors.
A fairly standard Mandlebrodt fractal demo
was one of the next ones shown. Exploring the
fractal was possible via the use of the system’s
controller where players could endlessly zoom
deeper and deeper (a psychedelic experience to
say the least). This showcased the integer capabili-
NEWS
J
Acclaim has been surprised by how well the PlayStation version
of Riven has sold. According to the company, in its first two
months on shelves, more than 200,000 copies have been sold. •
3D0 has told Ultra Game Players that it will be putting its Might
and Magic Online project on ‘indefinite hold’. As a result a few
of the project’s team members have been laid off. • THQ will be
publishing and developing two EA titles for Nintendo 64. The
first is Road Rash 64 and the second is Nuclear Strike. Both
titles are expected to be released by the end of ‘98. • At a party
in Japan, Sega Enterprises director of the board, Shin Okawa
has officially confirmed that indeed Sega is partnered with
Microsoft for its next console. • Sony has officially announced
its plans for a second Parappa the Rapper title. • Sega
Enterprises has seen a changing at its executive levels. The
new president is Shoichiro Irimajiri who replaces Hayao
Nakayama. • Interplay has confirmed that its VR Sports line is
1
continued on pg IS
DW ULTRA gamsplaLjEsri
http: //www. ultnagp.com
EXCLUSIVE!
I GEX B4 IS COMING!)
f rystal Dynamics is perhaps the only
company to come up with a viable
mascot character other than
Sega and Nintendo. Gex is the hero
we’re talking about of course,
and the little green Gecko is
all set to appear in his first
64-bit incarnation.
These are the first shots
ever seen of the N64 and PC ver-
sions and the game is looking
super-hot. The PlayStation version
is featured in our reviews sec-
tion and looks set to rock
the mascot boat.
‘Hello ladles. I bet
you’re thinking that
green is the
way to
go, huh?’
ties of the unit.
Finally, the last demo was a combination
of demos where a number of cubes have all of
the other demos all running in real-time
mapped to each of the surfaces.
There are around 40 systems currently
out in circulation with two more systems going
out the door every day. Currently there is devel-
opment taking place in California, New
Hampshire, Belgium, Japan, Singapore and the
UK with new locales starting every week. While
it is currently unwilling to reveal exactly what
developers it is working with, more than a few
hints pointed to some of the largest US,
Japanese and European developers which
would ensure the translation of some of today’s
biggest arcade and console properties to the
new system.
As it stands right now, VM Labs is antici-
pating making some major announcements at
Camera angles are much
improved in gex 64, a
direct result of analog
Backgrounds and textures
are at an early stage, but
gameplay will be smooth.
That shadow looks suspiciously like Bugs
Bunny, but we can’t prove anything. Early
N64 indications are promising.
Lighting and special
effects will feature promi-
nently in the Nintendo
version.
And yes, there will be a
swimming level.
E3 that will
reveal its tech-
nology,
manufactur-
ing and
development
partners which
are rumored to
be an extremely
powerful and
impressive lot. The
system itself will be avail-
able by the end of the third quarter of this year
though price points are likely to vary from man
ufacturer to manufacturer. To sum up, there is
a very real fourth contender coming to market
and Nintendo, Sony and Sega need to watch it
very closely. Ultra Gameplayers thinks that the
new system could surprise a few people.
NEWS FEED continued from pg 1H
heading to Sega’s Katana. The intense competition in the sports
genres on PlayStation and now Nintendo 64 is causing many
companies to look to Sega’s new console as a wide open pas-
ture. • GT Interactive has secured a license for Pontiac’s
Firebird. It intends to use the new found license in a new racing
game that will feature a number of classic cars from the 60’s
and 70’s. • Sony has been cited by the federal trade commis-
sion for having unfair business practices including price fixing.
Sony has stated that it has not broken any laws with regard to
its business practices. • GameTek has told ULTRA Gameplayers
that Robotech: Crystal Dreams is still in development and has
not been cancelled as many people have thought. • GT
Interactive has passed on its option to publish Max Payne from
3D Realms. The company originally made a big stink about the
title when rumors surfaced that it was to be published by GOD
despite the fact it has the rights to match any offers made to
continued on pg lb
1
J
http: //www. ultragp.com
ULTRA D1S
NEW Rating Key
©
ULTRA
★ ★★★★
©
PREMIUM
★ ★★★
©
STANDARD
★ ★★
©
DEFICIENT ★★
©
DOOMED
★
© RATING: ★★★★
© PRODUCT: Sidewinder Force Feedback Pro
' COMPANY: Microsoft
© SYSTEM: PC
© PRICE: SIS^S
F orce feedback is one of the
more popular buzzwords in PC
gaming, but it has been only
recently that peripher-
als manufacturers
and game devel-
opers have
begun to
deliver the
feedback
experience
that had
always
been
promised.
Of the
current genera-
tion of force
feedback joysticks,
Microsoft’s Sidewinder Force
Feedback Pro ranks in the upper tier
of force feedback controllers cur-
rently available. The joystick
features eight programmable but-
tons, an eight-way hat switch, and a
shift key which doubles the number
of functions that can be pro-
grammed into the buttons. There is
also a throttle wheel and the stick
also rotates so gamers can program
functions such as rudder control,
turning, or strafing to be activated
by a left or right twist of the stick.
There are a few downs to go
with many ups in regards to the
ergonomic design of Sidewinder
Force Feedback Pro. The base of the
unit has a sizeable footprint, so
gamers with limited surface area on
their computer desk might have
trouble finding space for the joy-
stick, but this characteristic seems
to be par for the course when it
comes to force feedback
joysticks. Button
placement is nicely
done, with the
only question-
able point
being the
placement of
three buttons
and the hat
switch at the
top of the stick.
One final com-
plaint is that the
stick has a built-in
thumb rest which is ideal
for right-handed gamers, but
lefties are once again left out in the
cold with a joystick that can’t be uti-
lized by them.
As for the feedback experi-
ence, it is top notch considering the
current generation of technology.
Gamers will be able to experience a
broad range of subtle to intense
sensations without undue interfer-
ence in game control. Sensations
ranging from the kickback of a
machine gun, to flying a plane in
heavy winds are nicely communi-
cated by the joystick. The
experience may still not match some
feedback experiences available in
the arcade or in expensive simula-
tors, but the Sidewinder Force
Feedback Pro offers a superior feed-
back experience for its price.
© RATING: ★★★★
© PRODUCT: Monster Sound M60
© COMPANY: Diamond Multimedia
© SYSTEM: PC
© PRICE:
W ith all the countless 3D
accelerators out there, it
seems the PC world has completely
forgotten about the other major
aspect of gaming — the sound.
Fortunately, Diamond hasn’t forgot-
ten, and their latest budget-minded
sound card, the Monster Sound
M80, looks to bring high quality 3D
audio to the masses.
By using the PCI bus instead
of ISA, the M80 is able to take
almost all of the CPU-intensive
sound processing and handle it on-
board. What does this mean in the
gaming world? Well, since the com-
puter CPU can now focus
exclusively on the graphical
side, games will run
smoother and at an even
faster frame-rate.
The M80 also
features true 32-
voice polyphony, so
it is possible for the
card to play up to
32 different sounds
simultaneously.
What this does for
game soundtracks
is simply amazing.
You will think that there
is an actual symphony
orchestra trapped inside
your computer case.
Of course, the card fully sup-
ports all the sound standards out
there, such as DirectSound,
DirectSound3D, and even Aureal’s
A3D format. For those not familiar
with A3D, it is a relatively new stan-
dard that provides positional 3D
sound through any two regular
speakers. Bullets actually sound like
they are flying past you, and cars
really seem to pass you by.
With all this going for it, the
M80 seems like the perfect sound
card. And it pretty much is. It is a
breeze to install, and even comes
with a decent software package. So
if you are in the market for a sound
card, then you should seriously con-
sider Diamond’s Monster Sound
M80. At the price, it doesn’t get, or
sound, much better
than this.
NEUS FEED continued from pg IS
3D Realms as a part of an earlier contract. • Ocean of America
launched servers for Worms 2 in the US. Previously, servers were
only available in the UK, Norway and Germany. • Hudson will be
releasing a new Bomberman title for Nintendo 64 called
Bomberman Hero: Queen Milian's Rescue. It will be released in
Japan this spring but there is no word yet on a possible US
release. • A Quake 2 mission pack called The Reckoning will be
coming in March from Activision. • Factor 5 has devised a new
compression system offering a 15:1 compression ratio for
Nintendo 64 that will allow up to one hour of digitized speech on a
4MB cartridge. The compression scheme works by analyzing
speech patterns to improve compression ratios. • Konami’s US
corporate headquarters will be moving from Chicago to the Bay
Area. All consumer operations are expected to move though the
company's arcade operations will remain in Chicago. • Epic
Megagames has confirmed that Unreal for the Nintendo 64 has
continued on pg 17
□It ULTRA gsmsplaLjsn
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O RATING: ★★★★
O PRODUCT: Thriller~3 D~
O COriPANY: Hercules
O SYSTEM: PC
O PRICE: ^B4 c i. c 15 (flnB^lCT.raMMB)
D espite some problems with its Voodoo Rush-based Stingray
128/3D accelerator card (subsequently resolved with
updated drivers), Hercules looks to have recovered nicely with its
new gaming board, the Thriller 3D. The Thriller 3D utilizes
Rendition’s new V2200 chipset and is available in two packages:
an 8MB board (which includes a 70% version of Rage’s incredible
shooter Incoming and TV/Video Out) for $249.95, and a 4MB board
with no game for $129.95.
The Thriller 3D rocks when it comes to performance. It is the
fastest V2200 board tested yet and not only decimates the V2100
(Diamond’s Stealth II) in terms of overall performance, but it also
gives Nvidia’s Riva chipsets a run for the money when it comes to
Direct 3D performance. There are only marginal performance dif-
ferences between the 8MB board and the 4MB board, with the
8MB board’s biggest draw being its ability to display higher gaming
resolutions. The quality of the TV/Video Out on the 8MB board is
nowhere near Canopus’ Total 128V, but it does provide gamers
with a sufficiently satisfactory picture.
Of course, the question that every PC gamer wants to know
is how does Quake 2 run on the board? Well, running on a Pentium
200 with MMX, we experienced frame-rates in the high 20s to mid
30s with all of the game’s effects turned on. Incoming, the pack-in
title for the 8MB board, also runs fantastic on the Thriller, sporting
superior frame-rates and the standard Direct 3D flare. This game
alone almost makes the board worth owning on its own.
There’s little doubt that the Thriller 3D (with its stable mature
drivers) offers excellent performance and superior han-
dling of Direct 3D and RedLine APIs. The price of the
8MB board may be a little steep for some PC
gamers, but the unit’s performance will
not disappoint. For gamers on a bud-
get, the excellent 4MB board is
an enticing alternative that
at its $1 29.95 price
point can only be
considered a steal.
The Thriller 3D board not
only comes with Incoming,
an incredible shooter, but It
also has this way cool big
spider on the box!
NEWS FEED continued from pg lb
been placed on indefinite hold. It was originally slated to
be a 64DD title. • Activision’s Battlezone and SiN will be
made available exclusively on SegaSoft’s Heat online gaming
service when they are released later this year. • Capcom has
announced plans for Star Gladiator 2. The game includes 22
new characters, a new plasma strike system and a fighting
gauge that provides ‘super special-like’ attacks. • That’s all
she wrote, folks!
Call Pioneer Customer Service at 800-421-1B21 for more information
or check out our new website: inww.pioneeranimation.com
Dragon Ball Z - Showdown (Vol. 8)
Goku’s battle with Vegeta rages on with Vegeta
gaining the upper hand despite the return of
Krillin, Gohan and Yajirobe to the battle.
Dragon Ball Z - Departure (Vol. 9)
The battle against Vegeta finally concludes
thanks to the teamwork and supreme effort from
the Earth’s Special Forces and Goku. Then, a
new quest is announced!
approx
Dragon BaB Z^Hoys ban
A vailable from DAI
FUNimation'
SUNCO/IS1
All Dragon Ball Z characters, names, logos and images
© 1997 BIRD STUDIO/SHUEISHA, TOEI ANIMATION
Licensed by FUNimation Productions, Inc. All Rights Reserved.
FlAYBIZ 7- HCAWS TV*ET 6r»NOiM<Sr
or- U*S <5rt»UM AS THE ^PIKE
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FlAY&IZ 2- FtEt-5 TW& $T!^
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<SKiM AMP FATJY TI-?SUE- .
The Nail Gun
Short, Medium and Long Range
.... NO TEARFUL HUGS. No WARM HANDSHAKES. JUST HALF APOUWlTW^UC^SEraT TO THE CHEST. Or
A RAILROAD-SIZE SPIKE IN THE CRANIUM. THAT'S HOW' YOEr"SA¥~eO0O-BY£ -TO aTrIeFHX'TnTRODUCING
Quake for the N-64. With single-player mode ano. a two-player death match. Because after
ALL, NOTHING SAYS YOU CARE LIKE A LOAD OF SCREAMING HOT STEEL IN SOMEBODY'S TORSO.
QUAKE ©1996. 1997, 1998 Id Software, Inc. All Rights Reserved*!!*
Id Software™ name, the Q™ logo and the id™ logo are trademarks
a registered trademark of GT Interactive Software Corp. NintenJoTNf
property of their respective owners, , r %
.Midway Home Entertainment Inc. under sublicense from GT Interactive Software Corp. Quake is a registered trademark and the
[SftB^used under sublicense. MIDWAY is a registered trademark of Midway Games Inc. GT"'is a trademark and the GT logo is
HWWPfrt) "N” logo-are-trademarks ot Nintenflp ot^fierica Inc. ©1998 Nintendo of America Inc. All other trademarks are the
r^A'Tfe Z. Pctizwarp
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MIDWAY
GT Interactive
Software
www.midway.com
What is the B4DD?
ARTRIDGES SUCK^QU-K N O WJT, HE KNOW IT AND EUEN
NINTENDO KNOWS IT. WHILE THERE IS NO DENYING THAT"’
r 5
ABILITY, THE LIMITED SPACE AND ESPE£S4ALI^Y THE HIGH
COST MAKE THEM THE LEAST FAVORED MEDIA IN THE EYES OF BOTH
CONSUMERS AND DEVELOPERS.
WHEN THEY RELEASED THE NBA IN 133B, NINTENDO DECIDED
AGAINST A BUILT-IN CD — RDM DRIVE BECAUSE OF THREE SIMPLE
REASONS! 1. NINTENDO WANTED COMPLETE CONTROL OVER THE
MANUFACTURING PRDCESS [CD-RDMS CAN BE MADE BY ANYONE, NBA
CARTS ONLY BY NINTENDO]. 2. REGULAR DOUBLE-SPEED CD-ROM
DRIVES WERE TDD SLOW FOR THE TYPES DF GAMES NINTENDO WAS
PLANNING. 3. NINTENDD WOULDN'T HAVE BEEN ABLE TD SELL THE
TECHNICALLY MORE ADVANCED NBA AT THE SAME PRICE AS THE PSX
DR SATURN IF IT INCLUDED A DRIVE.
BUT WHILE NINTENDO WAS WORKING HARD ON WOOING DEVELOP-
ERS TD CREATE GAMES FDR THE PLATFORM AND ESTABLISH THE
NBA INTERNATIONALLY, THEY HAD A SECDND PLAN ON THE BACK-
BURNER ALL ALONG! AN DPTIDNAL ADD-DN CALLED THE BADD.
The 64DD (64-megabyte Dynamic Drive) is a
writable magnetic disk drive that attaches
to the bottom of your N64 console and
connects via the EXT slot. Instead of
cartridges or CDs, the unit uses large disks
similar to those of a Zip Drive. Each disk
holds 64 megabytes of data with up to 38
megabytes writable space. The 64DD is
jam-packed with all kinds of goodies, such
as a special ROM-chip and even an included
RAM expansion.
Haw DOES IT WORK?
The 64DD is a peripheral and will not work
by itself. When you switch on your 64DD-
enhanced N64, the system automatically
checks whether there is a cartridge in the
N64 or a disk in the drive. If a cartridge is
plugged in, that game will automatically boot
and start, but if there isn’t, then you will be
treated to a cool ‘N’ intro starring Mario,
much like the famous PlayStation startup
screen. From here, the 64DD will let you load
a disk or go to a data management screen.
To understand better how the 64DD will
work with the N64, it is necessary to take a
QBD ULTRA gam&plai-i&rB
http: //www.ultragp.com
look at how the drive influences the way
game developers make games.
Basically, with the advent of the 64DD,
developers will be able to create games in
four different ways:
1.] MAKE A GAME ON DISK
FOR USE MITH THE 6<4DD ONLY
Some developers may opt to make some of
the games exclusively for the 64DD. This
means that the games will be cheaper for
both the developer and the con-
sumer, and that the
programmers have more
room to create larger and
more detailed games. But
more importantly, data
can be written directly to the
disk (without the use of memory paks),
which opens the way for customization and
more dynamic games.
One such example is Nintendo’s own
EarthBound 64 (Mother 3), an awesome-
looking 3D adventure with an ever-changing
quest. Every time you do something in the
game, it will alter the whole story.
a.] MAKE AN ADD-ON DISK
DR A SAME ON CARTRIDGE
THAT MILL ALLOW FDR THE
ADDITION OF ADD-ON DISKS
One of the coolest features of the 64DD is
that it lets you use both carts and disks at
the same time. For example, Electronic Arts
could release a sports game on cartridge for
the regular price. A few months later, you
would be able to buy an expansion disk with
new player data, new stadiums, up-to-date
rosters, and tons of pictures for a very low
price. This expansion disk would require the
original cartridge to be plugged
in. Or how about getting new
missions for a game like
GoldenEye or new levels
for Turok?
The first game to receive
an add-on disk will be Nintendo’s
cartridge racer F-Zero X, the sequel to the
Super NES classic. The disk, tentatively
named F-Zero Expansion Set, will contain
new tracks, new cars, and best of all: a track
editor to create your own courses. Thanks to
the 64DD’s writability function, these tracks
can be directly saved to disk and traded with
your friends. It is likely that many cart games
in the future will have ‘hooks’ programmed
in to make them 64DD compatible.
3.) CREATE A 64DD DAME THAT
CONNECTS THE SYSTEM
MITH THE QAMEBOY
The 64DD will be able to bridge the gap
between home console and portable
game. With the help of the 64
GB Pak and a simple con-
nection cable, the 64DD will
turn into a docking station
for your GameBoy. You
can play a game on your
GameBoy, plug it into the GB
Pak and import the data into
the 64DD. The data can
then be used in a 64DD game. You will also
be able to plug up to four GameBoys into the
N64’s controller ports and use them as addi-
tional screens. An example would be a
digital card game on the N64,
where you could see your cards
on the GameBoy screens with-
out letting your friends seeing
your hand .
This may all sound
strange, but it isn’t. Nintendo has
already confirmed several titles that will
make use of the connection and, considering
that the GameBoy is the best-selling system
of all time, that may not be such a dumb
idea. The first 64DD/GB Pak game will be
Pocket Monster Stadium, an RPG battle sim-
ulator that lets you load monster data from
the GameBoy Pocket Monster games and
then see and train the monsters in true 3D
on the N64. And the 64DD version of the
Japan-only popular horse racing game Derby
Stallion will let you use the separate
GameBoy screen option to enter your bets.
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ULTRA gam&plaLjers.
THE nG4
TFIHE5 fl
step in
PnELJU
□iPECTinn
4.] PRETEND THE G4DD DOESN'T
EXIST AND MAKE A NORMAL
CARTRIDGE GAME
If a developer is not convinced that the 64DD
will sell in great amounts, he may simply
continue to develop games for cartridge and
not worry about the add-on.
HOW IS THE 64DD DIFFERENT
frdm CD-ROM Drives?
The 64DD should not be understood as a CD-
ROM replacement. It is a peripheral, an
addition to the N64’s cartridge format that
fixes a few problems and adds a whole slew
of new options that could potentially open a
new world for console games.
Writability: One of the most important
features of the 64DD is writability, something
CD-ROMs (ROM stands for Read Only
Memory) cannot offer, and cartridges only
in a very limited way. The 64DD offers up to
38 megabytes of writable space on one
disk, enough for large changes, tons of
game saves, whole tracks, lots of pictures,
and more.
Speed: The 64DD is much faster than
a regular CD-ROM drive and load time will
probably not be a major issue. We took a
hard look at the load time of Nintendo’s
Pocket Monster Stadium for the 64DD - data
access was almost instantaneous.
Size: One of the downsides of the
64DD when comparing it to CD-ROM drives
is the limited size of its disk (64 megabytes).
CDs can hold up to 660 megabytes, ten
times as much as the 64DD. Data on 64DD
disks is stored on two sides, for a total of
64 megabytes (about eight times the size
of Mario 64). Nintendo opted for this
relatively small size to keep costs down.
Note that since the disks are ‘hot-swap-
pable’, games can actually stretch across
more than one disk.
Burst Access: The 64DD is not built
with prerendered FMV in mind, such as the
movie scenes in many PSX games. Instead,
Nintendo stresses real time rendered
cutscenes, like in Star Fox. The drive’s
burst access, which allows for high-speed
data transfer to the N64 in quick bursts, is
not ideal for streaming media.
Modem/Network Capability:
Nintendo confirmed that the 64DD will
connect to some kind of network in the
future, either via telephone line, Satellite, or
cable. Although the drive will most probably
not come with a modem built-in, the ability
to download data for use in 64DD titles is
almost guaranteed.
A Successful Add-On?
Why should the 64DD differ from the many
failed add-ons, such as the Sega CD? Well,
there is no guarantee that the 64DD won’t
fail, but Nintendo’s ability to produce incredi-
ble games and the promise of a low price
are likely to persuade many gamers into
‘upgrading’ their N64s. And unlike so many
failed peripherals and add-ons, the 64DD
doesn’t merely offer more of the same. It
takes a step into a new direction, one virtu-
ally unexplored in the home videogaming
community: writability. In Japan, Nintendo is
planning to release sequels of its best-sell-
ing GameBoy titles only on 64DD (e.g. the
Pocket Monster games) and is offering a var-
ied lineup of popular genres, such as RPGs
and virtual pets. For the US, the strategy will
definitely be different, and focus more on
surprise games from such developers as
Iguana, Rare, Capcom, and LucasArts.
HOW MUCH WILL IT COST?
This could be the one factor that will make
or break the 64DD. Although Nintendo
hasn’t announced a price yet, the drive
will probably sell for as low as $79 - with
an included disk.
Hhen will it come out?
The Japanese release is set for June.
Expect the US 64DD sometime between
late ’98 and mid ’99.
Included in the Box!
MEMORY EXPANSION
The 64DD comes with a 4 MB expansion
RAM (random access memory) pack, which
players must install into the memory expan-
sion slot of the Nintendo 64. The spot is
currently occupied by a placeholder Gumper
pak). The 4 MB Rambus DRAM chip will
bring the N64’s total memory up to 8
megabytes, four times as much as the 32-bit
consoles. The increased memory is neces-
sary for the disk to function, but also makes
it easier for developers to create hi-res
games and titles with large environments.
BUILT-IN RDM
The 64DD includes a 36-megabit chip that
contains integrated fonts and sound files. No
longer will programmers have to put ALL
their sounds into a cart as is currently the
case (the N64 lacks a dedicated sound chip).
This will eliminate the need for developers to
store many sounds and fonts on the disk and
frees up even more space.
REAL TIME CLOCK
Much like Sega’s Saturn, the 64DD will have
a battery-backed clock that lets the system
know how much time passes, even when it’s
switched off. This will pave the way for time-
release features (a special Christmas or
Halloween level that opens up on the right
055 ULTRA gameplaLj&n
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Drama
Marches
French
KS'SiW the specral PO , tt est _
Even the hugest, meanest, ugliest
theltT“ ,b . oss ' s aestiii
the scrap heap once Goemon jumt
his supercharged mech.
KuNAMi
'"/iso ON OAMEBOTB V’ \v--jr, >3
1-900-896-HINT (4468) WWW.KONAMI.COM $0.85 per minute charge. $1.15 per minute
support from a game counselor. Touch torie-pbone required. Minors must have parental per-
mission before dialing. Hints are available 24 hours a day. Live support Monday-Friday*
8:30am to 5:00pm CST only. Prices and availability subject fo change. U.S. accessibility only.
«*• — - — ' ir> ofl and Konami' are registered trademarks of Konami Co., Ltd.,
logo are trademarks of Nintendo of America, Inc. Nintendo,
seals are registered trademarks of Nintendo of America, Inc.
The ratings icon is a* trademark of the Interactive Digital
,i , ,.-v-;4 £tnc. 4fi Rights Reserved. j
Math Club
Crossing^
Tra‘
You know Mario will
be on the 64DD!
well as virtual pets and sim games
to evolve even when your N64
not on.
MODEM, NETWORK OR
SATELLITE HOOK-UP
be able to connect to a
of some kind to download new data
games. Nintendo has still not
US version of the
64DD will include a modem that would
allow for multiplayer network gaming and
direct downloads.
WlUzT HE
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The Lineup
CABBAGE [NINTENDO]
NCL’s virtual creature sim stretches the
boundaries of console games, in both time
and space. Watch and ‘nurture’ this 64DD
pet, even transfer it to your GameBoy to take
it with you.
DERBY STALLION 64
[PARITY BIT/MARIQUL]
The 64-bit version of the famous horse rac-
ing sim should be popular in Japan. Supports
the GameBoy Link for placing bets.
DONKEY KONO 64 [NINTENDO/RARE]
Although it may still see the light as a cart
title, Rare’s next Donkey Kong title will defi-
nitely work with the 64DD in some way.
OOUBUTSU BANCHOU
[SARU BURUNEl/MARIQUL]
From the designer of Parappa the Rapper
comes this odd life sim, loosely translated as
‘Animal Thugs. ’
G40D SPECS
OT [game studio/marioul]
The seasoned Japanese RPG-developer
Game Studio is secretly working on a 64DD
project codenamed DT. Content and genre
are still unknown.
EARTHBOUND 64
/ MOTHER 3 [NINTENDO]
The sequel to the Super NES hit presents an
ever-changing quest with multiple paths and
interactive environments. Unlike its prede-
cessor, this hot-looking RPG will be set in 3D
environments with smooth visuals and var-
ied battles.
FIRE EMBLEM 64 [NINTENDO
/INTELLIGENT SYSTEMS]
The 64-bit sequel to Nintendo’s fantastic
strategy game series (in Japan) is similar in
style to Ogre Battle. You command an army
of warriors in their struggle to defend their
kingdom from evil.
F-ZERO EXPANSION
SET [NINTENDO]
This disk, for use with the F-Zero cart game,
offers new tracks, new cars, and even an
awesome 3D track editor for unlimited replay
value. Create your own tracks, trade them
with friends, and save them directly to disk.
HYBRID HEAVEN [KONAMl]
Konami’s awesome sci-fi RPG has graphics
like Resident Evil and a fighting system like
Final Fantasy. Could still slip to cartridge.
KYOJIN NO DOSHIN
[param/mariqul]
From the creators of Tail of the Sun comes
another off-beat title that deals with a
giant’s life on an island. Kyojin no Doshin
(loosely translated: Giant’s Step) is
supposedly in the line of Tail of the Sun, with
lots of exploration.
LEGEND OF ZELDA DO [NINTENDO]
Nintendo is working on a sequel to the
upcoming Legend ofZelda: Ocarina of Time.
Tentatively called Zelda DO, this will either
be an add-on disk that adds more quests
and characters to the original cart game, or a
completely self-contained adventure.
weight: iq.S" x 7.s" x 3.r 3.S3 lbs
system: mag
REAL— TIMEC
C BUILT-IN 2
IUM ERROR CORRECTION SUPPORT
MEGABIT ROM [CONTAINS DATA FILES TO ASSIST
X I3QMM X 7B.7MM WEIGHT: 1.6 KG
or FRONT LOADING DISK FEED O MEGABYTE
" X .O"
iTE ' BURST ACCESS" STREAMS
] OISKS ARE HOT-SWAPPABLE [MULTIPLE DISK SUPPORT) GAMI
read/ write capable oynamic writai
OSM ULTRA &armeplaij&rs
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MARIO artist:
PICTURE MAKER [NINTENDO]
Paint and edit pictures on screen with this
miniature Photoshop-style paint program.
Together with another peripheral, the N64
Capture Cartridge, you can capture photos
and video from your VCR or video camera
and use them in other applications
and games.
MARIO artist:
POL YOON MAKER [NINTENDO]
Shape and modify 3D objects in realtime,
build your own space-ships, make creatures
or landscapes, and even animate them. You
can also import images from Picture Maker
and use them as textures. For example, you
could create a car and use your face on
the hood.
MARIO artist:
SOUND MAKER [NINTENDO]
Create music and sounds, compose
melodies and record everything to disk. It is
likely that you will be able to export the data
later and use it in other applications or
games, but so far no details are known.
MARIO artist:
TALENT MAKER [NINTENDO]
Create your own character, determine his or
her appearance and watch your creation
comes to life. You can also import images
from Picture Maker and even use your own
face as a face texture for one of the charac-
ters. It’s really eerie to watch yourself
conduct an orchestra or practice karate.
MYSTERIOUS DUNGEON [CHUNSOFT]
Known as Fushigi no Dungeon in Japan.
Content, title and storyline of Chunsoft’s first
N64 RPG are still secret, but if the game is at
all like its predecessors, then Fushigi no
Dungeon 64 will be a traditional, turn-based
RPG with randomly generated dungeons.
NAMCO RPQ [NAMCO]
Namco signed a contract with Nintendo to
develop an RPG for the N64, rumored to be
another installment in Namco’s Tales of
Destiny series.
OQRE BATTLE 64 [QUEST]
The sequel to the cool Super NES strategy-
RPG is N64 bound — but Quest is still
debating whether it will appear on cart, on
64DD, or on both.
POCKET MONSTER DD [NINTENDO]
NCL is developing a Pokemon RGP game for
Japan to be used in conjunction with the
popular GameBoy Pocket Monster games.
POCKET MONSTER
STADIUM [NINTENDO]
Much like in Monster Rancher, players pit 3D
polygonal creatures against each other in
Final Fantasy- style RPG battles and have
them fight for survival. Supports the 64 GB
Pak for import of GameBoy ‘monster data.’
POCKET MONSTERS'
SNAP [NINTENDO]
Another odd entry into the ‘what genre is
this?’ genre. Pocket Monsters’ Snap ( or
Pokemon Snap) puts you on a safari through
different nature parks. Your mission: Snap
pictures of free-roaming Pocket Monsters.
Just like in PilotWings, you are supposed to
make the best possible picture, and you
often have to use items to coax the monsters
out of their hiding places. All pictures can be
saved directly to the disk. Why? You tell us.
PROJECT CAIRO
[CRAVE ENTERTAINMENT]
Codenamed Project Cairo, Crave’s first RPG
offering for Nintendo 64 promises a fresh
look for the genre with interesting,
Americanized characters. The game is
said to be in negotiations to use a major
comic book for both characters and
background story.
SIMCITY 64 [NINTENDO]
Developed by Nintendo, this 64DD city-build-
ing sim lets you micro-manage anything
from a small hamlet to a giant metropolis
populated by millions of people. You can
actually go down to the street level and look
at life in your city in polygonal form. Also,
using the 64DD’s writability, load images
created with Mario Artist and use them as
billboards in your city.
and lets you load cities created li i
and fly through them with a helicopter. TlTe
object of the game is to keep the city safe,
put out fires, and regulate traffic.
SUPER MARIO
The eagerly anticipate
likelihood 64DD-bound, Giving you
over different cha
Mario 64 2 will provide tpejajp’B-
3D platform action as its predecessor.
super MAPrtefWWf a g BK
Aimed squarely at RPG beginners and 1 — —
children, Mario RPG 2 takes the original SSSifc-
2D Mario and casts him into a 3D «u
polygonal world. ■' ***!*■•-
TEO [FUJITSU/MARIGUL]
The first non-Nintendo developed ^
to grace the 64DD will be Fujitsu’s FinFin, a
flying dolphin who speaks his own musical
language. Teo makes use Of the upcoming
Microphone Headset ancMets you give voice
commands to the creature.
SIMCOPTER 64
SimCopter 64 uses the 64DD swap feature
Put your face in a game
with Talent Maker!
30 FIGHTER
Nintendo has hinted at the devel-
opment of a 3D fighting game
that utilizes downloadable
data and custom-created
texture maps. Your face in a ,
fighter? It could become
reality thanks to the 64DD. I
3D ADVENTURE
(capcom)
Sources close to Capcom told 1|u|S
IGN64.com that the company is 1||9H
indeed going ahead on a 3D
adventure/action game that uses
the Resident Evil perspective.
Resident Evil is not a PlayStation exclu-
sive, so let’s hope the horror epic hits 64DD.
4* ‘ «|
i
IS
1
f
http: //www. ultragp.com
ULTRA
Oops! If there was a disappointing title at the summit, then It was
Cmis'n World. Frankly, the improved graphics do not enhance the
gameplay. It still suffers from horrifyingly immediate pop-up, as
cars materialize almost instantly in your path, requiring precogni-
tion rather than skill to avoid.
The game does have an absolute ton of tracks and
plenty of ‘rockin’ soundtracks to accompany them, but that won’t
make up for its other failings. Having said that, there are plenty
of Cmis'n USA fans
out ,tlere ' an() ,or
— them, this is a vast
'* improvement. Not the
best thing we've ever
Believe it or not, this is
marginally better than
Cruisin' USA i
Maybe if he
had smaller
pants, he
wouldn’t fall
The rumors are true! Zelda will have fire
effects in the game!
And talk about your brick textures... each one of
these guys looks just like a real brick!
05b ULTRA cjarn&plaLj&rs.
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QUESTION
You’re playing first base and the batter smokes a liner right
over the bag. You have no chance to make the play, but luckily
the ball hits the umpire and bounces into your glove. The
umpire calls the batter out and sends him back to the dugout.
FOR THE CORRECT ANSWER, GO TO PAGE 52
bHDD
Slash from G ‘n’ R makes a
rare appearance in a
videogame as the snowman...
BANJO KAZOOIE y-s
OK, so it does look, feel and sound almost j \
exactly like Super Mario 64, but that’s a pretty t#. t ‘“f
remarkable achievement. Banjo won’t win - , ' **
any awards for originality, but for sheer fun ’
and depth of play, you’d be hard pushed to find a more
attractive title this year. The Rare- produced game will . "fj "i't
appeal to younger audiences, but Mario purists would
do well to pay attention. Think of this as Mario 64 0. i with new levels
and you ought to be champing at the bit.
The addition of Kazooie, the backpack-dwelling bird, adds a level of
strategy to the game. You can choose between characters with a simple
button combo - the bear is powerful and slow, while the bird is fast, but
weak, kind of like Mario
and Luigi. The echoes
don’t stop there, though.
Level design is frighten-
ingly similar, featuring an
island and a ghost house
that will invoke an imme-
diate sense of deja vu. Is
Banjo Kazooie better than
Mario? lime will tell...
NBA COUATSIOE BASKETBALL
Here’s positive proof that all
videogame characters speak
broken pidgin English...
I guess it could be
worse... it could be
baseball season...
Nintendo’s new commitment to sports is on display as the big N
is set to publish its first hoops game since the NES. Even more
telling is the fact that the game has both the NBA and NBA
Players license, an expensive venture that Nintendo would never
have commited to in the past.
As for the game, Left Field has done a credible job of
creating a five-on-five basketball sim for the N64 that doesn’t
appear out of focus. The graphics are similar to PlayStation b-ball
games which, when compared to NBA ITZ 64, is a major step up.
Innovative use of the analog stick to hack down players in the
paint is one of the features that makes NBA Courtside look very
promising. Too early to tell if the gameplay is up to snuff, but
from what we've seen, this could very well be the best hoops the
N64 has to offer.
Oh, man... Is It
basketball sea-
son already?
nELLJ LUaVE
KEN QRIFFEV BASEBALL
Acclaim looked like they had the baseball N64 market sewn up until Nintendo unveiled the latest rev of Ken Griffey. It
looks awesome. Fearsomely rendered graphics and innovative gameplay features make this the game to watch.
Cool features, like a heartbeat-linked pitching window, add much needed depth to the gameplay. The
character motion capture is awesome and the graphics are sharp, smooth and detailed throughout.
True, this is a very arcadey version of the sport, but given Nintendo’s track record in this field,
that should be a bonus. We can’t wait to get our hands on the final version. Look forward to a
review soon and an in depth preview in next months sports section.
uitiiM-nimm Swing and a miss! Gee, only 6 more innings to go...
Action like this takes place in a real ballgame
about every, oh, two hours or so...
In a surprise move, the pitcher throws a whole
bunch of really tiny baseballs...
□58 ULTRA gam&pIsLjerB
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A game developed by people with racing in their blood.
.<x'^
Introducing the only game designed with the help of America's
favorite racing family. Newman/Haas Racing. Welcome to the family.
[ EVERYO NE
PlayStat
© 1997 Psygnosis Ltd. Psygnosis and the Psygnosis logo are ™ or ® and © 1990-7 Psygnosis Ltd. Developed by Studio 33 (UK) Ltd. in conjunction with Bizarre Creations. Newman/Haas is a
trademark ol Newman/Haas Racing Real tracks and drivers appear under licence. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. ALL RIGHTS RESERVED
a winning indy car tradition
Here are some notes from the
. LOAD THEM AT YOUR LEISURE..,
GT2 IN
The blue car is the
fastest... Woohoo!
□EUELOPMNT
ran Turismo developer, Polys, is said to
already be working on a sequel to the
eagerly anticipated racing title. While the
game isn't even available yet in the US and
Sony refuses to
comment on the
possibility of a
sequel, the team
is already decid-
ing what new cars
to add and what
new gameplay
elements should
be put it.
Additionally, the
team is said to be
spending addi-
tional time
tweaking the
physics engine to
make the cars
handle even more
realistically.
These same
. - game could be
released in Japan
as early as this
Christmas
although there is
no word yet on an
estimated US
m 1 release date.
MINSCAPE ENTERTAINMENT WOES
The red car has a goofy
wing in the back.
Shh... Roger is taking a
nap in the trunk...
F ollowing a consolidation of its entertain-
ment group (which was based in Sunnyvale,
CA) back into a single building at the corporate
headquarters in Navato, CA, Mindscape is said to
be at least temporarily discontinuing all console
game development. The company released two of
SSI’s Warhammer games on the PlayStation and
met with supposedly abysmal sales results.
Computer game conversions often don’t sit well
with the console audience, although the massive
success of Riven shows there are exceptions to
the rule.
For now the company will allegedly lick its
wounds. To add additional fuel to the fire,
QT IS VENGEFUL
Mindscape is said to be going up on the block as
Pearson (the company's parent) seeks to exit the
interactive market. Pearson also owns and plans
to sell Future Publishing,
a UK based producer
of video and com-
puter games
magazines. Rule
of thumb for con-
sole developers:
Stick to
big, good,
fun games.
R eality Bytes has been working in earnest on
Dark Vengeance for better than a year
where it is garnered much attention from the press
due primarily to the game's amazing visuals.
Lately the company has been quiet regarding the
game's development following a surprisingly open
period early on. Sources have indicated that this is
due to the fact that it has attracted a publisher in
the form of GT Interactive. The title is currently
slated for a Q4 '98 release on PC. A Mac version is
also being developed but it is as yet unknown if
GT's MacSoft division will be publishing the title.
UM LAB5 PULLS MAJOR DEUELOPERS?
S ources close to Electronic Arts and Namco
have both intimated that they have received
development kits for VM Labs' mysterious Project
X console and are hard at work on projects for it.
While the receipt of development kits doesn't
mean that actual projects will ever hit the shelves
(hell, ask the dozens of developers who received
Jaguar kits), but from what ULTRA Gameplayers is
hearing, there's going to be some actual support
for the unit from these companies. Who knows,
we may see Tekken 3 and some EA sports games
on the unit in time for its launch in October.
BITS
• Following its success on PlayStation, Sony
Interactive will be bringing the next Game Day
(’99) to the PC to compete with its arch rival,
Madden. Sources have indicated that the game is
supposedly to be ready in September. • Recently
Oak Technologies has announced that it would be
leaving the 3D accelerator market thereby leaving
its Warp 5 technology orphaned. But this isn't the
end of the Warp series. According to sources, Oak
is seeking to sell off its entire 3D division or
license the technology to another manufacturer.
For now, there is rumor that Cyrix is interested in
the product, but no one from either company is
speaking about where negotiations may be. •
Mike Wilson's Gathering of Developers will
allegedly be publishing 3D Realms', Max Payne.
Max Payne could have been published by GT
Interactive given that the NY-based giant has the
rights to match any offer given to 3D Realms as
per an earlier contract feature. In this case, GT is
said to have passed on matching GOD's offer •
□3D ULTRA garnep/ayers
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TUROK a
□
□
When you work at ULTRA Gameplayers, just about every day is Christmas day, with lots of hot,
new games appearing as if by magic. Of course, with every day like Christmas, every night is a
lot like New Year’s, with the drinks, and the paper hats, and the drinks, and the noisemakers,
and the drinks...
According to this shot,
the dinosaurs’ demise
was due to malnutrition!
Evidently the Buffalo
Bills are trying to come
up with a new, tougher
image for their helmets.
Why, sure! These things
roamed the earth with
the dinosaurs, right?
decapitation animations that are set
to keep Turok 2 as one of the gori-
est N64 games around. Next month
we are going down to Austin,
Texas to get an in-depth look at
this N64 beast. See ya then!
This pic proves that early
mammals played
baseball. This guy here
was a first baseman.
TUROK 2
system: Nintendo IjM-, PC
publisher: Acclaim
developer: Iguana
RELEASE date: AUGUST
MORE BLOOD,
BEASTS...
MORE
FOB!
The back-
grounds look
very similar to those in
the original.
T he original Turok is still considered to
be one of the five best N64 games
and the best third-party game on the sys-
tem. The stunning graphics were one of
the major reasons for the N64’s early suc-
cess and, ever since its launch, rumors
have run rampant about the impending
sequel. Finally, we had the opportunity to
get a look at long-awaited Turok 2.
The game is still going to be a first-
person shooter (despite early rumors to
the contrary) and, from what we’ve seen,
is going to look very similar to the original.
The levels shown to us were based around
Mayan ruins and, according to the devel-
opers, are doubled in size from the
original. One of the big focuses for
Turok 2 is to make the game big-
ger and more populated than the
original, so there is less wander-
ing around the jungle and more
bleeding dinosaurs. The magnificent
engine of the original has been tweaked
to provide graphics that are even crisper
than before. Another key to the upgraded
engine is the ability to have more
polygons on screen at a time,
which allows the developers to
populate the worlds and pull
back the fog.
One of the biggest
complaints of the original
was the thick fog that
was everywhere in the
game. The developers
said that the fog is still
going to be there, but not
throughout the game and
not near as thick. Of course,
the Dinosaurs are the obvious
enemies in Turok (otherwise what
kind of Dinosaur hunter would he be?),
but a host of new beasts have been added
for the sequel. Just check out the four
screen shots below. In Turok 2, you’ll be
going up against some of the weirdest
creatures imaginable; everything from
your standard raptor, to scaly buffalo-like
things, to huge-handed apes and even
futuristic killer robots! Talk about your
challenges! Plus, the team is currently
working on all kinds of new death and
Unbelievably, the graphics in Turok 2 are even crisper
than the original.
□35 ULTRA gsmsplsu/srs
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FORSAKEN
system: PlayStation., NW, PC
publisher: Acclaim
developer: Probe
RELEASE BATE: JUNE
IT'S A BEAUTY, NO
MATTER WHERE IT
This logo
puts new meaning into the old
phrase ‘My heart bleeds for you"!
A graphical masterpiece, Forsaken is a
smooth 360-degree shooter that takes
the Descent - style game to new levels.
Acclaim is planning to unleash this
multi-player madness on the N64,
PlayStation, and PC simultaneously this
summer. The PC version supports up to 12
players over network, internet,
or modem play. The
PlayStation serves up a
PLAYS! split -screen, two-player
showdown, while the N64
antes in with a four-player deathmatch.
The innovative weapons explode onto
the screen with dynamic lighting, trans-
parencies, and fogging effects. Other
elements, like falling ceilings, turbine fans,
and spiky traps keep players on their toes.
The PC version is a showpiece for Direct 3D,
with graphics that are quite honestly among
the very best in the industry. The N64 ver-
sion is comparable to the PC, while the
PlayStation version is the ugly duckling of
the bunch, yet is still one of the best-looking
games on the system.
All in all, Forsaken is set to be one of
the best-looking and playing multi-platform,
multi-player games of the year.
In Forsaken, you get behind the wheel of futuristic hover bikes
that are armed to the hilt.
reckin’ balls
A n extreme departure for both Iguana
and Acclaim, Reckin’ Balls is a cutesy
platform racer that resembles nothing the
companies have done previously.
Players choose from a wacky cast of
eight different bouncing balls, then proceed
to racing up spiraling vertical tracks stacked
one atop the other. There are over
100 different tracks that each fea-
•JLIST LIKE UNIRACERS, ture their own variety of jumps,
BUT FUN! springs, transports, air-fans, con-
veyor belts, and more. Players use
these devices and their grappling hook to
rapidly climb up each rung of the track. In
addition, there will be enemies which
occupy each track attempting to interrupt
the speedy ascent.
The multi-player aspect of Reckin'
Balls is definitely going to be the most fun,
with one to four players allowed to race up
the track. The choice of vertical or horizontal
split-screen is in the player’s hands and
surprisingly, the frame-rate maintains a fast
pace, even with four-players, this is an odd
little game that could prove to be one of the
best multi-player games on the N64. We’ll
Surreal J ust wait and see -
characters
have a touch of the
psychedelic to them.
system: Nintendo bM
publisher: Acclaim
developer: Iguana
RELEASE date: May
ULTRA gamspIsiuiBrs 033
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YOU WANT TO BE A HERO?
Dogfight bogies and
HEAD IN TWO-PLAYER COM-
BAT IN STUNNING GRAPHIC
THE EARTH YET AGAIN,
FAST ACTION THAT DEMAND
Distributed by
i Rumble Pak"
FAST REACTION. JOIN THE
http://www.dreamsquare.co.jp
© J997 Video System Co., Ltd./Paradigm Entertainment, Inc. AeroFighters is a trademark of McORIVER, Inc. (Video System U.SA, Inc.)
Licensed by Nintendo. Nintendo, the Official Seal, Nintendo 64, the 3-D "N" logo, and the Rumble Pak are trademarks of Nintendo of America Inc.
©1996 Nintendo of America Inc.
BATTLE IN THE ONLY GAME
THAT MATTERS.
V.JLl .
t []
Meet the females who’re destined to
set back the women’s movement
about 30 years or so.
The environments in Blasto are massive,
giving the player complete freedom of
movement for exploration.
BLASTO
http: //www. ultragp.com
system: PlayStation
publisher: Scea
developer: Sony Interactive
RELEASE date: MARCH/APRIL
A fter a six month delay, Sony’s long
awaited in-house title, Blasto, is all
set to rear its mass marketed head again.
Towing a long list of much-needed
improvements over its previous revisions,
Blasto is looking and handling better than
ever. Now more focused on gameplay as
a shooter rather than an action or
adventure, the game has undergone a
visual overhaul of sorts, with carefully
accurate lightsourcing and
texture mapped
THIRD TIME'S THE CHARM backgrounds that
PQP SONY'S BLASTO remain simple, but are
highly effective in giving
Blasto’s world a distinctly
cartoonish feel.
All in all, it looks like the
development team has been hard at work
finetuning the rough spots and including
more gameplay elements over the past
six months. Features, such as the level
map that plots out your current location
in the level and also gives you an idea of
the areas left for you to access, should
give the player canvassing the
incredibly open environment
more of a direction. The player
is also given a larger arsenal
of weapons and various
powerups, including a
jetpack that allows the
player to access secret
areas, and a rapid fire
gun. The main point of
emphasis for most will be
the option for saving ‘Blasto
babes’ throughout the game
for powerups and weapons.
With vivid animations that would
put the ‘bounce factor’ in Tecmo’s
upcoming Dead or Alive to shame, ‘babes’
are littered all over each level and the
player is even given a prize for saving
them all.
Among the other new additions to
Blasto is a locking camera which gives
you an advantage in tight situations as
well as a grappling move. With over 30
types of enemies to do battle with and a
KFC, the
friendly blue
chicken, protects you
from hits and has a
longer range jump
than Blasto, so grab
any opportunity to
ride him.
Charging up Blasto’s laser gun ensures not only accurate
aim, but a one-hit kill as well.
whole host of abilities to solve puzzles,
explore vast levels, and survive through
five bosses, Blasto is
shaping up to be a
game for avid
action/shooter fans.
Players stumbling on
puzzles are given an
ample amount of clues.
You’ll unlock some big
secrets once you col-
lect every Blasto Babe!
BIO FREAKS
system Nintendo bH
publisher: Midway
developer: Saffire
release date: Jlly
FINALLY, A GAME
THAT BARFS ON YOU!
A total
of ten fight-
ers (including two hidden)
form the demonic crew
of characters.
T he latest 3D fighter from Midway
Home Entertainment is Bio Freaks, or
Biological Flying Robotic Enhanced
Armored Killing Synthoids. We know what
you're thinking: Didn't Midway release
War Gods? The answer is yes, but unlike
that fighting catastrophe, Bio Freaks actu-
ally looks and plays well, even in its early
stage of completion.
In the future, territorial disputes are
no longer settled with unnecessary
armies. Instead, powerful syn-
thoids from around the world
represent their region in a
battle to the death. Winners
take all, including the rights to
the loser's land.
Bio Freaks sets itself apart from
other Nintendo 64 fighters for a few major
reasons: First, it's actually fun and sec-
ond, it's extremely detailed and the
characters are well designed. A total of
ten fighters (two of which are hidden) fre-
quent the game, and to say that they are
unique in appearance would be an under-
statement. Imagine a drooling
monster with spikes ripping out
of his chest and you've got
Zipperhead, our personal
favorite fighter. Another
baddie, Purge, is a hulking
beast that throws up
before and after every
match. And what game of
this type would be com-
plete without a
psychopathic synthoid,
wielding giant scissor-hands
and copter-blades above his
for flying around? Truly, you
won't find better characters in any
other fighter.
But the game isn't all eye-candy. Bio
Freaks originator, Dave Simon, stumbled
onto something when he created a hover-
ing system for each character, and levels
that allowed for continuous combat multi-
ple stories high. So, as characters do
battle, it's not uncommon for a fighter to
fly a few hundred feet into the air and
then hover there, waiting for the right
A wide arsenal of powerful weapons
is available.
Hey, who says Lara Croft is the only
babe in town?
Don't fall in that slime or
you'll get burned.
an arm or two and their life-blood is
draining out.
Developer Saffire is doing the port
of the title to Nintendo 64. Look for it to
arrive this July in bloody good form.
opportunity to pounce on an opponent.
But you want to see blood, don't
you? Fret not, Bio Freaks is as gory as they
come. Fighters can slice off limbs,
decapitate enemies or even rip them clean
in half, creating a bloody mess. Best of all,
though, just like in real life, characters will
keep fighting, even though they're missing
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ULTRA gamsplaLjers 037
DEAD oi ALIVE
□3A ULTRA gam&plaLj&rs
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system: PlayStation., Saturn
publisher: Tecmo
developer: Tecmo
RELEASE DATE: MARCH
IS THIS THE BREAST
FIGHTING GAME
□FI 998?
Taking
a page
from the Tomb Raider
book, Tecmo has filled
the game with
abundant... skills.
D espite the popularity of the fighting
genre, it’s been a while since there’s
been a fighting game that has made us sit
up and take notice. The Saturn import ver-
sion ofTecmo’s Dead or Alive arcade
game was one such title, but considering
that the arcade game utilized Sega’s leg-
endary Model 2 board, there was little
reason to doubt that the Saturn version
would be a superior product.
The surprising thing is that even
though the Saturn version of
Dead or Alive has been available
in Japan for months, it will be
the ‘still in development’
PlayStation version that will
release first in the U.S. Considering the
state of the Saturn market in the U.S.,
there may be some question as to
whether the Saturn version will ever see
the light of day here.
These first screenshots of the
PlayStation version of Dead or Alive indi-
cate that the game looks to match, and in
some aspects, exceed the superb level
of graphics and gameplay found in
the Saturn version. One of the
most memorable graphical
touches is that the develop-
ers have even gone as far
as to animate the breasts
on the female characters.
The addition of explo-
sions and lighting effects,
and the use of Gouraud
shading is evident in these
screen shots. If the fluidity
of movement lives up to the
Saturn version of Dead or Alive,
the game should easily assume
its rightful place in the upper tier of
console fighting games.
In terms of gameplay, Dead or Alive
is currently slated to feature nine charac-
ters and one hidden boss. Each
character’s moves are based on a differ-
ent martial art ranging from Ninjitsu,
Muetai, Taikyoku-Ken, and Karate.
Although similar in many respects to the
Virtua Fighter-senes, Dead or Alive bor-
rows the best elements of a number of
Surprisingly, it is the PlayStation version of Dead or Alive
that will debut in the U.S. first.
classic fighting games and manages to
present a package that feels fresh. One of
these ‘borrowed’ features is the Capcom
derived back tap for blocking instead of the
standard VF derived block button. This
allows a fighting system in which defense
is far more intuitive and in which offense
must be carefully considered, since battles
are predominately based on a satisfying
array of reversals, counters, and throws.
Tecmo promises a playable of Dead or
Alive imminently, so we’ll soon know for
certain if the game and all of its diverse
elements lives up to its promise.
but it does use a lot of
the same technology and
gameplay. The result is an
exciting and fast-paced dri-
L'AM hifcLfcUl
CALIFORNIA
SPEED
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ULTRA gametplai-iers
031
system: Arcade
publisher:
Atari Games
developer:
Atari Games
RELEASE DATE: APRIL
MORE SPEED
SAN
You
may
remember
the LA canals
from the chase scene
in Terminator 2.
A tari is by far my favorite arcade
manufacturing company. During its
heyday, the California-based company
produced some of the greatest games
ever made, including Gauntlet, Marble
Madness, APB and 720. After those, things
went a bit quiet. Atari continued to pro-
duce fine games, but never really shone
again until San Francisco Rush.
California Speed is
not o comiot tn that name
ving game, with more crazy jumping, a
better selection of cars and lots more
‘world’ to explore.
Again, the action takes place
i California, but this time, the
emphasis is firmly on
speed. So much so that it’s
impossible to crash. If you
stray from the track,
you’re guided back in —
you’ll slow down, but not
too much. The gameplay is
all about keeping on the
track and doing everything
in your power to maintain
maximum velocity.
The arcade hardware has
been designed by Midway, but uses
3DFX’s Voodoo Graphics chipset. The
data streams from a gigantic 1 .2 gig hard
drive, so there’s none of the annoying lag
which can be found on some CD-based
arcade systems. The graphics are even
better than those seen in S an Francisco
Rush, but with a similar, bright, almost
cartoony feel.
There are an amazing fourteen
tracks to choose from, which makes a
change from the usual three or four and
each has a distinct look and feel (and
soundtrack for that matter). To back this
think of the gas you’ll save on the way down though!
Remember, if you do drive in the M
remember to signal correctly.
The rugged grandeur of Highway 1
is demonstrated ably in
this wonderful shot.
up, there are twelve cars to choose from
(and probably more hidden), including
BMW’s Z3, Ferrari’s Testarossa and a host
of others. Well, they look like them at least
:•?— there are no official licenses here.
Like San Francisco Rush, there are
tons of hidden shortcuts. These shave
valuable seconds off your laptimes and are
Silicon Valley may be
the home of overpaid
geeks, but it’s actually
like Tron, only better.
an essential tool for winning. And like San
Francisco Rush, you can also drive in the
city by the bay. The range of scenery will
enthrall you — desert highway, Hearst
Castle, the Golden Gate Bridge — all of
these landmarks make an appearance in
the game. Getting from stage to stage is
fun, but the real impetus is seeing what
lies over the horizon. No official
announcement yet, but expect this to
make its way to consoles via Midway.
Desert terrain makes
up a fair chunk of the
action in
California Speed.
REDUNE
system: PlayStation., PC
publisher: Accolade
developer: Beyond Games
RELEASE date: JULY
GANG WARFARE WITHOUT
ANY NASTY JAIL TIME!
D uring a recent trip to Salt Lake City,
we had a chance to sit down with
developer Beyond Games and get an
exclusive behind-the-scenes look at
Redline for the PlayStation.
Essentially, Redline is an arena
combat game that combines elements of
Twisted Metal and Quake into one violent
game. What makes Redline so completely
different from the aforementioned is the
combination of foot and vehicular combat.
When doing battle, you can hop into any
car in the arena, run around on foot, or
even jump into a stationary gun. The
seamless transition from foot to vehicle is
done well and the developers are being
very careful to balance the
play. Clark Stacey, VP of
Beyond Games, states,
There are going to be
advantages to being on
foot or in a car and even in a gun turret.
The idea is to create a 3D battle of epic
proportions that can be approached sev-
eral different ways.’
The back story of the game pits the
player in one of two futuristic
gangs which are battling it out.
‘By giving the player a deep
back-story and a real feel-
ing of belonging to one of
the gangs, we hope to
deliver a gaming experi-
ence which will suck the
of
the
Making a
hood ornament
out of your enemy
is one of life’s
simple pleasures.
on including any Bloods vs.
Crips codes. Instead, the action
will take place between the
Templars and the Lepers. Each gang
has its own style of combat and look that
has been meticulously recreated by the
development team. For example, the bat-
tlegrounds, logo’s, vehicles, and
characters in the Templars all posess a
similar (and disturbing) artistic look.
Overall the art in Redline is exceptional
and downright scary at times.
The PC version is going to have
death-match multi-player play, while the
PlayStation is limited to two players.
However, the developers have put in a
skirmish mode, where Al opponents make
the death-matches more exciting.
Overall, the combination of story,
action, two-player split screen battles,
and gorgeous 3D graphics are
set to make Redline
one of the more exciting
new games of the year.
about Redline, and that is the
Better hope this shot
blows up this car or
your going to
be road kill.
The developers are plan-
ning over 20 different
cars that the players can
drive in and destroy.
The variety and lighting in the different
arenas makes each area look
completely different.
Each gang gets its own logo, weaponry,
and baggy pants.
□HD ULTRA gsmspIsLjeri
http: //www. ultragp.com
system: PlayStation
E ver since the start of the Tekken
series, American gamers have had to
suffer through long waiting periods for the
U.S. release. With about seven months
between the release of the Japanese and
U.S. versions, it was a long painful wait for
those of us who appreciate the beauty of
Tekken. Finally, Namco U.S. has caught up
and is preparing to unleash the polygonal
glory of Tekken 3 at the end of April, just a
short month after the Japanese
version. Of course, being
MQ internationally connected (not
EH! to mention addicted to the
game), we will be playing the
finished Japanese version
before you can even pre-order your copy
(sorry for gloating, but sometimes our jobs
are just too damn good!)
As of press time, we still haven’t
had a chance to sit down and play the
incomparable Tekken 3, but in talking
with Namco and seeing the early
screen-shots, we can assure you that the
game won’t disappoint. The only thing
keeping Tekken 3 from being arcade
perfect is a slight drop in
* . resolution (which is required,
since TV’s resolution isn’t as
high as an arcade monitor)
that is barely noticeable.
However, in Namco
4 tradition, there are many
f additions going into the
PlayStation version that
are sure to make it even
better. Survival mode, team
battle, hidden characters,
'*■' ~yr and practice modes are all
going to be available, as well as a
few new features Namco hasn’t yet
released. So far, the only hidden character
to be uncovered is GON, a strange orange
dinosaur from a popular Japanese comic
book. That doesn’t mean there won’t be
more. In fact, the staff here at UGP is
willing to bet our jobs (speak for yourself,
Mike... ) that there is going to be at least
one more hidden character in the game).
With about 20 characters, incredible
The bastard son of Jun Kazama and Kazuya, Jin Kazama is the main character in
Tekken 3 (this is important, because we get to use bad words In describing it).
huge strategy, and lots of drool right here
in UGP in the coming months.
rendered movies, an unequalled collection
of fighting moves, and a balanced fighting
engine, Tekken 3 is already the best
PlayStation fighting game. To put it simply,
we would rather imagine playing Tekken 3
than actually playing any of the other fight-
ing games out there. Look for a review, a
http: //www. ultragp.com
When your opponent has lightning com-
ing out of his pants, it’s time to start
running away.
The big differences between Tekken 2
and 3 are the look of the backgrounds
and the dynamic lighting.
Unless you’re a paleoproctologist, this
view means you’re in a lot of trouble!!!
Talk about taunting!
Knock down your oppo-
nent, then take a bow.
Law is left broken and
singing soprano for the
next several decades.
-
IT’S NOT A MA
MIKE PIAZZA
CATCHER. LA DOOCERS
iw AtU MU*
FAST-PACED ACTION: SWITCH FROM TRUE
SIMULATION TO ARCADE GAME PLAY WITH
TONS OF HIDDEN SECRETS!
« C PIAZZA
PIAZZA
EXHIBITION, FULL-SEASON, ALL-STAR, WORLD
SERIES AND HOME RUN DERBY PLAY MODES.
ULTRA-REALISTIC CONDITIONS AND
PERFORMANCE. GRASS AND TURF. DAY AND NIGHT
GAMES. RAIN OR SHINE. REAL FAN INTERACTION.
ZfGT Interactive
7 Software
ww» glmteiaciiwe.com ■
Mike Piazzas SinkeZone developed by and © 1998 Devils Thumb" Entertainment All rights leseived Published and distributed by GT Interactive Software Corp Maior League Baseball
trademarks a d copyrights are used with permission c' Maicr League Baseball Properties Inc Microsoft© and Windows© are registered trademarks of Microsoft Corporation Nintendo, the
Official Seal Nintendo 64 and 3 0 N Logo and Rumble Pak ,v are trademarks of Nintendo of America Inc
Be sure lo visit MLB’s Official Web Site, MLBOBAT:
^ 1
WWF WARZONE
system: PlayStation., NkM
publisher: Acclaim
developer: Sculptured
RELEASE DATE: SUMMER
IT'S WRESTLING...
HIT 'EM WITH A CHAIR!
T rying to topple TH-Q from the wrestling
throne, Acclaim is all set to wow N64
and PlayStation owners with WWF Warzone.
The N64 version promises to be a real treat
for wrestling fans with four player rumble
matches (Royal Rumble and Gauntlet modes
are exclusive to the system) and some very
clean motion captured polygonal fighters.
Other features include the manual control of
the camera, but the most unique fea-
ture within the game is the ability
to use props to damage opponents.
Therefore, if you want to heighten
the drama, you can smash a prop over
your opponent’s head while he’s attempting
to crawl away. Now how’s that for fair and
balanced gameplay?
The PlayStation version’s only real
edge over the N64 port is the use of FMVs
and real audio tracks to present the players
when they begin a match. This should add a
layer of realism to the action and draw the
player into the action right off the bat. Look
for both games to hit the stores sometime
during the second or third quarter.
A four-
on-four bout is
a sure fire way to settle any scores
you may have with friends.
WWF fans will no doubt be pleased by all the real wrestlers
that Acclaim has licensed to appear in the game.
Opponents have a way You can create your H There’s only one word
of working out all own customized wrestler to describe this
those kinks in hard to as your spandex- H picture: SASSY!
reach places. wearing alter-ego.
RASCAL
system: PlayStation
publisher; Psygnosis
developer: Psygnosis
RELEASE BATE: MAY
HE'S A WASCALLY,
UH... RASCAL..
Although
you can swim
in some places, this level requires
very careful jumping skills.
P sygnosis has spent quite a long time
tweaking and refining Rascal. At this
stage of development, and it’s nearly fin-
ished, the game is showing a lot of promise.
Clearly, Psygnosis is trying to approach the
same territory covered in Mario 64. The
character, however, seems to be aimed at a
younger audience.
With platform adventures like this, it’s
usually a fight to balance graphics,
gameplay and character design. In the
first two areas, Psygnosis seems to
have done its job. Like Mario 64, the
game is all about exploration, and more
specifically, opening up new areas to
explore, using keys and doors. The graphics
are stunning — high frame rates, great spe-
cial effects and smooth character
animations. Rascal himself, though, looks
like the product of five thousand focus
groups, diluted down to the most generic
game character ever conceived — Kid with
Attitude in Baseball Cap. Wow, the imagina-
tion can be boggled! If the gameplay lives up
to early promise though, the character might
be forgivable.
Although the heart looks easy to leap at, camera angles
switch when you move and It gets confusing.
Indiana Jones - style lev-
els are pretty common.
Yes, avoid the logs.
That blue statue on the
right is about to fall on
your head. Tread lightly.
□ M L t ULTRA gsmsplsiijsri
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BATMAN & ROBIN
system: PlayStation
publisher: Acclaim
FIGHT CRIME AND CRUISE
Nil
Hand-to-
combat won’t cause a change
in camera perspective, but power
bars Indicate the status of the
enemy you’re fighting.
A cclaim’s big licensed game has once
again been delayed, but the reasons
for doing so may result in one of the more
impressive-looking PlayStation action
games in a long time. Batman & Robin
allows the player to command any of three
different characters (Batgirl, Robin, or
Batman) on a mission to pro-
tect a massive virtual
Gotham City from evil. The
unlimited amount of free-
dom also gives the player the
chance to use any vehicle in the arsenal to
cruise the streets, looking for wrongdoing,
but the real challenge of the game is the
internal time clock. This feature enables var-
ious preset incidents to occur during the
game which the player may or may not be
able to participate in, depending on where
it’s going down. With Tomb Raider-tike puz-
zles in all different parts of Gotham City, as
well as enemy combat that gives the player
the option either to duke it out upclose or
from a distance with patented Bat missiles,
and some of the crispest motion capture
work ever seen on the PlayStation, Batman
& Robin may be Acclaim’s top notch title of
the year for the system.
The Batmobile is only one way to explore Gotham City, but let it
be known that ‘the chicks dig it’ the most.
Careful planning and
strategy are just as
important as a
gunner with good aim.
The Abrahms is also
good for a trip into town
to pick up some milk at
the market.
Ill
http: //www. ultragp.com
ULTRA gam&plaLj&rs QMS
sram PC
purisms Microprose
developer: Microprole
RELEASE DATE: SUMER
NOW, YOU TOO, CAN
BE HELL ON WHEELS!
Your
platoon is camouflaged to blend
Into the environment.
he Ml A1 Abrahms Main Battle Tank is
the most sophisticated tank in United
States arsenal. Unless you’re Arnold
Schwartzenegger, you probably can’t afford
a tank, but you command one in Ml Tank
Platoon II.
Ml Tank Platoon //is unique, because
it lets you take on the role of pla-
toon commander or assume the
responsibility of any of the crew
inside the tank. As platoon comman-
der, you coordinate and direct the
movements of a group of tanks against hos-
tile forces. You can also take direct control
of any individual tank under your command
and assume the roles of commander, gun-
ner or driver. Each seat in the tank displays
the same interface a real soldier would see.
You have all the control over your virtual
tank that you would in the field. Ml Tank
Platoon II also boasts some impressive
graphics, with 3DFX and Direct 3D support.
The goal for sequel is to provide a
more mature, complete experience, so mili-
tary sim fans and fans of the first Tank
Platoon are in for a pleasant surprise when
they climb into Ml Tank Platoon II.
system: PlayStation
W ay back in the 1980’s, the world
was afraid of a nuclear winter, the
Evil Empire, computer hackers, and super
computers run amok. The movie War
Games brought these fears together in the
story of a computer savvy high school kid
who hacks a government computer look-
ing for the latest videogame, and nearly
starts a global thermonuclear war instead.
Now that 80’s flick has spawned a
promising new PlayStation action/strategy
title from MGM Interactive named, surpris-
ingly, WarGames: Defcon 1 . The story is
set 20 years after the movie and that noto-
rious computer, the WOPR, has decided
that the best way to end war is to extermi-
nate humanity. The player
_ can choose to protect
Mom and apple pie by
E? YES! commanding NORAD’s
conventional forces, or go
the route of global genocide by joining up
with The WOPR, and sending robotic,
futuristic forces into the fray.
Science fiction cliches aside,
WarGames is easily the most interest-
ing strategy game coming out for
” the PlayStation. Rather than
ordering around hordes of lit-
\ tie units and managing
Sl I \ resources, the player com-
, 1 mands a battle group of
1 eight units with a game
I view similar to EA’s
I Nuclear Strike. A simpli-
1 tied command scheme
mm allows you to order units to
patrol, defend or attack tar-
jKgpr gets. What’s truly unique is
that the player can actually take
control of any of the eight units
directly and dish out the carnage per-
sonally. Combat takes place in alpine,
jungle, desert, and urbane environments,
each with its own strategic disadvantages.
One of the pitfalls many strategy
games fall into is a disregard for the
effects of environment, but WarGame’s
creative team hasn’t overlooked the
possibilities here.
The most interesting feature of the
game is its two player mode. WarGames
takes a truly non-traditional approach and
publisher: Mgm Interactive
developer: Interactive Studios
Heated
battles can '
cause considerable
collateral damage in the
urban setting.
splits the view diagonally, providing a bet-
ter view of your interface and battlefield.
Players will be tempted to use WOPR’s
forces, only because a certain unit looks
like it came from a well known George
Lucas film. Despite the battle group strat-
egy element, the two player game feels a
lot like Return Fire, with the added element
of being able to call in reinforcements.
WarGames: Defcon 1 shows a lot of
promise as both an action game and a
strategy title. MGM Interactive seems to be
on the right track, balancing the fun of a
strategy game with the desires of most
console games.
NORAD’s forces are conventional APCs,
jeeps, tanks, and rocket carriers.
The split screen action is a most exciting
feature, with a unique layout and great
game play.
Tracked vehicles and The WOPR’s walk-
ers have a distinct advantage
in the arctic.
fo
A- i'-. %
-V? f
■ \ * \
1 r'
\ \ 'fpl
V : A
i »
*
* m
M 1
Each player gets a
Controlling this bridge
Quick! Destroy all those
Isn’t that an Imperial
distinct view of the
is essential to
trees before we lose
Walker? Where are those
battlefield in two
succeeding
even one more celebrity
mangy Ewoks now that
player mode.
in this mission.
to their evil plans!
we really need them?
□Hfci ULTRA gam&plai-iers
http: //www. ultragp.com
system: PlayStation
publisher: EA
developer: EA
RELEASE date: SUTOIER
HIGH SPEED DRIVING WITH
WEAPONS - IT'S THE
ONLY WAY TO COMMUTE!
In lieu of
separate tracks,
Road Rash defeatures a maze
of interconnected roads in
which tracks will be marked off.
A perennial favorite during the 16-bit
era, Road Rash’s only appearances
to date on next generation consoles have
been a satisfying 3D0 version and an
uninspired PlayStation rehash. Hoping to
revive the series, Electronic Arts has
developed a new 3D engine for Road
Rash 3D which updates the classic
gameplay with new
features and modern
polygonal graphics.
Technologically,
Road Rash 3D offers a
more complete 3D world
consisting of more than 1 50 kilometers of
interconnected roads instead of a series
of individual tracks. The constantly
streaming 3D world presents a
panoramic view of the environ-
ment to the player for a more
convincing and realistic 3D
experience. The bikers are
all motion captured and
the game also features a
realistic physics model
which will challenge the
player to execute more
life-like maneuvers in reac-
tion to curves, banks and
even the combat. The game
will also stream licensed digital
music during gameplay, which EA
promises will feature more variety than
that found in the previous PlayStation
Road Rash game.
In addition to the track structure
change in Road Rash 3D, the new game
will also feature four distinct gangs (the
Desades, Dewleys, Kaffe Boys, and
Techgeists) from which the player may
select a biker. Each gang has a different
personality, type of bike, fighting style,
weapons, and favored racing terrain.
There are three game modes to select
from as well. Time Trials allows multiple
players to compete for the best time on a
The cops are more concerned with speeding and skull-bashing
than protecting the neighborhood liquor store!
given track; Thrash mode is a pure arcade
mode where the gameplay emphasis is
more on the combat; and the Big Game,
where players battle rival gangs for cash
and glory.
The playable preview version that
UGP got to try out indicates that
Road Rash 3D still has some
technical questions to iron out, but at its
core, the game seems to have nailed the
classic gameplay and fun that endeared
the original to its fans.
ROAD
RASH 3D
http: //www. ultragp.com
ULTRA garnsplaLj&rs DM7
OMB ULTRA gameptajjers
system: PC
puelisher: GT Interactive
developer: Epic HegaGames
RELEASE DATE: 2ND ffTR 1TO
UNREAL LOOKS TO HAVE
ID QUAKIN' IN ITS BOOTS
Environmental
components like fire and
water are fractally gener-
ated for an unprecedented
level of realism.
F rom Doom through Quake, the first
name in first-person shooters has tra-
ditionally been Id Software. However, the
unpolished nature of the gameplay in the
recently released Quake 2 has left the
door open for competitors to seriously
challenge Id’s market dominance for the
first time in years. GT Interactive’s Unreal
looks to be the game that gives Quake 2 a
run for its money.
Unreal is a pure first-person
shooter, the type of game that often gets
labeled as a Doom clone. What separates
Unreal from the crowd of Quake
wannabes are the game’s graphics and
gameplay engine. The game looks to set a
new standard by outper-
forming the graphically
excellent Quake 2.
Unreal features vast,
diverse 3D environments
populated by highly detailed polygonal
enemies. Effects like bilinear texture
smoothing and random fractal generation
result in amazingly sharp and realistic
graphics, while the enemies (each
featuring more than 300 frames of
animation) move with startling
fluidity. The 3D accelerated
version of the game
features beautiful
dynamic lighting effects,
but the software version
is still impressive.
Gameplay
revolves around landing
on a strange alien world
(the ‘Bermuda Triangle’ of
space) and exploring and
fighting your way off the dan-
gerous planet. As is often the case
in first-person shooters, the story is
pretty much superfluous. What matters is
Unreal’s highly refined gameplay and its
superb computer Al. There is little of the
gameplay glitches (i.e. sticky walls) that
populate the seemingly rushed Quake 2.
The enemy Al in the game was created by
Steven Polge, who is responsible for the
famous Quake Reaper Bots add-on. The
resulting computer enemies are cunning,
utilize diverse strategies and employ
objects for cover. The effect is the closest
Unreal ups the ante on Quake 2 with better graphics, superior Al, and
innovative gameplay elements.
thing to playing a human opponent yet
seen in this type of game.
Multiplayer action promises to be as
compelling as Quake 2, but innovative
touches, like the ability to play dead and
weapons with dual fire modes (i.e. more
accurate or more powerful), promise a
refreshing new flavor to the gameplay.
Considering all the game’s features and
the high level at which the game is exe-
cuted, it is not beyond reason to
say that, in the near future, a
new first-person shooter
might be referred to as an
Unreal- clone.
JOIN US IN THE RACE
TO GIVE blood:
— Peter Plasma
RACING + COMBAT = DONATIONS!
To finish this vital equation, we need your help.
By engaging in combat at extremely high speeds,
you'll send relief to the people who need it most.
“I’m a quart low.” “Hemoglobin please.”
A wreck like this can
save up to six people!
ROAD RASH 3D
It's a whole new breed of Roa'd Rash. Four gangs fight you to the finish in a perilous 3-D world.
And the thrashin beat of an Atlantic Records'" soundtrack keeps your pulse from stopping. Hopefully.
www.roadrash.com ELECTRONIC ARTS"
i Road Rash and Electronic Ads are trademarks or registered trademarks ol Electronic Ads in the U.S. and/or other countries. PlayStation and the PlayStation logos are trademarks ot Sony Computer Entedainment Inc.
1080 Degree
Snowboarding
SYSTEM NINTENDO
PUELI3CE NINTENDO
developer: Nintendo
RELEASE DATE: SlJftER
hlAVERACE AGAIN,
COLDER AND
BUT
The boards
are not ‘glued’
to the slope, and carving
snow is a realistic
process and a
necessary one.
W inter is but a distant memory, and
the Nagano Olympics have come
and gone. Perhaps that great sporting
event whetted your appetite for some
snowboard fun? Nintendo seems to think
so, and to prove it, has unveiled the great-
est simulation of the sport to date.
One advantage Nintendo has imme-
diately over competing consoles is the
controller. The Nintendo analog stick was
made for this kind of game. A little twitch
to adjust your line, a full tilt to
carve a turn. It all feels so
perfect. We were lucky
enough to see and play this
game, both at last year’s
Shoshinkai show in Tokyo and recently at
Nintendo’s US Gamer’s Day and yes, we
know they didn’t invite any of you guys.
1080 Degree Snowboarding takes
its rather unwieldy name from a
massive spin that can be
accomplished (given big
enough air and skill) on a
Snowboard. Skateboarders
can only manage 720
degrees, unless they
jump off a building.
1080 was
designed by a British pro-
grammer living in Japan,
but most of the program-
ming team worked on
WaveRace previously. You
may be interested to know that
the designer (Giles) programmed the
moveable head on the title screen of
Super Mario 64. Or, you may not be inter-
ested. Who knows?
1080 is a pretty conventional race
game, with split screen two player mode,
as well as a fun half-pipe section, but the
attention to detail and sheer speed of the
game, lift it high above an insanely
crowded race game field.
Cool touches, such as realistic snow
trails behind boards, and ‘Goofy’ or normal
footstance options will appeal to hard core
As you can see from the screenshot, Nintendo has added atmospheric lighting to the
game, so you’re not blinded and bored by constant whiteness.
I SELECT BOARDER
£
KutiukalCmaSklt
4 *
This replay shot shows the detail on the
characters’ bodies, as well as the
incredible speed of play.
Kensuke is kind of a bad-ass, but h
unconventional style makes him a fa
unbalanced boarder.
*4
?
^ ;; v -
The glow of the sun through the snow
storm is one of the most realistic lighting
effects we’ve ever seen.
snowboarders. Differing snow types
(powder, ice, etc.) affect your boarder’s
performance on the slopes.
A graphical tour de force, 1080 is
also, even at this early stage, an incredibly
playable piece of software. Expect it to
repeat the success of WaveRace 64 —
and much more.
The tunnel not only looks cool, but
makes a narrow passing lane — a colli-
sion looks pretty certain.
A nice relaxing night- The two player mode
time snowboarding provides the best possi-
session helps relieve the ble combination of
stress of a hard day. speed and visibility.
□SD ULTRA gamep/at/e>s
Nintendo has provided
a half-pipe mode for
those who’re bored by
plain racing.
http: //www. ultnagp.com
tomba!
sYSTEft PlayStation
publisher: Scea
developer: Whoopee Camp
RELEASE date: JULY
n;
I ow it’s official! Sony Computer
1 Entertainment has struck a deal
with Japanese developer Whoopee Camp
to bring over this wacky platform game.
Last month, the entire industry called this
game by a different name, names like Ore
Tomba, Tonba (typo obviously), and our
very own ‘lam Tomba’ were tossed
around. While the producers agree that /
Am Tomba is a superior name, they have
decided to title the game Tomba! (the
exclamation point means you
REAL WEIRD NAME... have to say it loud).
QP At pa ife^ n^MF All name business aside,
HUN UH ... Tomba! comes from the mind of
Using items like this umbrella add to the challenge and diversity of Tomba!
□ Charles' Pants
In certain
areas, Tomba!
resembles Zelda, as our
hero wanders through
towns, talking to people
from an
isometric perspective.
former Capcom game designer,
Tokou Fujiwara, who was behind such
classics as Bionic Commando, Ghouls and
Ghosts, and Resident Evil. He started up
Whoopee Camp so he could have a
chance to create completely different
types of games. Tomba! fits firmly in the
category of ‘different’. The player takes
control of a pink-haired jungle boy who
roves around a polygonal world biting
enemies and searching for different
people’s pants. While this may
sound like a normal evening for
Marv Albert, it struck us as an
odd concept. However odd
the game and its concept
are, there is plenty of
gameplay to back it up.
The missions
change and, as Tomba
learns new tricks from a
monkey named Charles, he
can venture to different
areas of levels to pick up his
miner friend’s hat. Essentially,
Tomba runs around his bizarre pink-
mushroom jungle land meeting friends,
biting evil pigs, and performing a collec-
tion of moves greater than that of any
platform hero. Items like dash pants, a
floating umbrella, a grappling hook, and
the evil orange pig bag can all be picked
up and used at various points throughout
the game.
The end result of all this madness is
a diverse, complex, and eminently
The grappling hook is
another way to get
around on those floating
jungle platforms.
A What the hell is
Tomba doing with
Charles’ pants?
Weird, detailed, and
impressive character
design throughout the
game is a real plus.
Hmm... anyone ever seen
Marv Albert and
Tomba at the
same time?
Mostly a 2D platformer, Tomba! does
have areas where the third dimension
playable platform game that is welcome on
the PlayStation no matter what they call
it. So if you’re a bit bored with standard
gaming fare, why not try a little Tomba?
You know what they say
about variety...
0?* % * A
It’s easy to finish that ham sandwich
when you think of the pigs as evil,
pitchfork-toting smart-asses!
i
The pig dance at the loading screen is
almost a game in itself.
http: //www. ultnagp.com
ULTRA gam^plai-iers D51
The ball was dead the second it hit the umpire.
If you answered correctly then you obviously know
your baseball and are exactly the kind of fan we
made VR BASEBALL"’99 for. If you answered
incorrectly, don’t worry, there are still plenty of
games with pretty lights and neat sounds for rookies
who are just starting to learn about baseball.
CHECK OUT THE DEMO
AT WWW.VRSPORTS.COM
PZ3 BASEBALL *9
OUTWARS
system: PC
publisher: Microsoft
developer: SingleTrac
RELEASE date: END (2TR 1TO
□ID ANYONE PACK
THE BUG SPRAY?
The rocket pack adds the element
of vertical gameplay to the tradi-
tionally horizontal playfield-bound
30 action genre.
T he latest project from SingleTrac,
Outwars is a 3D action game set around
the classic storyline of humans battling
aliens in order to save the universe.
While the storyline may not be the
most original, Outwars incorporates a num-
ber of innovative gameplay elements. The
primary feature of note in Outwars is the
rocket/jet pack. The ability to fly
within the massive 3D environments
has allowed the designers to change
the fundamentals of level design.
Mission objectives are now key, and
careful consideration must be made on how
exactly to equip yourself for particular types
of missions.
Microsoft promises that computer Al
development is a priority for Outwars, but
considering the exciting new parameters
that will apparently be added to the
first-person shooter genre (third-person
view is available), it will be the cooperative,
flag capture, and deathmatch multiplayer
modes that will be most eagerly anticipated
by PC gamers.
RETURN FIRE II
system: PlayStation
publisher: Mgm Interactive
developer: Prolific Publishing
RELEASE date: JULY
T he original Return Fire first appeared on
the 3D0, where it was perhaps the sys-
tem’s best game. The same game appeared
on the PlayStation and while it was still an
enjoyable game, the graphics weren’t up to
par with other PlayStation titles.
The developers at Prolific Publishing
are now preparing Return Fire II, an action-
strategy game that has beefed-up
graphics and gameplay. The per-
AFTEB ALL., WHAT'S spective and camera movement
MORE FUN THAN WAR? has changed dramatically from
the original to showcase the new
all 3D engine. Now the vehicles appear
much larger and the action is more in your
face. There are now eight different vehicles
to control, including choppers, jump jets,
armored support vehicles, PT boats, aircraft
carriers, and tanks. The addition of jets and
water vehicles dramatically changes the
complexion of the game. Now battles are
going to wage on land, air, and sea, but the
focus of the game is still capture the flag
with armored vehicles.
The two-player game is sure to be just
as much fun as the original and the extra
time the developers are spending on one-
player missions could make Return Fire II
sometimes uses huge, green one of the sleeper titles this year,
trucks, just like this one!
The explosions are incredible and the air to land battles
are always a hoot.
D5M ULIHft aamep/ayers
http: //www. ultnagp.com
SAGA
FRONTIER
http: //www. ultragp.com
system: PlayStation
publisher: Scea
DEVELOPER: SajARESOFT
RELEASE date: March/April
SQUARE'S SAGA
REARS ITS HEAD ON
THE PLAYSTATION
There
are tons of
towns to explore,
but some of them are
only accessible
after completing
certain missions.
U nder Square’s watchful tutelage,
Sony is bringing the fourth installa-
tion in the formerly Nintendo-only SaGa
series to the PlayStation. With highly
detailed prerendered backgrounds, SaGa
Frontier creates a very interesting visual
presentation, incorporating sprite-based
characters into the game. The result
resembles more of an upgraded 16-bit
game rather than a true 32-bit title,
which may be a welcome change
for those longing for a tradi-
tional-looking RPG.
The game itself concentrates
mainly on the multiple uses of
varying skills and magic spells in bat-
tle, leaving the story as more of a
simple backbone. The player has
the ability to choose which type
of magic their characters will
wield by acquiring certain
kinds of spells from shops
in different towns. Magic
is paired in various towns,
wherein the player can
only choose one of the
two types for their
character (i.e. if you pick
Light magic, you cannot
learn Shadow magic). This
feature keeps the action within
the game varied and allows for a
wide array of attacks during battle.
Another point of emphasis within the
game is the weight given to the amount of
characters within a player’s party. You
can have up to 15 interchangeable
characters in your party that you can
swap and switch during a long fight,
allowing you to form back up defenses
when the primary party has been
irreversibly weakened. SaGa Frontier also
harbors a multitude of somewhat hidden
characters that you’ll have to actively
seek out in order to stock your party to
the limit.
The small sprite-based characters make an interesting contrast
against the intricately detailed backgrounds.
story will bear no weight on how the
other character’s games will be played,
which is kind of strange, but gives SaGa
Frontier an unparalleled amount of replay
value. The amount of time to complete
each story varies between 1 5 to 30 hours,
depending on how intense your
search is to find hidden char-
acters or spells. RPG fans
shouldn’t be disap-
pointed when SaGa
Frontier hits the
store shelves. It
promises to add
a new dimen-
sion to
Square’s
RPG lineup.
The most unique feature of SaGa
Frontier, though, is the ability to play as
any of six different characters. Each one
has their own separate storyline and mis-
sion to complete. You’ll be able to go
through the game as anything from an
unwilling half-Mystic to a powerful
robot. The outcome of each character’s
rztzp
1-2 Players
world TOUR
PlayStation
www.midway.com
PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. Nintendo. Nintendo 64 and the 3-D "N" logoare trademarks of Nintendo of America lnc.©1 998 Nintendo of America Inc. Licensed by Nintendo. Rampage
World Tour'^%1998 Midway Games Inc. All rights reserved. Designed by Game Refuge Inc. RAMPAGE WORLD TOUR and MIDWAY are trademarks of Midway Games Inc. Distributed by Midway Home Entertainment Inc. under license.
INSIDE THE SCOBEBDX
• GRAPHICS How a game looks is only a small
part of the formula, but an important one. Great
graphics can pull the player into a world and make
the experience seem all the more real. Weighted
by 4.
• hlUSIC Again, music won’t make or break a
game, but if the soundtrack moves you in an RPG, or
gets your heart pumping in a fighting game, it adds
to the overall appeal. Weighted by 2.
• SOUnD EFFECTS Good sound effects can
actually help you to ‘feel’ the game better. Just
imagine how much less of an impact a heavy punch
would make if it only made a small ‘tick’ on contact.
Weighted by 2.
• inTERRCTIon How well does the game
respond to your commands? How much influence
do you have over what’s going on? Weighted by 4.
• BALRnCE Is the game childishly easy one
level, then frustratingly hard the next? Does your
opponent have an unfair advantage? When you want
to save, do you have to walk an hour back to the vil-
lage? Weighted by 4.
• DEPTH Ever bought a game, fallen in love with
it the first hour, only to beat it in two hours? A great
game will take a long time to finish, and offer plenty
of reasons to come back for more. Weighted by 4.
• EXTRAS Did the game’s programmers go for
that ‘little extra’, tossing in codes, hidden items,
secret screens, or other added bonuses? Weighted
by 1.
• PRESEH TATIon Does the game create a
world that draws you in? Do the intro screens and
menus reinforce this environment? Weighted by 1 .
• innoVATIOn A game can be loads of fun
without offering anything totally new, but the clas-
sics are always the trendsetters. Weighted by 1.
• RATinG The total sum of all the categories,
divided by 23.
ULTRA AWARD
ONLY THE BEST
PASS THIS TEST!
THE RATING
The system is the result of hours of
gameplay and endless toil, resulting in
the most in depth (and, uh... really
complex) rating in the industry.
1 0 EXTRAORDINARY
5.0- S.S ULTRA
fl.O-fl.l VERY □□□□
7 . 0 - 7 . S good
b.O-b.^ AVERAGE
5 . 0 - 5 .S LACKING
4 .Q-II .0 SERIOUSLY FLAWED
O.O-S.S ACK! FLOODS!!!
OK, we’re back from lunch! Sorry it took a little bit longer than we thought. Hey, what are all
these games on our desks? They’re new? What the... What do you mean, it’s April?!? We were
gone a month? OK, that’s the last time we let Roger drive:.. Sheesh!
Beast Waps Tbansfqrmers
W hat our Crayons look like after 6 o'clock!
0(SaeSH
Carmageddon Splat Pack
O therwise known as Bill's commute...
O^
Bex: Enter The Gecko
O h boy! Another lizard game...
Brand Theft Auto
What Roger used to do before getting this Job...
OIFO
in
*
Micro Machines U3
Heyl No size Jokesl
o^e
L
Nagano Winter Olympics
Oil
Ls
Rampage World Tour
W hat It's like working with Bill on a Monday...
OH
h
,?1
Winter Heat
OH
m
x-men: cdta
Where we leant what kind of cheese mutants really like!
http: //www. ultragp.com
ULTRA gam&plai-i&rs 057
REUIEUJE '/
GENRE. PLATFORrER '3 PLAYERS. 1 a PUBLISHER. fliMHY a DEVELOPER. Crystal Dynamics o RATING. KA o M.S.R.P. SMq.lS
REVIEW
oHmino s masT Famous eechd Lnnos n little ijidhe thhii samE bd thil
E ven with the growing
number of companies in the
videogame business that
are trying their collective hand at
programming and releasing 3D plat-
formers, the genre is still relatively
thin. With only a handful of titles out
on the market, it’s still a fairly young
category with very little basis upon
which to create a solid formula for
making these types of games.
The most basic features that
every platformer, 3D or otherwise,
rely on are the tightness and respon-
siveness of its controls. In attempting
to address these issues, the past
challenges for game developers
working on 2D titles were level
design and enemy interaction, but
when the game is thrown into a 3D
environment, a whole new type of
obstacle can affect gameplay: cam-
era angles. No longer can we rely on
the fixed perspective of sidescrollers
(Castlevania) or the automated view-
ing range of 2 1/2D platformers
(Pandemonium, Klonoa). The freedom
that a true 3D platformer promises
doesn’t always accommodate for the
snags that you’re guaranteed to run
into trying to navigate open levels
with unlimited amount of direc-
tions. How does the camera
keep up with you? It
doesn’t always, and if
it does, it’s sure to
Each level will have
its own distinct
look to match the
TV show or movie
it’s mimicking.
get skewed at some
weird angle that makes
character movement awk-
ward and navigation a real chore.
Who wants to concentrate so much
and water
effects are gor-
geous in Gex, but
enough
levels rewards you
with enough
remotes to unlock
the boss level for
effort on camera angles? Is this why
you play a game? Or even better, why
am I rattling on about this? Simply
because this is one of the main hur-
dles that must be overcome (or even
better, obliterated) before 3D plat-
formers can ever be perfected. And
when that perfection is
achieved, a solid formula
for making them con-
sistently fun will be
discovered. Until then,
each game is sim-
ply a learning
experience.
Gex 2: Enter the Gecko
(yes, I’m finally getting to the
game!) attempts to address
some of these issues. Not only
are the level designs interesting,
but they’re arranged in a way that
gives the game a less linear feel.
Each level has multiple goals
that are located in groups throughout
a main game area in which the player
gets to choose which level he wants
to visit next. In this aspect, the struc-
ture is similar to Crash 2, but the
varying missions for each level and
the clever rewards that are given to
players completing certain require-
ments (acquiring ‘hidden’ or ‘reward’
remotes) mix up the progression to
make the experience a little more
interesting. Camera angles, though
somewhat problematic, do have set-
tings that give the player a choice
over Manual, Semi-Automatic, and
Automatic modes. While none of the
modes seem to drastically alter or
improve camera-addled gameplay, by
including the option, Crystal
Dynamics is at least attempting to
tackle the problem.
The biggest draw to Gex 2 is
the humor element. Comedian Dana
1 Tailwhacking will get you precious items to collect. 2 The Kung Fu levels are definitely a visual treat. 3 Various areas and levels require you to collect a certain amount of remotes
in order to proceed further. 4 Gex 2 includes all the classic platformer obstacles and items, such as this super-jump trampoline disguised as a flower.
□ 5fi ULTRA gamsp/aL/eri
http: //www. ultragp.com
C REUIEUJS
ALTERNATIVES
Croc B.D
Mystical Ninja
Super Mario bM
©AUDIO &
VIDEO
© GAHEPLAY
© SPECIAL
1
GRAPHICS
INTERACTION
EXTRAS
a
MUSIC
7
BALANCE
PRESENTATION
SOUND EFFECTS
A
DEPTH
INNOVATION
7
EE&3DE333HHBBBI
ULTRA
05R
http: //www. ultragp.com
REUIEUJ5
GENRE. 1st Person Shooter 3 PLAYERS. 1 or g e PUBLISHER. Mimay o DEVELOPER. It o RATING, tl © N.S.R.P. $SR.RS
REVIE LJ
3XfNlTE»© hM
-7 ^4X7- ~'>3 >
pc Fun Fan the ntn - nno uje aanr mEnn pauncHUV correct
r onsidering Nintendo’s
history of censoring gratu-
itous violence in
games for its systems, it
does the heart good to see
that Quake has made the
transition to the N64 with
its blood and gore intact.
Quake 64 pretty
much lives up to the reputa-
tion established by the PC
game as the biggest, baddest,
and best first-person shooter
around (with the exception of
Quake 2, of course). Anyone who is
instantly recognize Quake 64 as a
straight port, and the one player gam-
ing experience is as
entertaining. There are a
few minor omissions on
some levels (missing
secrets/rooms), but
they are negligible and
only the true Quake
purist will notice or com-
plain. As for the ever
important multiplayer mode, it is
limited to two players via a func-
tional split screen. Four player
deathmatches would have been
at all familiar with the PC version will nice, but would have invariably
Distracting his
enemy with a
‘Prettiest Monster’
tiara, our hero pre-
pares to administer
a rocket enema.
resulted in lower frame-rates.
The game’s graphics still have
that ‘anti-alias happy’ look that
plague many N64 games, but it is
toned down enough in Quake 64 so
that it isn’t overly irritating. Frame-
rate moves at a nice clip, which
results in an overall smoothness in
motion that is marked improvement
over other PC to N64 ports like Hexen
64, and Duke Nukem 64. N64 games
have always been plagued with a lim-
ited variety in textures, but Quake
never boasted much variety in tex-
tures, so the overall visuals are a
decent facsimile of the original.
Lighting effects are credibly
recreated in the game, but
transparencies are notice-
ably absent.
Perhaps the biggest prob-
lem with Quake 64 is
controlling the game utiliz-
ing the awkwardly
designed N64 controller.
Novice players who utilize
auto-aim and employ a
more stationary play-style
will complain the least, but
advanced players will be
longing for a keyboard and
mouse. Even after settling
for the least irritating
control setting, most
players will find the control
overly sensitive and
lacking in precision.
If all you’ve got is an
The intensity of Quake’s unique brand
of first-person combat makes the tran-
sition to the N64 unscathed.
Just exactly how do these things man-
age to fly? They don’t even have arms or
legs, let alone wings!
N64, Quake 64 is certainly worth
getting if for no other purpose than
seeing what you’ve been missing on
the PC.
ALTERNATIVES
Jedi Knight T.4
fluake 2 T.O
Turok: Dinosaur Hunter fl.3
Giant lava demons from Hell —
something tells me we’re not in
Kansas anymore, Toto.
This ‘Bill after one too many
beers’ wavy effect is utilized
while underwater.
® AUDIO & VIDEO
GRAPHICS
MUSIC
N/A
SOUND EFFECTS
It’s no 3Dfx accelerated PC
game, but the lighting effects in
Quake 64 are nicely done.
The two-player mode offers a
small taste of the Quake death-
match experience.
naauMfik
QGAtlEPLAY
O SPECIAL
INTERACTION
EXTRAS
BALANCE
PRESENTATION
DEPTH
INNOVATION
DbD ULTRA gameplaLjsrL
http: //www. ultragp.com
PlayStation] ;;
IN THE
fut vpe,
MA6HINE5
W IK, NOT
U VSER-
FRIENpiy
Liauipr
5mm
Immerse yourself in seuen unbelievable fantasy worlds and anythiny oryanio. Tbrouyb IB punishing levels, and an end-
tahe nn a marrauding metallic battalion of mechanized death less barrage of spectacular eHplosiue firepower and amazing
machines with your weapon -packed, futuristic assault vehi- lighting effects, you must track the Shadow master down and
cle. The Shadow master, an evil overlord, has gone complete- make scrap metal of him and his lethal robotic creatures.
Ig mad, and he will stop at nothing less than total genocide of Shadoui master, the ultimate fantasy shooter.
PlayStation
Via
im
A , /
§§ .
REUIEUJB )
GENRE. Action O PLAYERS. 1 to 3 Q PUBLISHER. Miduay Q DEVELOPER. Game Refuge Q RATING. T c? P1.S.R.P.
33 S 33 S
B3
j
j
THERE'S nOTHHIE QUITE HB BHTISFVInE US EUTInE H PuUCEmnn FOR BHEHHFHST
^AUDIOS
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INNOVATION
E \J
ORICK SANCHEZ
ALTERNATIVES
Blast Corps S.O
Frogger 2.4
Robotron b4
improved, there are more animations,
and more destructive moves, but it’s
still the same old Rampage many of
us know from our youth. Rampage for
PlayStation was not a very good
game, so why is the N64 version bet-
ter? Well, there’s an ephemeral sense
of fun to the N64 version that’s hard
to nail down, and then there’s the
three player mode.
Game control is accomplished
with either the D-Pad or the
analog stick,
and while the
analog stick is
really emulating
digital control, it
somehow feels
more ‘arcade’ like
to play with the
stick. Rampage is also rumble pack
compatible, and believe it or not, that
makes a difference. Smashing build-
ings, getting shocked by neon signs,
or shot by cops all elicit a vibratory
response and provides entertaining
feedback while you play.
The big leap Rampage World
Edible soldiers love the smell of napalm
in the morning, but it’s not to good for
your health bar.
Tour took in the move to 64-bit was
the addition of a third player for some
serious multiplayer mayhem. Now,
you can have George, Lizzy and Ralph
causing trouble in Peoria at the same
time, just like in the arcade.
Unfortunately, Rampage World
Tour 64 still suffers from one major
problem that the PlayStation version
had, it’s an expensive retread
without much in the way of
real progress. Still, Rampage
fans are going to like this
version the best and the
three player mode is defi-
nitely worth a try.
So, if you’ve ever had one
of those days were it felt like
the whole world was gang-
ing up on you, why not slap a
Rampage CD into your game
console and get some much
needed revenge? You’ll feel
better for it.
Knock the helicopters out quick, or
they’ll either shoot you off the build-
ing or send you flaming to the ground.
Dirty Scumlabs sends its blimp to spy
on you... a one-two punch ought to
take care of that.
One way to take out a building is to
bounce, bounce, bounce your way to
a demolished tomorrow.
Ralph, Lizzy and George, together
again for a night on the town.
ell, it was only a short
while ago that Midway
released Rampage World
Tour on the PlayStation to a luke-
warm reception. Now, it’s given the
updated 80’s game the 64-bit treat-
ment, and somewhat surprisingly, it’s
resulted in a better game.
Everything Midway did for the
PlayStation is
included in the
N64 version.
The graphics
are vastly
DbS ULTRA gamep/ayeri
http: //www. ultragp.com
Day 42. The standoff continues. Suspect presumed paranoid. Has been known to roam dungeons and consort with bandits and sprites in Shining Force III.
Believed to be mutilating and blowing heads off zombies in House of the Dead. Purported member of Panzer Dragoon Saga cult, which claims that
ancient, morphing "dragon friend" holds the key to salvation from evil. Approach with extreme caution: suspect known to use thumbs when threatened.
For more info or to order call 1 -800-SEGA-SALES or visit www.sega.com
SEGA
SATURN'
,]W •>!'/)/ TO Pin
R EUIEUJS
GENRE. Shooter 0 PLAYERS. 1 © PUBLISHER. Hasbro © DEVELOPER. Takara O RATING. KA O M.S.R.P. $4^5
□ b 4 ULTRA gameplaijers
http: //www. ultragp.com
sssm
Be careful not to add too many
purple dinosaurs. Most kids are
overexposed to this ingredient.
Spoon on a generous helping of
generic, biocky bad guys to
add variety.
One ingredient that never gets
old is special effects.
Make sure to keep the action
dark and hard to see at all times.
r G AUDIO 8
VIDEO
Q GAMEPLAY
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V" .
ell, if you’re hankerin’ for
a lousy game all your
own, don’t despair, we’ve
got just the thing for you. Simply fol-
low the recipe behind Beast Wars
Transformers, and you too can be a
gourmet bad-game chef.
Ingredients:
2 teaspoons of character license
that’s well past its prime
1 cup of frustrating gameplay
2 cups of archaic graphics engine
1 teaspoon of garishly colorful
special effects
1 tablespoon of snazzy FMV
2/3 cup totally confusing
mission objectives
Start by rolling out the FMV opening
sequence. Be sure to spread it out
long enough to make players forget
that it’s more exciting than any other
part of the game.
Promptly mix in one teaspoon
of the once popular Transformers
license to give your recipe that clas-
sic 80’s tang. Then add obscure
mission objectives such as ‘destroy
the Rock Blaster’, so players don’t
sure to garnish
recipe with an
overabundance
of explosions.
the
have a clue about
what’s going on.
Now begin
preparation of the
gameplay. Start
with a graphics
engine that dis-
plays each level
at night, so players
can’t see the envi-
ronment more than
few feet ahead. Mix that
with clipping problems,
poor camera movement, and
slowdown from time to time, so play-
ers won’t notice the
repetitive level layouts.
Once the graphics engine
is prepared, add the sec-
ond teaspoon of character
license to force repeatedly
changing from gun-toting
robot to poorly animated,
defenseless animal. This
allows them to get pum-
meled by enemy gunfire
and it will make sure the
kiddies don’t have too
much fun shooting in the
robot mode.
To keep the recipe from
getting bitter,
include similar
effects to those in
better
PlayStation
games. This
Sprinkle the game-
play with a poorly
designed cam-
era system to
make sure
players
get frustrated.
Strange gameplay elements such as
robot-eating snakes give this game a
flavor all its own.
won’t necessarily insure your recipe’s
success, but it will make sure it’s bet-
ter than the recipe for Frogger.
H.2
73
2.4 '
ALTERNATIVES
Creme de la Armored Core
Southwestern Nech Warrior Stir-Fry
Zesty Herb Frogger Legs
GENRE. Sports o PLAYERS. 1 to H Q PUBLISHER. Konami o DEVELOPER. Konami 0 RATING. KA Q fl.S.R.P. 55H.H5
( REUIEUJS
HMTENB®
this nm'T no whiter wnnDERLnnD
V ou know, International Track
and Field is considered by
many to be one of the best
multi-event sports titles on any sys-
tem, so you can understand why
expectations for Konami’s Winter
Olympic follow-up were so high.
Nagano Winter Olympics for the
Nintendo 64 should be good, it really
should. But somewhere between the
company’s initial idea to make a more
frigid Track and Field and the final
version of the game, something went
completely wrong.
Perhaps it was the developer's
plan to move away from Track
and Field- style button mash-
ing that hurt this game so
bad. In Nagano, Konami
focuses more on rhythmic
tapping and Parappa the
flapper-style combos.
While this sounds nice
in theory, in execution
it makes the game feel
disjointed as players
are forced to master a
completely different
control scheme
for each
new event.
If that
isn’t the
main prob-
lem in
Nagano,
then it has to
I said I could
win gold with
both hands tied
behind my back!
be Konami’s ludicrous decision to
abandon its well designed
multiplayer gameplay. While
Track and Field featured
short, fast contests that kept
players quickly switching
back and forth, Nagano
forces players to sit through
overly-long events while
I really wish I had
held onto the chair
lift tighter.
I hate competing in
these new ‘extreme
sports’ events. Downhill
gymnastics flat-out suck.
their opponents compete. The
game also lacks the simultaneous
four player events which were the
highlight of the original, making it
seem like Nagano’s multiplayer
aspects were only an afterthought.
The smooth graphics are this
title’s best feature, but if the game-
play is boring, who really cares about
graphics? A perfect example is the
excruciatingly slow downhill events
which make players wonder if it
wouldn’t be faster to jump off their
board and walk down the hill. It’s
pretty, but it’s not much fun.
In just about every way,
Nagano Winter Olympics for
the Nintendo 64 is a complete
disappointment. Fans of
Olympic sports games will
just have to keep waiting until
a decent contender reaches
the system.
So fans of the Olympic
Games really only have one
course of action. Make up a
bunch of popcorn, grab a cou-
ple cold ones, and get settled
down on your favorite couch.
Then tune in the TV and stare
at the games. In the long run,
it’s better than this title.
.
Hey, i can see my butt from here!
I snowboard only for the love of the
sport, but you gotta admit, this will
look great in my
Mountain Dew commercial.
— au ma
M-MM
If I ski fast enough, maybe no one will
notice my funny-looking butt.
ALTERNATIVES
Decathelete
Winter Heat
Cool Boarders 5
® AUDIO S
VIDEO
QGAMEPLAY
© SPECIAL
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EXTRAS
[
MUSIC
5
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fi
DEPTH
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4 1 [
r i
http: //www. ultragp.com
ULTRA gamep/ayers Ob 5
HEUIEWS ~~)
GENRE. Racing
PLAYERS. 1 or 5 e PUBLISHER. Psygnosis o DEVELOPER. Studio 33 a RATING. KA o N.S.R.P. SUH.RS
X/~ ~ '> 3 >
F sygnosis’ Formula 7-series
has set the standard when it
comes to realistic racing
simulations on the PlayStation, but it
looks as if the racing game power-
house has gone back to the same
well one too many times with the dis-
appointing Newman/Haas Racing.
Newman/Haas Racing’s game
engine is purportedly a stripped down
and rebuilt version of the Formula 1
engine, but if this is the case, the
developer’s have somehow removed
much of the inherent goodness that
distinguished the Formula 1 games.
The graphics feature some rather
unattractive textures and a blockier
(lower res?) appearance. The cars are
rendered well enough, but the game’s
drab color palette and unrefined visu-
als recall some of Electronic Arts’
early PlayStation efforts, rather than
Psygnosis’s legacy. Frame rate is
acceptable and though there is visible
draw-in, it is never problematic dur-
ing gameplay.
If there is a particular area that
Newman/Haas Racing features a
refurbished Formula 1 game engine.
So how come it doesn’t look as good?
The first-person view isn’t pretty, but
the instrumentation, and even
the mirrors, work.
Challenging road tracks outnumber
monotonous ovals.
really can escape serious criti-
cism in Newman/Haas, it is the
gameplay. The game features
the standard single race,
championship, and two-player
split screen modes, with the
two player game actually featuring
four computer controlled cars on the
track in addition to the human drivers
— a rarity on console racing games.
Control is certainly adequate, with the
player capable of setting a number
of options to suit arcade or
simulation tastes.
in-game com-
is horrible
and will tempt the
player to crash on
purpose to make it
Ymi
Backgrounds are
nicely detailed, but
are hampered by
chunky graphics
and dull colors.
Perhaps
the one
indication
that
Newman/Haas
Racing is a half-hearted effort
on Psygnosis’ part is the
whole licensing issue sur-
rounding the game. Since
Sony and its CART World
Series game owns the
actual license for a true
CART racing game,
Psygnosis apparently
chose to pick up the
license for one popular
team and offer a mish
mash collection of 16 dri-
vers and 1 1 tracks.
Considering the number of
sub-standard games avail-
able on console systems
these days, it should be
said that Newman/Haas
Racing is an entirely ade-
quate game and should’nt
be considered awful.
1 Vehicles take damage, which
in turn affects their handling.
2 Car settings can be adjusted.
3 If you don’t have any of
Psygnosis’ Formula 1 games,
this is OK... but just OK...
ALTERNATIVES
CART Racing 8.1
FI Racing Simulation
Formula 1 CE
r ©AUDIO 8
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Obb ULTRA gam&plaLj&n
http: //www. ultragp.com
GENRE. Racing O PLAYERS. 1 OK 2 <:> PUBLISHER. Ascii O DEVELOPER. Ascii p RATING. T M.S.R.P. $51.15
f REUIEWS
Z3E33*
TIRED DF UJHITinE? F ZERO HERD TRHE RERUERUEEFDR R SPIR
S ince the launch of the
Nintendo 64, owners have
fantasized about a WipeOut-
style racer gracing their platform, but
have had to settle for the technically
proficient, but ultimately derivative,
Extreme G. ASCII’s AeroGauge is
the latest offering as an N64 future
racer, and does a decent job of filling
the need.
AeroGauge is a straight up
racer featuring anime-style
craft to pilot around cir-
cular tracks. What
separates the game
from other racers is
its track design
and craft handling.
Courses routinely
have 90 degree
turns, multiple
paths, and huge
variations in altitude.
Naturally, each craft has
different speed, acceleration
and handling attributes, but unlike
so many games where the craft look
alike or very similar, AeroGauge craft
all look radically different and you can
almost perceive their strengths and
weaknesses by looking at them.
ASCII seems to have designed
the game by the numbers. It’s got
time attack, two player mode, a grand
prix, and an arcade-style single race
— standard fare for racing games
these days. Before you can brave
grand prix AeroGauge racing, you
should definitely master each
track in the single race.
The courses are
AeroGauge * s tracks
have a
combination of
tunnels and
open spaces
to navigate.
extremely
challenging and
your opponents
always seem to fly the
optimal path.
There is a good variety of tracks
and each has its own unique look. In
fact, the graphics in this game are top
Unlike most
' futuristic racers,
AeroGauge ships
each have a
distinct look.
You can use the walls of tunnels, bob-
sled like, to pick up speed or get
around an opponent.
notch. The one bad thing that could
be said about the graphics is that the
draw-in is painfully obvious. The fog
horizon is pretty close, though all the
corners do tend to hide it, so as the
fog pulls back, you can actually see
the graphics as they’re drawn. Now, I
don’t mean pop in, I mean draw in,
because the change from fog to
graphic is so smooth. This is probably
one of the biggest problems with the
game, and the most distracting when
you’re trying to race past opponents
and a 90 degree corner comes up out
of nowhere.
Despite all of AeroGauge'. s
strengths, it’s still an enjoy-
able, but pretty standard
racer. There aren’t enough
tracks to really play the game
for long, and if you take the
time to master a craft (which
does take a long time),
there’s little incentive to mas-
ter any others. The
physics-defying dynamics of
the game also leave much to
be desired. Still, N64 owners
waiting for F Zero X can sat-
isfy their craving with several
hours of AeroGauge X.
http: //www. ultragp.com
ULTRA gamspIsLjsrs
Ofc.7
HEUIEU1B j
GENRE. Sports 3 PLAYERS. 1 TO M O PUBLISHER. Sega g DEVELOPER. AH3 S> RATING. KA a M.S.R.P. SMB.B5
REVIEW
BHTURn IS DEHD , THE HUSSIHnS HHUE BOYCOTTED 1, BUT THE EHillES ED EM
n o Olympic license, a limited
group of players, and not
even a decent system to
show off its wares didn’t stop AM3
from creating the best collection of
Winter Games since the Commodore
64. The same team that developed
Decathlete (summer games) has
managed to outshine Konami’s
Nagano Olympics by combining clas-
sic game design, personality, and a
healthy variety of events that outclass
the officially licensed game by miles.
You may even recognize some of the
athletes from Decathlete.
Due to the impending doom of
the Saturn, there aren’t many gamers
that will ever see or play Winter Heat,
and that is too bad. Sega has proved
once again that they possess some
of the best software develop-
ment talent on the planet; it’s
too bad the hardware is never
up to snuff. It’s games like
Winter Heat, World Series
Baseball, Worldwide Soccer,
and Nights that make it sad to
see the Saturn go away.
Winter Heat packs in 1 1
different events including: down-
hill skiing, slalom, snowboarding,
ski jumping, aerials, ski racing, two
types of speed skating, cross country
skiing, bobsled, and luge. The events
use the classic combination of mad
button mashing, timely releases, and
a sound strategy. The graphics are
excellent and the sound is superb. My
only complaint with Winter Heat is the
shortage of multi-player events. Of
course, all of the events can be done
by up to four players, but only a hand-
e aerial event is
spectacular to
' watch, especially
when novices per-
form face plant
Disturbing spandex uniforms
aside, the speed skat-
3 events are
a blast.
full can be done simultaneously,
which is the best part of games like
this. Events like the slalom, where
you race through gates right next to
another player, make for exciting fin-
ishes and a great multi-player
experience.
Minor flaws aside, Winter Heat
is the type of gaming experience
everyone will enjoy and it comes
highly recommended.
So, unless you’ve already
used your Saturn for a
doorstop or seen just how
far a five pound chunk of
plastic will fly when hit with
a baseball bat, you should
definitely check Winter Heat
out! Otherwise, I advise you
to hold on for the Katana
version. It should be here
sometime in 1999...
Catch some serious air in the
ski jump!
The snowhoarding section actu-
ally plays better than Cool
Boarders, which is dedicated to
snowboarding alone.
ft
-dr...
Some events penalize the
button-masher specialists, like
the endurance testing cross-
country race.
This is the best downhill racing
on any console, at least until
Namco gives us Alpine Racer.
ALTERNATIVES
Nagano Olympics
Cool Boarders ???
Obfl ULTRA g,
Pfe PlayStation™ Game Console
A Breathtaking New M
From
Betmttn the
WORKING DESKS'
PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. "ALUNDRA" is a trademark of Sony Computer Entertainment Inc., licensed by Working Designs. Original Game © Sony
Computer Entertainment lnc./Matrix 1997. English Translation ©Working Designs 1997. "Working Designs" is a registered trademark of Working Designs, Inc. All rights reserved. Landstalker is a trademark of SEGA
Enterprises, LTD. Combatting wetness, one dream at a time! For a dealer near you, call (916) 243-3417. Call 1-800-771-3772 for Game Rating Information.
HEUIEUJ5
GENRE. Action O PLAYERS. 1 O PUBLISHER. Asc O DEVELOPER. Dma Design O RATING. KA
M.S.R.P. $4*1.15
REVIEW
-y-A
FUWLLV... HEHmE TO Tffl/H THE HEP/HHIE VEUflE UlLLHinS OF THE LUDRLD!
F or years, videogames have
laid a solid foundation for
future soldiers and police-
men by placing impressionable young
minds in the role of hero. Without
similar guidance, we’ve seen stum-
bling crooks perform moronic feats
that are hard to believe. Take the
bank robber who walks over to the
convenience store across the street,
buys a ski-mask, puts it on (in front of
the security camera), and promptly
walks over to rob the bank. To make
matters worse, he actually used his
own ATM card for the purchase.
Stories like these are funny, but
with this type of idiocy,
what kind of future is
there for evil in the
world (aka lawyers
and politicians)?
The lesson here is that crime just
doesn’t pay!
M
Grand Theft Auto sets the
player up as the bad guy. Car-jack-
ing, theft, speeding, murder, and cop
killing are just a few of the felonies
asked of you in a game of Grand
Theft Auto. Essentially you perform
menial tasks for ‘the family’ as you
move your way up in the world of
organized crime. The top-down per-
spective is reminiscent of car chases
caught by traffic choppers in L.A. All
issues of morality aside, Grand Theft
Auto is a wild romp through fictional
city streets that is more entertaining
than it is deep. The ability to beat the
tar out of civilian drivers, then
take over their car to per-
form your villainous
duties is exciting at
first, but this
becomes monoto-
nous. Next, load
up a weapon and
take to the streets
for some mass car-
nage. It’s fun at
first, but becomes
boring quickly. For the
final adrenaline rush, you
may just take out a few of the
city’s finest, but you never /
achieve that original giggle that
made this game so much fun
to begin with.
The pure variety of cars,
detailed fictional cities, and
amusing blood splats make
GTA an extremely fun little
game, but the lack of variety in
missions keeps it from being a
classic. Even if only used to
vent those evil thoughts we all
tend to have, GTA is a
worthwhile game that can be
surprisingly addictive. Fans
of the genre and doers of
evil should definitely pick this
one up.
O m, KE SALMON
L
Picking up new weapons allows for all
new ways of breaking the law.
T1 1
jL |
j 1 1
5 Sa
r -it .
The more havoc you cause, the more
police attention you’ll get. There’s more
cops here than at Dunkin’ Donuts.
‘Dead cops to the left of me, flaming
cars to the right, here I am, stuck in
the middle again’.
ALTERNATIVES
Felony 11-7=1
Crime Wave
The most useful
Talk about your one-stop shopping!
Thank god for the NRA! This way,
even derelicts can be armed.
r © AUDIO & VIDEO
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□ 70 ULTRA
http: //www. ultnagp.com
n
L
$10
RS 7 7 0 40D01 4$1000
® Good for $10 off the purchase of NBA ShootOut 98 at Sears Funtronics Dept, regular purchase price. Valid 03/14/98 -05/31/98 only. Offer not
^_^od on layaway balances, gift certificates or credit card payments. Not redeemable for cash. Not valid with any other coupons or offers. Limit
Sony Computer Entertainment logo is a trademark of Sony Corporation. PlayStation and the PlayStatiorr logos are trademarks of Sony Computer Entertainment Inc. NBA Shoot Out is a trademark of NBA Properties
Inc. The NBA and individual NBA Team identifications used on or in this product are trademarks, copyrighted designs and other forms of intellectual property of NBA Properties, Inc. and the respective member Teams
and may not be used, in whole or in part without the prior written consent of NBA Properties, Inc. © 1998 NBA Properties, Inc. All rights reserved. © 1998 Sony Computer Entertainment America Inc.
I HEUIEUIB )
GENRE. Con-ILATIQN O PLAYERS. 1 TO M e PUBLISHER, many O DEVELOPER. Auri O RATING. KA O H.S.R.P. $^.15
made, all for the same price as a bad
PlayStation game.
Marble Madness is the first
game on the disc, and its imagery is
used throughout in the full motion
sequences. Six levels of marble
rolling race game is a surreal treat.
The graphics still look pretty cool and
it has one of the weirdest sound-
tracks ever made. The game is kind
of easy, and benefits greatly from
analog control. Still fun, even if only
in short bursts.
Next up is the deepest and
most enjoyable game of the bunch,
Gauntlet. This scrolling arcade adven-
ture lets up to four players blast their
way through dungeons, picking up
treasure, food and weapons. Great
sampled speech drives the teamwork
along, with immortal quotes like, ‘Red
Warrior needs food, badly’.
Road Blasters is a mediocre
race/shooting game included on the
disc. This game looked dated when
it was new and suffers tremendously
in comparison to the other games on
the compilation.
0 AUDIO 8
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□72 ULTRA gamefjIaLjBrs
http: //www. ultragp.com
any of our readers are
about a hundred years
old, and so remember a
time when you could walk into an
arcade and see like, 30 new games.
Nowadays, the arcade market has
slowed to a crawl, but it’s still possi-
ble to relive the dusty old days,
thanks to the mass of compilation
games around. Namco and Midway
appear to have this market sewn up,
and Midway’s latest, Atari Collection
2, is the best yet. It features some of
the greatest arcade games ever
imagine a game that’s really boring
and pathetic and pointless, yup,
that’s Road Blasters.
Hazards
include burglars,
breakdancers and hot
girls in convertibles. Just try to be
careful out there.
Even Millipede, the centipede
sequel, looks good in comparison to
Road Blasters. The simplistic game-
play is again, best enjoyed with an
analog stick, but provides a Galaxian-
style blast, albeit with spiders and
millipedes instead of aliens.
Crystal Castles is the most
evocative title here, with Bentley Bear
running around isometric Pac-Man
style mazes. Lots of secret
warps and cool tricks make
this a fast, fast eat-‘em-up.
Last, but not least, is the
immortal Paperboy. Your
BMX-riding delivery boy has
to fling newspapers at sub-
scriber’s houses, while
avoiding all manner of street
hazards. It’s fun, even in this
age of polygonal realism.
This is a balanced
collection. The next one
will hopefully have 720
Degrees and Toobin' on it.
Until then, this is an essen-
tial collection for arcade
archivists everywhere.
While the graphics were
primitive, Millipede was a
playable blaster, nonetheless.
Windows pop up, telling you
what’s going on. We didn’t know
in those days, you see.
Don’t open that blue gate! Those
ghosts look mad.
This car pic made Roger shed
tears of nostalgia...
ALTERNATIVES
Midway Collection Eh
Mi Namco Museum 4:
•7 t A
REVIEW
BUSTin LOOSE WITH THE uLD SCHOOL, HHUJ VEHH.
GENRE. AwomjKE o PLAYERS. 1 a PUBLISHER. SmieajHD e DEVELOPER. Presto Studios o RATING. T a H.S.R.P.
( REUIEUIS
mass
/>///;
Ull'JuUUJ jJJlllMZf Zh
1 JrW W V? '/1LLL3
nuEns ; ehtifhets ; nno lost cities... ujhrt could be betterp
O AUDIO & VIDEO
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Agent 3, your nemesis from
Journeyman Project 2, is back. This
time she’s on your side.
F resto Studio’s third install-
ment in the Journeyman
Project saga is the best to
date. The player assumes the role of
Agent 5, a time cop, searching the
ancient cities of El Dorado, Shangri
La, and Atlantis for the Legacy, an
alien artifact needed to save a future
Earth from an alien armada.
Agent 3, a nemesis from the
second Journeyman Project, has sent
a shockwave through time, bringing
Agent 5 back to the past to be
reunited with a time suit inhabiting
virus and hints of memories erased
after the second Journeyman Project.
The first of four CDs takes the player
in search of Agent 3 to each of the
ancient, lost cities, just after their
destruction. Images of glorious
ancient cities destroyed by
avalanches, fire and tsunami greet
Agent 5 as he searches. On the last
jaunt, evidence is unearthed of alien
visitations in Earth’s past, and the
search for the Legacy is on. Each CD
contains one pre-destruction city to
explore, filled with puzzles, charac-
ters and clues to the location of the
Legacy. The catch, and there is
always a catch, is that you only get
one day in each city to locate the
Legacy before it’s destroyed.
Legacy of Time is one of the
best examples of a good photorealis-
tic adventure game, exceeding Myst
and even Riven in terms of playability
and story. The graphics aren’t quite
the super-rendered images that you
find in Riven, but that doesn’t distract
from the outstanding gameplay and
simple control. Although it’s essen-
tially a point and click affair, the
have to explore
a Tibetan temple in
the Himalayas
before the destruc-
Just try to find the alien artifact
known as the Legacy in South
America... 500 years BC!
You have to talk to the natives
to find clues and complete
your mission.
entire game is in a VR space so you
can look up, down and all around
from any vantage point, examining
in detail the incredible visuals in
each lost city. The variety of
Agent 3 discovers an ancient
alien invasion that threatens
Earth again in the future.
locations keeps the game inter-
esting, since the player can jump
between any of the three cities
during the game at any time. This
freedom makes for a very non-linear,
and pleasant experience.
The only gamers who may find
the title a little lacking are those who
despise ‘point and click’ graphic
adventures, and those who prefer
more arcade action in their games.
But all in all, fans of the genre and
science fiction fans are going to love
Legacy of Time.
Lot’s VR technology lets you
see 360-degrees around you.
You’ll visit this destroyed Tibetan
temple before you see it in its
pre-destruction glory.
http: //www. ultnagp.com
ULTRA D73
MB
REUIEUIS ~)
GENRE. Fighting a PLAYERS. 1 OR 5 J PUBLISHER. Accmn 3 DEVELOPER. Probe <•-■ RATING. T .. H.S.R.P.
REVIEW
FLAYSTATI©
7U>fXT-^3>
ZIlLLUiMU UP
nmj/JMj
UJHHT'B THIS? H BHD EH PCD m FIEHTIflE EHfTIE?
© AUDIO 8
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ALTERNATIVES
Street Fighter EX + Alpha:
Marvel Superheroes:
Street Fighter Collection:
The game has a broad variety of
characters to choose from.
You can relive all the classic comic
book battles.
When your power meter is charged up,
you can pull off devastating moves!
O ne of the first major games
to branch off of the tradi-
tional Street Fighter series,
X-Mert: COTA was somewhat innova-
tive because of the multi-level
backgrounds and Super Jumps. Now
several years later, the game finally
makes its debut on the PlayStation.
And what a sad debut it is.
There are ten initial characters,
ranging from Cyclops to a huge
Sentinel and each has moves based
upon their comic book appearances.
Akuma, who seems to show up in
almost every Capcom title, is also
playable, but
only by inputting a special
code. All the characters look
detailed enough, but their
movements seem a little bit
jumpy, due to the fact that
quite a few frames of anima-
tion had to be left out.
Also, the overall speed of the
game has been greatly reduced,
which makes it feel a lot like Super
Street Fighter II. It might take some
getting used to, especially if you are
accustomed to playing faster Capcom
fighters, such as Street Fighter Ex
After a certain
the floors in
some levels will
actually fall away,
dropping you down
Colossus relies
heavily on throws.
Try to stay as far
away from him
as possible.
Plus
Alpha
or
Marvel
Superheroes.
This reduction in
speed was probably imple-
mented in order to prevent
any of the slowdown that
would normally occur.
Unfortunately, there is no
turbo setting, so players
will have to get used to X-
Men’s snail-like speed.
In the end, you basically
have a fighting game that
was definitely not worth
the effort that was placed
into it.The animation is
choppy and the game plays
slowly. Pick this one up
only if you are a die hard X-
Men fan. Otherwise, just
get Marvel Super Heroes,
which is infinitely better.
1 Super Jumps allow you to pull
off sneak attacks.
2 Projectiles come in every form
imaginable, including swords!
3 Huge characters make for a
crowded screen.
□74 ULTRA gamep/ai/e/5
http: //www. ultra gp.com
ULU£UM33 !£J
GENRE. Action/racing
O PLAYERS. 1 TO 4
O PUBLISHER. Midway
O DEVELOPER. Code masters
RATING. KA
H.S.R.P.
T hree dimensional graphics can be a
straightforward visual enhancement to
even the most simple of games. Micro
Machines 14? for the PlayStation is a perfect exam-
ple of how this can work. The original game
featured scrolling backdrops and sprites, and
although these have been replaced with smooth
polygons, the viewpoint is the same. The game-
play, too, is similar. You pick a character who can
race a variety of tiny vehicles on everyday surfaces
like breakfast tables, pool halls or bathrooms. With
more than one player, the end result is a fast-
paced, addictive and surprisingly varied
experience. Fun stuff.
Drive real little cars. Now you know why no one will
insure Frank...
©AUDIO/VIDEO
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http: //www. ultragp.com
GENRE. Game Show
PLAYERS. 1
to 4
0
PUBLISHER.
Gametek
o
DEVELOPER.
Gametek
©
RATING. KA
M.S.R.P. $5^5
O K, so it’s a gameshow, but it has to
be said that this one is fun. Requiring
a bit more knowledge and skill than
Wheel Of Fortune, this one is probably aimed at
a slightly older audience, and even more
specifically, at parents rather than children.
Jeopardy, as you must know, is the general
knowledge quiz starring Alex Trebek. You
choose the categories, so even if you don’t
know everything in the entire world, you’ll still
have a chance to win - just make sure you
wager the right amount. The graphics may not
be spectacular, but the intelligent parser
makes entering answers (in the form of ques-
tions of course) a little bit easier. This is pretty
expensive for what it is, but it does make a
change from cutesy racing games on the N64.
© PLAYERS. 1 to 6
0 PUBLISHER. Interplay
3 DEVELOPER. Stainless Soft.
O RATING, n
© n.S.R.P.
ell, Carmageddon is almost the def-
inition of a sleeper title. The fact
that this title was one of the most
addictive and enjoyable games of the year was
completely overshadowed by its controversial
content. The Splat Pack add-on will likely suf-
fer the same fate, which truly is a shame.
It's a shame, because this expansion
disk offers players tons of new levels , new
enemies and brand new cars. The best addi-
tion however is the native 3Dfx support which
makes the game look far better than it ever did
before. But more than anything, its just more of
the same-old well designed mayhem that
made the original so good. So strap on your
seatbelt and point your hood ornament at the
nearest pedestrian. Woohoo!
© MM ESSO?
This add-on’s 3D acceleration makes a great
game even better.
ULlRaga/ns^/aL;s/s JO 175
oo
ell, it seems like only weeks
A * i * m ago it was the middle of the
football season. Now, long
after the disappointment of
the Vikings season has set in, it’s time
for baseball. That’s right! Spring
Training has begun and, to celebrate
that, I’ve prepared a gigantic seven
page edition of Sportsline, chock full
of enough baseball to satisfy even the
most insatiable appetite, not to men-
tion a look at the rest of the hoops
games coming your way.
The one major game missing
from this Spring Training special is
the almighty World Series Baseball.
Because of Sega’s recent layoffs and
give up attitude on the Saturn, we
may not see the next brilliant
incarnation of the series that has
dominated baseball. To me, this is a
sad development, but hopefully some
other game will step up and pick up
the slack. Check out these early looks Ml
and see which one you think is going Kd
to do the job. MM
Finally ready to go an time
( 0
SYS. Playstation
( 0
PUB. Scea
( 0
DEV. Sony Interactive
v 0
REL. DATE. June
New textures make it easier to identify
each team uniform and player, plus
enhance the look of the game.
More realistic and exciting plays
at the bases Is crucial to the suc-
cess of MLB ‘99.
Hanging curves is noth-
ing new for the Angels’
pitching staff.
A speedier frame-rate
should make hitting the ball easier
and more satisfying.
his is the third season of Sony’s baseball game for the
PlayStation, and for the first time it is going to be ready for
the start of the season. In years past, MLB {or Pennant
Race) has been a solid simulation game that just came
out too late in the season to really matter. This year, the
developers are refining the MLB ‘98 engine and preparing
the game for an early season launch, which they hope
will make a huge difference.
The best feature of MLB ‘98 was the speed of play,
which made it possible to play a nine inning game in
under an hour, something that is going to be kept intact
for ‘99. The graphics are similar to last year, but the
player models, stadiums, and textures have all improved
slightly. The pitcher/batter interface is identical to last
year, but apparently the developers have been working
on perfecting the control and changing the motion of
pitches for different pitchers. The complete simulation
features of the game have remained intact and much
work has been done on the Al as well.
This series has always attempted to emulate the mag-
nificent World Series Baseball on the
Genesis, but has come up short in
each effort. For ‘99 the developers
hope to equal that level of play, while
delivering a true 32-bit baseball
game.
The spring training report on MLB
‘99 is pretty simple: if the developers
can keep up the speed, add some
more depth, and work on the overall
play, then it could be an excellent
game. It’s a contender that needs a
couple of strong arms and some luck
to make a run for the pennant.
D7b ULTRA
http: //www. ultnagp.com
This could be Triple Play’s year
The first-person view is
unique, albeit near
impossible to play in.
1 Improved polygon models and textures give ‘99 a much sharper look. 2 The game manages to maintain presen-
tation while getting rid of all the time it took in ‘98.
o
SYS. PlayStation-, PC
o
PUB. EA Sports )
o
DEV. EA Canada )
o
REL. DATE. June )
<g>:
he one sport EA still hasn’t managed to
capture is baseball. Although Triple
Play is always among the best
baseball games on the PlayStation,
it still hasn’t delivered the type of
experience other EA games have.
However, from what I’ve seen thus far, ‘99
could be the year EA finally breaks through in
baseball.
The polygonal engine of last year's game
returns, but it has been smoothed out
and the gameplay has been
improved dramatically. The best
of the new features is giving
more control to the player
and providing dramatic
camera angles that are still
playable. Stealing directly
from the incredible World
Series Baseball ‘98, Triple
Play ‘99 incorporates a
dynamic camera that livens
up the game and makes it
eminently more playable. After a
missed pitch, the camera cuts
behind the pitcher smoothly for a
different look at the swing. Then, when
the ball is hit, the camera will shift to an
ideal position for fielding while also giving the
game a different look. Control is returned to
the player by allowing for throws on the run,
off the wrong foot, and a choice of hard or
accurate. The player can also choose between
slide, dive, or bowl over the catcher. And while
these new features could prove to be essential
to the overall playability of Triple Play ‘99, per-
haps nothing is more important than the
speeded up gameplay. Last year, the games
took so long that it was impossible to play
through a season, but this year the batters
ir body is
ore impor
gameplay.
Throwing across yo
nice animation, but n
tantly, it adds to the
The best
stadiums of
any baseball
game have
gotten
better for ‘99.
come to the plate with
some kind of urgency and
the speed is enhanced greatly as a result. Other
additions like even more commentarry, a first-
person view, a new homerun derby and more
in-depth stats make sure Triple Play is loaded
with options.
The control of the fielders is still a bit stiff and
some of the Al problems of last year are still evi-
dent in the preview version, but as of right now,
Triple Play ‘99 is the early favorite. j
i
Players have to be tagged
out, not just beaten to the
base by the throw.
The complete licenses,
combined with fast arcade
play, are the strong points
nf Trinlo Plata >OQ
1 A dynamic camera gives the player a
great view for fielding and a makes the
game look more interesting as well. 2
Throwing on the run takes timing and
rewards players who are good at playing
the game, something sorely missing from
baseball games in the past. 3 Climbing
the wall to rob a homerun is still one of i
the best features of this game. /
http: //www. ultragp.com
ULTRA gam&plaijers D77
sponrsunE)
mkgittnnnmiiim'EB
R! ready the prettiest game in town
oo
oo
'oo
The animations move
smoother than most major
league players.
1 Smooth, crisp graphics and some amazing textures tiring this game to life. 2 This is where Harry Carrey sits for
Cubs home games; the only thing missing is the row of empty Bud cans usually surrounding him.
o
SYS. Nintendo b4
)
e
PUB. Acclaim
)
o
DEV. Iguana
)
o
REL. DATE. June
)
<$:
he same team that delivered the first hi
res N64 sports game (NFL QBC ‘98) is
preparing another hi-res dandy for
this spring. In a recent press trip,
Acclaim and Iguana stopped by our
offices to show off a dozen or so
games, but none drew the oohs and aahs like
All-Star Baseball ‘99.
The high-resolution graphics, dynamic lighting,
and silky smooth animation were the most
impressive I have ever seen.
Unfortunately, the game crashed
every couple of minutes and
there was quite literally no
actual play to judge the
game by. The game is going
to feature both the MLB
and MLBPA license, every
stadium, general manager
functions, full stat-tracking,
and all of the usual baseball
game options. In addition,
ASB ‘99 is going to include a
comprehensive draft feature and
even allow for farm systems. NL
MVP Larry Walker scouted all of the
pitchers, so the game could have some
legitimate ratings and the intense strate-
gies like double-switches, suicide squeezes,
and even bunt and slashes are promised for
the final version.
The developers are promising over 500
animations in the final version of the game,
including throwing from the knees and bowling
over the catcher. Special effects like rain, dust,
and the catcher throwing his mask when
going back for a foul ball should ensure that
no game can equal the look of ASB ‘99.
Unfortunately all of this is just talk, since I’ve
yet to see any type of gameplay. The problems
These shots are not doctored! The
game looks this damn good. Wow!
Cheaper than
a ticket to
Camden Yards
and you don’t
have to sit next
to that obnoxious
fan either.
this series has had in
the past were related to
graphics and gameplay. Clearly the graphics
problem has been solved, now if the developers
can fix up the way the game plays then N64
owners will finally have a sporting moment of
glory. Of course if Ken Griffey ever releases it is
looking to be a serious competitor as well.
Scouting Report: On paper, ASB ‘99 is at the
top of the class, but pennants aren’t won on
paper, so I’ll wait and see how this one takes
the field.
1 The surprisingly smooth frame-rate
makes the game move as good as it
looks. 2-3 Ail of the stadiums are repre-
sented with an insane level of graphical
detail, even our friends to the north get the
full treatment.
□ 76 ULTHfl gamep/ayen
http: //www.ultragp.com
oo
munmnm&'EE)
Beefed up graphics make the difference
OO
• oo
How does this guy walk
with that short leg?
The Second Coming!
Shiny Entertainments impressive Messiah technology is being used on all upcoming VR Sports titles. The
first game to utilize the innovative character modeler and animator is VR Baseball ‘99. The demo I saw
was astounding. What the Messiah technology does is create in detail any object or character close to the
camera, while automatically scaling down things in the distance. This means that the batter will be com-
prised of a bundle of polygons, but the center fielder off in the distance will use a limited number. What’s
most impressive is that even the low polygon models in the distance move extremely smooth.
1 The smooth skins and detailed textures allow you to see things like wrinkles in the uniforms. 2 VR Baseball ‘99
developers claim to fame is that their game has the best butts in town (I personally didn’t notice... ).
o
SYS. PlayStation., PC
)
o
PUB. Interplay
)
o
DEV. Interplay
)
©
REL. DATE. July
)
m
I saw more of VR Baseball in one
week than I’ve seen of my mother in
three years (something she still isn’t
real happy with). First off, I headed
to the NHL All-Star Game (tough job,
eh!) and sat down to a few cold ones
and a demo of VR Baseball ‘99 for the
PlayStation. Then, after returning to the Bay
Area, I hopped back on a plane to get a demo
of VR Baseball ‘99 for the PC. Check out
the box-out to the right to see the
progress of the PC version and
keep reading right here for more
on the PlayStation.
Last year, VR Baseball was a
solid baseball game, but dis-
mal graphics and an
atrocious frame-rate really
ruined the game. The main
problem was that you couldn’t
ever see the bat hit the ball
because the frame-rate was so
miserable. The main focus for ‘99
was to clean up the graphics and
get the game moving at a good clip.
From the early demo I saw, the develop-
ers are on track to fixing these problems
and this title could be a dark horse contender
for this year’s crown.
Improved lighting and motion give
the game a look that is
comparable to the competition.
Without a
doubt, the
graphics in VR
Baseball ‘99
are drastically
improved.
1 Here is something you didn’t see in last
year’s game - the bat hitting the ball.
2 The same pitcher/batter interface has
returned and while it’s a bit tricky at first,
it is a useful feature. 3 The variety of bat-
ting stances and animations has nearly
doubled from last year.
http: //ww.ultraqp.com
ULTRA DTI
annEEnnas
The long running PC series gets 30!
oo
oo
oo
o
SYS. PC., PlayStation
)
o
PUB. Accolade
)
o
DEV. Accolade
)
o
REL. DATE. July
) ,
■T
N / ye
The first and best-selling PC
baseball series of all time is
making it back in ‘98 after a
year off the diamond.
Last year, Accolade attempted
to make Hardball a 3D arcade-style game to
compete with the likes of Triple Play, but the
transition from 2D to 3D wasn’t all that easy.
Now, a year later, the polygon engine has
been tuned and is ready to go head-to-head
with the big boys. I haven’t been able to play
the game yet, but the screens I’ve seen show
that the game has solid, if not spectacular,
graphics, a full MLB and MLBPA license and, if
the series holds true to tradition, it’ll be one of
the most accurate sims around. The
PlayStation version is a bit
farther behind the PC version,
but is comparable in the
graphic department.
The crowded collection of
baseball games makes it
tough for any game to stand
out, but Hardball 6 has man-
aged to get the look, now if
the play can equal that it
could be a contender.
Scouting Report: A year out
of the bigs makes this one a
big question mark, but with the pedigree of
seasons past, there is at least some hope.
The control and cameras have been a prob-
lem in recent Hardballs, but in 6 these
appear to be fixed.
1 Smooth moving polygons and
detailed simulation are the
promise that Hardball 6 holds.
2 The bright graphics contrast
other baseball games and are
quite vibrant. 3 Up close you can
appreciate the detailed
polygon players.
Will a different approach be enough ‘
OO
oo
oo
O
SYS. Nintendo b4
)
o
PUB. GT Interactive
)
e
DEV. Devil's Twmb
)
©
REL. DATE. July
) i
w
th
hen GT Interactive picked up this
baseball game for the N64, they
figured they would be one of
the only games available. Now,
with Acclaim’s All-Star Baseball,
Nintendo’s Ken Griffey Jr., and Konami’s
Bottom Of The Ninth, the playing field is actu
ally getting overloaded.
The game is very good looking, but when put
side-to-side with the hi-res masterpiece ASB
‘99, Mike Piazza’s Strike Zone doesn’t com-
pare favorably. On the positive side, the game
I saw was already playable and quite fun. The
simulation elements are solid, but what sepa-
rates this from the other games are the wacky
pitches, exaggerated curves, and monstrous
homeruns of the arcade
mode. The return to old fash-
ioned ‘fun’ baseball games is
nice, but unless they continue
to work on the core game,
Mike Piazza won’t stand a
chance against the better
looking ASB ‘99. The blurred
graphics are way too reminis-
cent of other flawed N64
games and need to be
addressed before release.
Scouting Report: Young
game has skills, but needs to prove it can
maintain consistency throughout the
against big-time competition.
The control of the fielders was surprisingly
responsive. Yes!
1-2 After seeing the impressive
hi-res of ASB, it’s hard to see
these graphics and think anything
but, ‘Where are my glasses?’
3 The stadium models are
acceptable, but the key to Mike
Piazza’s success is going to be
how it plays.
□ 6D ULTRA gamep/ayefB
http: //ujww. ultracip.com
— Peter Plasma
SMILES APPEAR when our donors
mix motorcycles with combat.
This high-speed clubbing yielded
four gallons. A record!
ROAD RASH 30
It's a whole new breed of Road Rash. Four gangs fight you to the finish in a perilous 3-D world.
And the thrashin' beat of an Atlantic Records' “ soundtrack keeps your pulse from stopping. Hopefully.
www.roadrash.com ELECTRONIC ARTS"
t Road Rash and Electronic Arts are trademarks or registered trademarks of Electronic Arts in the U.S. and/or other countries. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc.
CMnmnDufimm)
It could be too little, too late!
oo
oo
r oo
o
SYS. Playstation
)
o
PUB. Scea
)
o
PEV. Sony Interactive
)
o
REL. PATE. Noli
) ;
{§).
fter waiting for what seemed like
centuries, I finally got my first
playable of NBA Shoot Out ‘98.
While it is in working condition,
it is far from reviewable. However,
what I could tell from this early version
was that the player models, motions, and
control have all improved considerably from
last year and some of the new animations
are incredible.
The total control shooting and passing
weren’t operational and the Al needs some
serious tweaking. Right off the bat, the game
felt very smooth and realistic, but all of the
unfinished elements of the game make it
impossible for me to make any judgement. All
I can say is that if the devel-
opers can’t tighten up the
gameplay, get rid of 90% of
the steals, and really focus on
the Al, then Shoot Out ‘98 is
sure to be the hoops game of
the year. I just hope it isn’t too t
late in the ball game for the
type of tuning needed to make
this game all it can be.
Check back next issue for a Yet another steal! This wouldn’t scare me if It
full review and final thoughts hadn,t ^ a P rob,em ln everY other verslon
on all of the b-ball videogames
of Shoot Out Please fix this, guys!
this past year. Right now this is our final hope
for hoops greatness, since nothing else has
even come close to what I expect and want.
1-2 The Kobe Bryant dunk con-
test winner is in the game, and
while it is hard to believe that it’s
possible to pull this one off in a
game, it does look great.
3 Unlike any other basketball
game available, Luc Longley just
isn’t going to catch Allen Iverson.
Quick! Where are my bifocals?
OO
©
SYS. Nintendo b4
)
o
PUB. Konami
)
©
PEV. Konami
)
©
n.s.r.p.
) s
<x).
he N64 has fast been developing a predecessor, nor is the arcade play. ITZ 64
notorious reputation as the is a slower, blurrier, and worse version of
machine of blurred graphics. the first ITZ on the PlayStation.
NBA ITZ takes the blur factor to Still, for N64 gamers, there isn’t much else
the extreme. The graphics are to choose from. The detailed stats and
so fuzzy, I’d suggest not playing
this game just for the fear that it could actu-
ally strain your eyesight — no joke.
It’s really too bad, because beneath the
smooth motions may be enough for some,
but I’d rather deal with CD load times than
be forced into a pair of glasses from trying
to make out the action in this one.
ball game. The polygon models are detailed
and the motions are perhaps the best I’ve
seen (although I’m not sure, since I had to
squint my eyes). However, the control of ITZ
isn’t near as tight as that of its PlayStation
1 The replays give you the false impression
that this game is good-looking. 2 NBA In The
Blur 64 is the new title for this one.
OO
F oo
r RUDIO & VIDEO
CRMEPLRY
SPECIRL
A
■ GRAPHICS b
BALANCE
7
INNOVATION
4
SOUND EFFECTS b
DEPTH
a
EXTRAS
b
9 MUSIC b
INTERACTION
b
PRESENTATION
s
□ AS ULTRA gsmsplsu/srs
http: //umj.ultraqp.com
oo
snju 's. l uj uS t unHF
I’ve heard of big-headed drivers, but...
OO
©
SYS. PlayStation
)
©
PUB. Scea
)
o
DEV. Sony Japan
)
©
M.S.R.P. L3H.T1
) '
<§)'
h, the Japanese! I’ll be darned if
they don’t program the best
games in the universe, but
someone please explain this
‘big head’ thing before I go
crazy. If any other developers of golf
games had an engine this good, then maybe
they would sell more than ten (slight exagger-
ation) per year.
The basic fact is that Hot Shots Golf is
technically one of the best golf games made,
not to mention the fact it has that elusive
ingredient of fun. Unfortunately, there are no
real golfers (I’m not even sure these things are
human), real courses, or simulation elements.
Kudos to the developers for making a golf
game fun again, now if somebody (any-
body!) could make a game this solid, with
all of the features and options that golf fans
are looking for. The inclusion of mini-golf is
perhaps the best part of Hot Shots Golf, but
all in all, the game is extremely well done.
The unfortunate dilemma with Hot
Shots Golf is that golf fans will hate it and
people who hate golf games are going to
love it.
1 Alright, already! Stop it with the big-
head thing! 2 The swing meter is
simple, smooth, and intuitive to use.
r7Tzrmf7iTrri?ni,U:i-L'i4--i-i
veteran engine gets tuned up! OO C — )OC
The
f OO
o SYS. Nintendo U4
O PUB. Electronic Arts
<W)'
Tc
© DEV. EA Canada
© M.S.R.P. 57S.11
ell, long suffering college
basketball fans finally have
something to cheer about. Just
in time for the NCAA
Tournament, EA is preparing
^ March Madness for release.
The game is based on the Live ‘97 engine,
j which doesn’t make much sense, since the
Live ‘98 engine is superior in nearly every
_J way. However, the developers have taken
what was a poor game and turned it into one
of the best playing hoops games around. The
key to NCAA March Madness is some excellent
Al and the most accurate player ratings ever
in a college hoops game. Some of the prob-
lems of Live ‘97 are
still evident and ruin what could have been
a superb game. The slippery control and
jumble of players in the key are annoying,
but due to the balanced play and fun two-
player game, they can be overlooked.
It’s not perfect, but it is head and shoul-
ders above any other college game and
with 1 07 division I teams, it is the perfect
game for the college hoops fanatic.
1 The graphics aren’t on par with the other
hoops games this year, but the play is very
good. 2 Nearly perfect rosters for 107 division
I schools are extremely impressive and crucial
to any college hoops fan.
RUDIO & VIDEO
CRMEPLRY
SPECIRL
[ GRAPHICS
7
BALANCE
7
INNOVATION
t ~T/\
SOUND EFFECTS
S
DEPTH
EXTRAS
// t
1 MUSIC
7
INTERACTION
1
PRESENTATION
http: Z/ioww. ultraqp.com
ULTRA gsmsfDlaLjsrs DflB
BUT BEFORE YOU BEGIN BLOWING
FANCY NEW TITLES, YOU SHOULD
PROBABLY GET THE MOST OUT OF ALL THE
PlayStation
GAMES YOU'VE ALREADY CARELESSLY
TOSSED INTO THE CLOSET ALONG WITH
YOUR RAINCOAT AND MITTENS. AND WHAT
BETTER WAY TO DO THIS THAN WITH A NICE,
FAT STASH OF HAPPY LITTLE CODES! IT
MAY BE AWHILE BEFORE THE GAME OF
YOUR DREAMS SHOWS UP AT THE STORE,
SO SETTLE DOWN AND DO A LITTLE
Puck-shaped / .
Easter Ebqs
Go to the Options menu and select
Password to access a code entry screen!
Enter any of the codes below to
activate them!
'SPRING-CHEATING' !
NHLKIDS
Mini-players
BRAINY
BIGBIG
Giant players
STANLEY
Stanley Cup video
PLAYTIME
Huge goalies/
small players
Ora Haas Sa Em vOit * 7
mi) £3 1 m WAi
-thanks to
Brooklyn,
New Cars and Tracks
(NOTE: To enter this code, you must have a Sega
arcade racer plugged into port 2 on
the Saturn.)
In either ARCADE mode or
SATURN mode, go to the options
screen, and select Key
Configuration. On the arcade racer
steering wheel, press X + Y + Z + START at the
same time. If done right, you’ll hear an engine
revving. The code will enable not only a new car
called the
Sega Racing
Proto, but the
Sega rally
cars, and an all new Saturn-exclusive track
called Boom Town, expert mode, exhibition
mode (Boom Town) and Grand Prix mode.
To select the Sega racing proto, press X on the
car select screen. To get the Lancia Delta from
Sega Rally, highlight the Alfa Romeo and press
Z. To get the Celica from Sega Rally, highlight
the Toyota Supra and press Y.
1-3 Go to the Options, then config-
ure your keys to enter in the code.
publisher: Midway
Unlocking the Secret Areas
On the Main Menu, press SELECT, START, SELECT,
SELECT, START, SELECT, SELECT, STAR, SELECT,
SELECT, SELECT, SELECT, then START. If done cor-
rectly, you’ll see the words ‘Arcade Mode’ flash on
screen! Now all the secret areas that were
the arcade version are now enabled in the game.
The codes above will work in
either Saturn or Arcade modes.
TouringCar
Championship
http: //www. ultragp.com
i in
Playing ?ames is fun
Creating them can be out of this world!
Train With the leader
At the NRI Computer Learning Center, you get
training that puts the emphasis on you with
real-world technology, hands-on training,
attentive customer service, and the convenience
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Enter the exciting world of game program-
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tin order to take this course, m must om or haw access
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Distance Education and Training Council ^
A Division of The McGraw-Hill Companies
5611-0498
system: PlayStation
publisher: Acclaim
□pen all Levels!
To open all the levels available in the
game, simply enter in the password:
Absolutely Everything
Enter these codes in at the CHEATS menu to enable the
corresponding code.
BGBFYDF
Defense have max attributes
GTNHNDS Fumble mode!
PWHYRMN All player attributes decreased to zero
8DWNDRV Player gets eight downs
SPRTRBMD All players run into turbo mode
STYCKYHNDS . . Hands attribute for all players to
FRMBYFRM.
Slow motion mode
NBCTCKLS
Tackle ball carrier disabled
publisher: Electronic Arts
SPRDPRTCKL . . Tackle always
TGHTGRP
No turnovers
Bonus Teams _
To access these bonus teams,
enter one of the codes below in a' m
Season Mode: Front Office,
Create Player - Name. Select CON- ^^1
TINUE and SAVE, then back up (B)
twice. Next, select EXHIBITION MODE and
SPRSLYD.
Super slippery
SPRTMMD.
Max player attributes
LDSTRTRK
QB throws, ball appears in
receiver’s hands
YNSTYNS
Max discipline and awareness
BGTWSTRS
TRNTDLFR
Ball carrier spins until he’s tackled
QB accuracy is set to zero for all QE
Defense attributes set at zero
new choices will be enabled.
LLDFSCK.
LLFFSCK
Offense attributes set at zero
BGSPRDV
Dive distance increased
All Madden
SPRBGRMS.
SIXTIES
players QB throws 100 yards
SEVENTIES
STNTXTM
Access Iguana, Acclaim, AFC, and
EIGHTIES
NFC forquick play
Conference B Team
All-time Madden Team
MNFLDMD
Up and over dive every three
seconds
PBYBYMD
All players crawl
Conference A Team
LWYSTPSS
Tip the ball in air on passes
Players move like an electric
EA Sports Stadium
YLCTRCFB.
Tiburon Stadium
football game
-Thanks to Steven Rosing, Milwaukee, Wi
SNWSLDS
Sled mode
LLCHTSFF
Disables all cheats
Select Campaign and Mission
FlftTUNE
U5E TO CHONSE
PRE35 IX* IQ C-ONf l RM
publisher: Midway
Setup Menu
Cheats
While at the Setup Menu,
enter in these cheats for the
desired effect.
CODE
OOOOOOOO, C-Left,
C-Right, C-Left, C-Right
OOO, C-Left, O, Up, O,
C-Right, Up, O
OO, C-Left, O, C-Left, C-Right,
O, C-Right
GameBoy Mode
Level Select
1-3 The Setup menu codes are sure to
set you on a straight path! Use them or
lose them... just kidding.
□ameplay Codes
At anytime during gameplay, enter in these
codes for the desired, but TEMPORARY effect.
CODE
OOOO, C-Right . .
OOO, C-Right ....
OO, C-Right, C-Left
OO, C-Left, C-Right
OOOO, C-Up
OO, C-Left, C-Down
Up, C-Up, Up, C-Up. .
EFFECT
Flame Thrower
Four-Way Fire
Radiation Spray
Shield
Speed Up
Three-Way Fire
Two-Way Fire
E asy
CHAHGt'SEtLU »
AUDIO SETTINGS
START AT LEVEL 5
\ CONFIGURE CONTROLS
Keep in mind that the weapon
codes are temporary.
AT_MADDE
N.
LEI
SAN MATEO.
Can’t seem to blast your way through all the levels
yourself? With this code, you don’t need to!
Qflfa ULTRA gam & pilaLj&rs
http: //www. ultragp.com
system: PlayStation
publisher: Crystal Dynamic s/Miduay
Enter these in at the Password entry screen and you’ll never need to
cheat again. They don’t need to be reentered unless you turn off your
PlayStation and you can even string them in for super goofy effects.
CODE
Unlocks all levels
IMMORTAL
Invincibility
NEVERDIE,
Mutant mode
GENETICS
Weapon always equipped
MAKMYDAY
Max health
HORMONES
Camera roll
GONAHURL,
Bonus level access
SKATBORD
ACIDDUDE
Psychedelic textures
Monsters regenerate & never die
JUSTKIDN.
All Weapons
Pause,
and now you can zap anywhere
you want to during a game!
Pause, press X, Z, Z, X, Y, X,
God Mode
Simply enter the CHEAT MENU code
(issue #107), then press L-shift, L-shift, L-shift,
At main menu screen, press X,
1-2 Enable the Cheat Menu before
entering the Level Select code.
Put Duke Nukem in your Saturn and if you have
Quake saved into your Saturn’s
internal memory, DEATH TANK
will appear on the main
menu. Choose it to enter a
hidden game.
thanks to Tom LaRocca,
Roanoke, VA
Pro Tips from
Non -Professionals
Recently, I received two letters from readers,
Andrew Sakowicz (Fayetteville, NC) and Bill
Flynn (Thomaston, ME) who ingeniously took a
pacifist stance during the Barkhang Monastery
levels in Tomb Raider 2. They discovered that if
you don’t shoot at the Tibetan monks through-
out the level, they will help Lara by dispatching
her foes for her. Think of all the ammo and
healthpacks you’ll save! Simply lead enemies
into any area with monks present and you’ll be
able to kick back and watch the
carnage safely! But, be care-
ful when entering a room
with monks inside as they
will attack Lara with just one
^ stray bullet in their direction.
^ Thanks go out to Andrew and
Bill for finding the error in my
overzealous, gun-toting
W ▼ ways when penning the
■ Tomb Raider 2 strategy
http: //www. ultragp.com
ULTRA gamepjlai - i&n
■
0fl7
All the
Copes
system: Nintendo b4
n il ten original characters in Fighter’s Destiny
have a long set of skills that they’ll be able to
acquire after defeating each round of the Master
Challenge mode. Below is a list of each of the ten
character’s ‘gained’ skills and following are moves
list for each of the secret characters! Now get out
there and start kicking some butt!
OOB
OBOB/OBOBOB
BBOB
OOBOB
OBOBB
MOB
OABBOB
Evil Hammer
Step Hammer
Combo Heel Bomb . .
Double Horizon Chop
Dry Bull Head
Combo Middle Stub .
JP Body Blow
OABBOB
OOBB
OOOB
JP Head Rise
Elbow Twist Right . . .
Single Heel Bomb
Omega Tornado (with
opponent in Piyori)
OBBB
OBBA
OABB
BBOB
OOABB
OOMBBB
OOOBBBBOB
Triple High Kick
Combo High Low
Continuous Three Kick.
Continuous Three Fist .
Surface Mach Punch . .
Surface Mach Punch 2
Back Mach Punch
Mach Upper OOB
Mach Kick OOOMB
Rock Crasher OOOB
Shinra-Bansho-Zan
(with opponent in Piyori). . OOOOB (Vs.
Com only!)
OBA
OOBBB
OOOOB
OOOOBOB
OBBBBOB
OABB
High Low Side Kick
Joint Sky Cannon . .
Raising Dragon
Mau-So-Kwaku #2.
Five Back Fist
Plain Step Kick
OABA
OBOB
OBOOB
OAB
OBOBB
Plain Steep Low
Rainbow Somersault 2.
Rainbow Somersault 3.
Somersault Slider
Elbow Upper
cy; hold button down to flow
into next button
+: press both buttons at the
same time
http: //www. ultragp.com
Ryuji
Valerie
VALERIE PIERRE ABDUL
Double Palm Attack OBBBOB
Chutotsu-Teng-Chi Attack. . . OOBOBA
Palm Hit Cancel BBR-shift
Sanda-So-Teng-Kyaku BBBAOB
Dance OBBBA
Long Dodge & Attack OA+B
Eagle Killer OOB
Double Upper OBOB
Elbow Twist Thrust
(opponent behind you) . . . B
Reshin-Kiikow-Sen
(opponent in Piyori) OOB
Heaven Earth Breaker
(opponent in Piyori) OOOOB
(Vs. Com only!)
Infinity Spin Rapidly tap FWD key
while turning back
Double Spin Low (2) ©AA
Combo Elbow BBBOB
Combo Crouch Kick BBBA
Air Low Kick OOBBA
Quick Middle OBB
Crab Kick (counter) OBBOB
Unbelieeevable
(opponent behind you) . . . A+B
Satellite Kick
(opponent behind you) . . . OOB
Delay Satellite
(opponent behind you) . . . OOBO
Back Heel Tap #3
(opponent behind you) . . . OBBB
Bamboo-copter (when
opponent is in Piyori) ©OOB
Very Mysterious Dance (with
opponent in Piyori) OOOB (Vs. Com only!)
Abdul
Thrust Hell Thrust
Fire Bell Sky
Hell Jab (2)
Rapid Snake
Rabbit Hell
Dallah Bow
Dallah Cheer
Poison Hand
Pata-Pata Attack
Hell Hyakuretsu-Ken
(with opponent in Piyori) . .
. OBBBBB
.OOB
. BBB
. OBOBBBB
.OOB
. OOBAA
. OOBABB
. OBOB
. BBABOA
oooo
(Vs.Com only!)
Mei Ling
—
Triangle Heel
..OOB
Butterfly Clean
. . OBA
En-Koo-Thigh
. . OB
Sliding (2)
. . . OOOA
Guin-Kaku
..OOA
Dragon Jump
. . AAAB
Guin-Ten-Kakusho
. . OOABBBB
Cross Elbow
. . . OOB
Guin-Shokyaku-Shotai
. . OOAAAA
Shisen-Yakuman (with
Kin-Kaku
. . OA+B
opponent in Piyori) . . .
. . . BBABBOB
Middle Kin-Ten-Kakusho . .
. . OA+BBBBOB
Fourth Gate Thunder Kick (with
Kin-Ten-Kakuhosho
. . OA+BBBBBB
opponent in Piyori) . . .
. . . OOOB (Vs.
Kin-Shokaku-Shotai
. . OA+BAAAA
Com only!)
Butterfly Attack
. . OBB
Leon
Double Low Counter High .
. .aaob
Rainbow Riser #4
. . . OOBBBB
Jolt Knuckle Blow
. OOBOB
Rainbow Riser #5
. . . OOBBBB
Sun Knuckle
. OBBOB
Back Knuckle Melt
. . . OBBA
Outside Spike
..OB
Back Knuckle Rise
. . . OBBBOB
Combo Striker Arm
. OOBBB
Jackal Spin Combo 2
. . . OBOB
Double Spin Kick
. . OOBOB
Jackal Spin Combo 3 —
. . . OBOBB
Rainbow Riser
..OOB
Super Nova (with
Rainbow Riser #2
. . OOBB
opponent in Piyori) . . .
. . . OOOOB
Rainbow Riser #3
. . OOBBB
(Vs. Com only!)
USHI
To get Ushi, the moo cow, as a playable character,
you must enter and survive Rodeo mode for longer
than one minute.
Jab Shoulder BOB
Combo Down Shoulder BBBOB
Back Beef Kick
(opponent behind you) . . . BBBB
Back Beef Low Kick
(opponent behind you) ... A
Acrobatic Kick OOB
Ready for Fight (out
of throwing distance) A+B
Iron Mountain Tackle OOB
Drop Kick
(while ‘Ready for Fight’) .
. OB
Horn Head Gun
(while ‘Ready for Fight’) .
.OB
Back Surf
(while ‘Ready for Fight’) .
. OA
Buzzing Punch
. OB
Pile Horn
.OB
Dodge& Attack
. OA+B
Life Long Milk
. L-shift L-shift
Back Giant Swing
(close behind opponent) .
. OOOO A+B
http: //www. ultragp.com
ULTRA 06^
Tomahawk
KK Blow OBBOB
Drop Kick 2 OGB
Stomping OAAAA
Fight Kick OOOB
Low Drop Kick OOA
Quick Quarter OB
Reverse Drop Kick
(opponent behind you) . . . OB
Throw Reserve
(when out of possible
throwing distance) OOA+B
Ali Savate OAB
Power Toe BBOB
Reserve Breaker OOA+B (close to
opponent) OOO
Reserve Dragon OOA+B (close to
opponent) OOO
Reserve Atomic
(close behind opponent) . . OOA+BO
Reserve Giant OOA+B (close to
opponent) OO
OOO
Final Bomber (with
opponent in Piyori) OOOB (Vs.
Com only!)
Ninja
Avalanche Knee OBAB
Cho-Chu-Geki 22B
Phantom Weed OOOBOOBOB
OAOOOBOOO
Phantom Weed 2 OOOBOOBOBOA
OOOBOOOOOB
Mau-So-Kyaku OOOB
Evil Spread (close
behind opponent) OB
Amagake
Moonlike Feet
Dust
True Hidden Feet . .
Armor Crack
Chidori-Uchi
(opponent in Piyori)
OOOB
OBBOB
OOB
ABOB
OOBOOB
OOOOOB
(Vs. Com only!)
Robert
To access Robert, the robot, as a playable charac-
Slow Side Hold Throw
ter, you must first beat over four fighters in one
(close to opponent) . . .
. . . OA+B
minute or under in Fastest Mode.
Fast Side Hold Throw
(close to opponent) . . .
. . . OA+B
Practice Right Punch —
. . . B
Loose Neck Hanging
Practice Left Punch
... OB
(close to opponent) . . .
. . . OA+B
Practice Right Kick
... OB
Tight Neck Hanging
Practice Left Kick
...OB
(close to opponent) . . .
. . . OA+B
Practice Down Punch
. . . OOB
Robert Kick (with
Piston Upper
. . . OOOB
opponent in Piyori) . . .
. . . OOB
Master
If you want to play as the Master, you must first
Master Mach Kick
OOOAAB
defeat all masters in Master Challenge and unlock
Master Three Low Kick
AAA
each and every technique for
your fighter.
Up Third Grade High
ABB
Master Sliding
OOA
Master Three Kick
OBBB
Master Low Kick
OA
Master Two High One Middle
OBBOB
Master Spiral Kick
OAB/OAB
Master Two High One Low. . .
OBBA
Master Toe Kick
OA
Master Back Fist
OOB
Tomoe Throw
Master Bumping Punch
OOB
(close to opponent)
OA+B
Geta Fall
OOB
Shoulder Throw
Master Guts Fist
OB
(close to opponent)
OA+B
Fall Asleep
OBL-shift
Mach Shoulder Throw
OOOBBBO
Rising Attack
OB
(close to opponent) A+B
Master Mach Punch
OOOB
Mach Suplex (behind
Master Mach Punch 2
OOOBBBB
opponent in Piyori)
OA+B
Master Trick Attack
OOOBBBA
To get the Joker as a playable character, you must
first beat all 100 fighters in Survival Mode without
continuing (not an easy feat!).
One Two Low High High BBABB
One Two High Low BBOBA
One Two High Middle BBOBOB
One Two High Middle Low . . . BBOBOBA
Combo Somersault BBOB
Middle High OBB
Piece Pick OOOB
Force Right OBBBB
Head Bat OOB
Head Upper OOBB
Triple Counter Hook O BBB
Double Jolt Low O BBA
Elbow Right OBB
Somersault OO
Sole Kick OOBBB
Sole Savate OOBBBOB
Sole Ant OOA
Below Somersault OOAOB
Diving Head OB
Crash Slider OA©A
Hip Twister(out of
throwing distance) OA+BOA+B
Dodge & Attack OA+B
Neck Hanging Tree
(close to opponent) A+B
Choke Sleeper
(close to opponent) A+B
P Special
(close behind opponent) . . OA+B
Giant Swing
(close to opponent) OOOOOOA+B
Plasma Back Heel
(opponent in Piyori) OOB
Joker Farm
(opponent in Piyori) OOOB
Joker Arrow
(opponent in Piyori) OOOOA+B
Joker Buster
(behind opponent in Piyori) OA+B
Fire Mill
(behind opponent in Piyori) OOOA+B
Darkstormer (closing in
on opponent in Piyori) OOA+B
Volcano Cross Buster (closing
in on opponent in Piyori) . . OOOA+B
Blue Star Whip
(behind opponent in Piyori) OA+B
□go ULTRA gsmsplaLjsrs
http: //www. ultnagp.com
Type these in for a little headstart on the action in
Quake 2.
give jacket armor
Jacket Armor
1 - No ammo
give blaster
Blaster
Shotgun
give shotgun
Super Shotgun
give super shotgun
Machinegun
give machinegun.
Chaingun
1 - No ammo
give chaingun
Grenade Launcher
Rocket Launcher
1 - No ammo
give grenade launcher
give rocket launcher . .
1 - No ammo
Railgun
1 - No ammo
give railgun
Big Fu*kingGun10k
1 - No ammo
givebfglOk
give shells
Bullets
give bullets
Grenades
give grenades
Rockets
give rockets.
give quad damage
Quad Damage
give invulnerability
Invulnerability
give silencer
Silencer
give rebreather
Rebreather
Environment Suit
give environment suit
Ancient Head
give ancient head
give adrenaline
Adrenaline
give bandolier
Bandolier
Ammo Pack
Data CD
give data cd.
Power Cube
give power cube
give pyramid key.
Pyramid Key
Data Spinner
give data spinner
AirStrike Marker
'give airstrike marker,
Security Pass
'give power shield
Power Shield
'give armor shard
Armor Shard
Combat Armor
combat armor
*These eight commands are not activated by the
‘give all’ command and must be entered in separately.
Thanks to Jeffery Horne
CODE
EFFECT
. . . Health at 100
1 00s/200b&c/50g&s&r
200
+1
N/A (on/off)
N/A (on/off)
N/A (on/offt
CODE
ITEM RECEIVED
QUANTITY
Saturnworld
Shining Force 3
Announced in the
United States
UGP Online
First Dune 2000
Shots & the
Full Story
First Resident Evil 2
PC Screen Shots
Imagine
Games
Network
JET MOTO Z
system: Playstation
publisher: scea
Open All Tracks!
Follow these ten steps in order to access each and
every track (including the alternate ones!). Yup, you
heard me right, gang.
#1 : Select Master difficulty and 5 laps per race at the
Options screen, then press START to go back to the
Title Screen. Now press X on Li’l Dave at the 1 -player
character select screen, then press Triangle to go
back to the Title Screen.
#2: At the title screen, press OOOO R2 R1 L2 LI in
four seconds or less.
#3: At the Options screen, set the laps per race to 3.
#4: Go to the 1 -player character select screen and
press X on Wild Ride, then go back to the title screen.
#5: At the title screen, press OOOO Square R2
Circle L2 in four seconds or less.
#6: At the Options screen, select Amateur difficulty
and turn Turbos off, then go back to the title screen.
#7: At the 1 -player character select screen, press X on
Bomber, then return to the title screen.
#8: Press OOOOOOOO in four seconds or less.
#9: At the Options screen, select Professional diffi-
culty and turn the Turbos back on.
#10: Finally, press R2 R1 LI L2 R2 R1 LI L2 at the title
screen in four seconds or less.
You should now have access to ail tracks in
Practice Mode!
Race as Enigma!
To race as the boss character, Enigma, first head to
the Options screen and select Master difficulty and 6
laps per race. Now return to the Title Screen and
press O Square O Triangle O Circle LI R1 in four
seconds or less. You should hear a noise to confirm
your code entry. Now choose Enigma from the 1 -
-Denny Kim, Brooklyn, NY
\
/
WCWNITRt
system: PlayStation
publisher: TH-C2
Wrestle These!
For Big Head Mode, at the Mode Select screen
press R1 , R1 , R1 , R1 , R1 , R1 , R1 , R2, Select.
In the Options Menu press R1 , R2, R1 , R2, then
SELECT, in order to choose which ring you’d like
to fight in. From now on, each time you press the
SELECT button, the ring will advance by one.
CODE MONKEY
Banana for Barter
Think of this as a call to arms, of sorts... urn... OK,
maybe not. But since everyone has been so
incredibly helpful with the 1/35 soldier ‘dilemma’
in Final Fantasy VII, let’s see what you know about
Monster Rancher! Currently, I’ve figured out how
to get every single goofy
monster possible in
the game, but I
haven’t been
able to get the
Ghost/Ghoul
creature that
I’ve heard so
much about!
If you’ve been
blessed with
one of these rare
monsters and know
exactly how you did it, would you be so kind as to
share your wisdom with a lowly rancher like
myself? Punctual and selfless creature breeders
will be awarded with my undying appreciation and
a spot of recognition in All Access. And those who
have codes that go above and beyond the call of
duty, send them into ULTRA Game Players, c/o
Code Monkey, 150 N. Hill Drive, Brisbane, CA
94005. Or email me at <freyes@ultragp.com>.
All PlayStation, N64 and Saturn Code Monkey win-
ners will receive a GameShark Videogame Enhancer
provided courtesy of the nice people at Interact
Accessories, Inc. Yes, the N64 Game Shark is finally
here! Of course, PC owners still won’t get jack! No,
no, still kidding. PC owners will receive a prize of
equal or greater value than a GameShark at the dis-
cretion of ULTRA Game Players.
Code Monkey Winners!
game: Top Gear Rally
game: Red Asphalt
system: NL.4
system: PlayStation
publisher: Midway
publisher: Interplay
Code Mania
Redder is Better
Enter these codes in at the Arcade Menu. The
effects will only be enabled in Arcade Mode, except
for Rainbow Mode which must be entered during a
game.
CODE EFFECT
C-down Z B OOG Rainbow Mode
A OO C-down A O Z Access all cars
A OOOO Z Access all tracks
OO Z B A OO Access Helmet car
B B A OO C-down AO Beachball car
C-down O B O A C-down A O. Ice Cube car
-Ray Abriam, San Jose, CA
While playing a game, press START to pause then
press and hold R1 and R2. While holding those
buttons, enter any of the following codes!
CODE EFFECT
OOOO Triangle Square Circle X . Invincibility
OOOO Square Triangle Circle X . Infinite
Weapons
OOO Circle Circle Circle Unlimited
Nitros
While at the Main Menu, press and hold R2 and L2
for the Boss Cars code, then simply L2 for the
Unlimited Cash code while entering them.
CODE EFFECT
OOOO Square Circle X Triangle . Boss Cars
OOOO Square Square
Circle Circle Unlimited Cash
-John A. Reynolds, Doyiestown, PA
CHS ULTR A gameplaijBrs
http: //www. ultragp.com
GRIYIE
5HRRK
PSX
dubhiuchs
Infinite Time
800c84d4001 5
COURIER CRISIS
Infinite Time 800a1 6740000
800a16a40000
800a183a0000
800a9eec0000
800aa6d80000
800aa7380000
800aa73c0000
Infinite Health 800a1 2200000
800a14e80000
800a1 7a40000
800a17a60000
Infinite Cash 800ad1b4ffff
DRAGON BALL GT
Infinite Health P2 800728bc0188
Infinite Power P2 800728be00c4
No Health PI 800728400000
No Power PI 800728420000
No Health P2 800728bc0000
No Power P2 800728be0000
GHOST IN THE SHELL.
Have All Movies 801127360001
801127380001
8011273a0001
801 1 273c0001
8011273e0001
801127400001
801127420001
801127440001
801127460001
801127480001
801 1 274a0001
8011274C0001
8011274e0001
801127500001
801127520001
801127540001
GOLDEN NUGGET
Infinite Cash d000857c00ff
801e26a2ffff
LOST world:
JURASSIC PARK
23 Lives 80015fe40000
80015fe60000
MAXIMUM FORCE
Infinite Credits PI 8006a1 300009
Infinite Credits P2 8006a1 340009
Infinite Health PI 8006e7f00004
Infinite Health P2 8006e8800004
RESIDENT EVIL 2
Note: Do not equip any weapons to the secondary
characters in this game. This will cause the game to
lock up and may cause loss of Game Save informa-
tion. Codes for Leon are specifically for Leon and not
to be used with Ada. Codes for Claire are specifically
designed for Claire and not for use with Sherry. If
these items show up within the secondary charac-
ter’s menu do not equip them. The game will not
lock up if they are in the menu, but will lock up if
they are equipped.
The Leon Codes (FOR LEON ONLY)
Infinite Health 800c7e7a 00c8
(do not use this in conjunction with the next code!)
L1+L2 Health Restore d00c646c 0005
800c7e7a 00c8
LI +Square For Shotgun d00c646c 0084
800ccb68 ff07
Ll+Triangle For Magnum d00c646c 0014
800ccb68 ff05
L1+X For Custom Magnum d00c646c 0044
800ccb68 ff06
L2+Square For Submachine Gun . . d00c646c 0081
800ccb68 ffOf
L2+Triangle For Custom Shotgun . . d00c646c 0011
800ccb68 ff08
R2+Square For Gatling Gun d00c646c 0082
800ccb68 ffl 2
R2+Triangle For Flamethrower d00c646c 0012
800ccb68 fflO
R2+X For Rocket Launcher d00c646c 0042
800ccb68 ffll
Start W/ Bishop Plug In Crate d00aac8c 1000
800ccc78 013b
Start W/ Cabin Key In Crate d00aac8c 1000
800ccc50 0158
Start W/ Colt S.A.A. In Crate d00aac8c 1000
800ccba8 ffOd
Start W/ Cord In Crate d00aac8c 1000
800ccc80 01 56
Start W/ Custom Handgun In Crate . d00aac8c 1000
800ccb94 ff04
Start W/ Custom Magnum In Crate . d00aac8c 1000
800ccb9c ff06
Start W/ Custom Shotgun In Crate . d00aac8c 1000
800ccba4 ff08
Start W/ Eagle Medal In Crate d00aac8c 1000
800ccc60 0148
Start W/ Flamethrower In Crate d00aac8c 1000
800ccbb0 fflO
Start W/ Fuse Case In Crate d00aac8c 1000
800ccc7c 01 4d
Start W/ G-Virus In Crate d00aac8c 1000
800ccc58 0152
Start W/ Gatling Gun In Crate d00aac8c 1000
800ccbb8 ffl 2
Start W/ Ink Ribbons In Crate d00aac8c 1000
800ccc90 ffl e
Start W/ King Plug In Crate d00aac8c 1000
Next Generation
First Details of Sega’s
NEW 64-bit system
(KATANA)
Exclusive First Story
on Gathering of
Developers
PSM Online
First Bushido Blade
Movies on the Web
Exclusive Two-Part
Interview with Core’s
Managing Director
Jeremy Smith
Imagine
Games
Network
Get the Best Stunt score on the Half Pipe course.
Get the Best Time of Extreme 02 course.
Get the Best Stunt score on the Stunt course.
Get the Best Time on the Alpine course.
Alpine Racer.
In order to get this code to work, you must first race
as all original eight ‘sliders’ on one course before you
try it. At the ‘Press Start Screen’, press and hold L, R,
X, Y, Z, B, and C. Continue holding them and press
START. Now select Options with the A button, then
select Exit in the options menu and press A again. If
SfanFiiffil
Secret characters range from
wacky to cool. Sonic in a skirt?
"TO I At fiSts
Q’Q5”a'«
1*1 ck
S«/'«
you manage to do this all correctly, you’ll come to
the title screen where you can start an 8-bit
looking mini-game.
Costume Changes/C olors
When selecting your ‘slider,’ press and hold X + Y + Z,
then press either A or C to select them.
To get this code to work, you must first race all original eight ‘sliders’
(four original, four extra characters) on one course! Choose any charac-
ter from the first character select screen by pressing either L or R
(depending on the secret character you want) and keep holding it until
you choose your secondary character from the next screen.
Hold L & R when selecting the following courses for
the alternate hidden tracks.
CHOOSE WHO
HIDDEN CHARACTER
HIDDEN COURSE
Extreme 00
Asteroids
Spacecraft
Extreme 01
Artificial Valley
Alpine Racer
Extreme 02
South Pole
Penguin.
Extreme 03
Young Boy
Spacecraft
Alpine Racer
Main hidden game guy.
If you have the ‘Time Progress’ option disabled in the
options menu, you can pick the time of day that you
All of the alternate tracks allow for
maximum hang time! Don’t miss out on
the alternate race times as well.
wish to race at. To do this, choose your character,
then immediately press and hold these buttons before
the Now Loading screen pops up and continue holding
them until the game begins.
BUTTONS TO HOLD TIME OF DAY
Morning
Sundown
The Bonus Mini-game can be accessed with a code
from the Title Screen. It’s hilarious, so check it out!
Enter the name codes at this screen. All
other codes must be entered during play.
HiGftv
i OCOOJ
cmm
Complete Code Mackiness
Enter these codes in at the Name Entry screen. If entered correctly,
a siren will sound to confirm code entry!
NAME
CATLIVES .
GIMMEALL
EFFECT
Nine lives in one-player mode
Access all tracks in multi-player mode
•CMUVUl
Try these on at anytime during gameplay by pressing START to
pause, then enter in the code.
CODE
oooooooo
Circle, Triangle, Square, X, Circle, Triangle, Square, X
OO, Square, Circle, OO, Square, Circle
Square, X, Circle, Square, Triangle, X, X, X, X
Square OOOOOOOO
EFFECT
Change car to any object
Slow Cpu Cars
Camera behind Car
Double Speed
Bouncy mode
http: //www. ultnagp.com
OPE
r Hidden Characters
- Set I
SECRET CHARACTER HOW TO GET THEM
Set S
800ccc6c 01 3e
Start W/ Knight Plug In Crate d00aac8c 1000
800CCC70 013d
Start W/ Lab Card Key In Crate — d00aac8c 1000
800ccc44 0161
Start W/ Lockpick In Crate d00aac8c 1000
800ccc48 0130
Start W/ Magnum In Crate d00aac8c 1000
800ccb98 ff05
Start W/ Master Key In Crate d00aac8c 1 000
800ccc40 0162
Start W/ Platform Key In Crate — d00aac8c 1000
800ccc3c 0163
Start W/ Precinct Key In Crate d00aac8c 1000
800ccc4c0159
Start W/ Red Jewel In Crate d00aac8c 1000
800ccc88 0133
Start W/ Rocket Launcher In Chest . d00aac8c 1 000
800ccbb4 ffll
Start W/ Rook Plug In Crate d00aac8c 1000
800ccc74 013c
Start W/ Shotgun In Crate d00aac8c 1000
800ccba0 ff07
Start W/ Small Key In Crate d00aac8c 1000
800ccc8c 031 f
Start W/ Special Key In Crate d00aac8c 1000
800CCC54 0153
Start W/ Submachine Gun In Crate . d00aac8c 1000
800ccbac ffOf
Start W/ Unicom Medal In Crate . . . d00aac8c 1000
800ccc64 0147
Start W/ Wolf Medal In Crate d00aac8c 1 000
800ccc5c 0149
The Claire Codes (use only as Claire!)
Infinite Health 800c7c42 00c8
(do not use in conjunction with following code)
L1+L2 Health Restore d00c623c 0005
800c7c42 00c8
Ll+Triangle For Grenade Launcher d00c623c 0014
800CC930 ff09
LI +X For Grenade Launcher (Fire) . d00c623c 0044
800cc930 ffOa
Ll+Square For Acid Launcher d00c623c 0084
800cc930 ffOb
L2+Triangle For Bowgun d00c623c 0011
800cc930 ffOc
L2+X For Colt S AA d00c623c 0041
800CC930 ffOd
L2+Square For Spark Shot d00c623c 0081
800cc930 ffOe
R2+Triangle For Submachine Gun . d00c623c 0012
800cc930 ffOf
R2+X For Rocket Launcher d00c623c 0042
800cc930 ffl 1
R2+Square For Gatling Gun d00c623c 0082
800cc930 ffl 2
Start W/ Ink Ribbons In Crate d00a4fca 1000
800cca5 8ff1e
Start W/ Small Key In Crate d00a4fca 1000
300cca54 031 f
Start W/ Red Jewel In Crate d00a4fca 1000
800cca50 0133
Start W/ Cord In Crate d00a4fca 1000
800cca4c 01 56
Start W/ Fuse Case In Crate d00a4fca 1000
800cca48 014d
Start W/ Bishop Plug In Crate d00a4fca 1000
800cca44 013b
Start W/ Rook Plug In Crate d00a4fca 1000
800cca40 013c
Start W/ Knight Plug In Crate d00a4fca 1000
800cca3c 013d
Start W/ King Plug In Crate d00a4fca 1000
800cca38 01 3e
Start W/ Unicorn Medal In Crate . . . d00a4fca 1000
800cca34 0147
Start W/ Eagle Medal In Crate d00a4fca 1000
800cca30 0148
Start W/ Wolf Medal In Crate d00a4fca 1000
800cca2c 0149
Start W/ G-Vims In Crate d00a4fca 1 000
800cca28 0152
Start W/ Special Key In Crate d00a4fca 1000
800cca24 0153
Start W/ Cabin Key In Crate d00a4fca 1000
800cca20 0158
Start W/ Precinct Key In Crate d00a4fca 1000
800cca1c0159
Start W/ Lockpick In Crate d00a4fca 1000
800cca18 0130
Start W/ Lab Card Key In Crate d00a4fca 1000
800cca14 0161
Start W/ Master Key In Crate d00a4fca 1000
800cca1 0 0162
Start W/ Platform Key In Crate d00a4fca 1000
800cca0c 0163
Start W/ Grenade Launch In Crate. . d00a4fca 1000
800cc95c ff09
Start W/ Launcher (Fire) In Crate. . . d00a4fca 1000
800cc960 ffOa
Start W/ Launcher (Acid) In Crate . . d00a4fca 1000
800cc964 ffOb
Start W/ Bowgun In Crate d00a4fca 1000
800cc968 ffOc
Start W/ Colt S.A.A. In Crate d00a4fca 1000
800cc96c ffOd
Start W/ Spark Shot In Crate d00a4fca 1000
800cc970 ffOe
Start W/ Submachine Gun In Crate . d00a4fca 1000
800cc974 ffOf
Start W/ Rocket Launcher In Crate . d00a4fca 1000
800cc978 ffl 1
Start W/ Gatling Gun In Crate d00a4fca 1000
800cc97c ffl 2
YOU’VE
BEEN
MISSING
IGN64.com
70-Story Coverage
of Nintendo’s
Space World
Zelda - Everything
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&
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BEASTHARS
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BRAVO AIR RACE
Infinite Time
FELONY 11-79
Infinite Damage
Infinite Time
d00d4e3c0020
800d33dc1518
801de69c1693
Invisible Vehicle .
Score 0 Points .
Score Millions .
. 8009ae640000
. 800a341 80001
801ffafc02be
8009acf00001
. 800a2ddc9b47
800a2dec59e2
. 8009ae080000
8009ae0a0000
. 8009ae080000
8009ae0a00ff
NBA FASTBREAK 'SB
Home Team Score 0 800eb2300000
Home Team Scores 150 800eb2300096
Away Team Scores 150 800eb2340096
Away Team Score 0 800eb2340000
Infinite Creation Points 8016880c01c2
NBA LIVE SB
Away Team Score 0 8007f5780000
Home Team Score 0 8007e1 140000
Away Team Score 150 8007f5780096
Home Team Score 150 8007e1 140096
NCAA FOOTBALL SB
ONE
Infinite Lives 8010ba8c0005
Infinite Ammo 8010ac3cffff
8010b6d8ffff
parappa the rapper
Always Rap Cool 801c368e0000
Always Score 999 Points 801c367003e7
TIME CRISIS
Low Course Time 800b1dbc0010
800b1df80010
TOMB RAIDER S
Infinite Flares 80088aae000a
TREASURES OF THE DEEP
Infinite Cash 800406c20fff
TRIPLE PLAY '9B
Infinite Creation Points 800604b80000
Score absolutely no
points in NBA Uve ‘98!
N64
SRTURN
MASS DESTRUCTION
Master Code f6000914c305
b60028000000
Hi-Explosive Cannon 1606059a0100
Infinite Hi-Explosive Shells 16060598270f
Mine Bay 160605a60100
Infinite Mines 160605a4270f
Mortar 160605a00100
Infinite Mortar Shells 1606059e270f
Torus Bombs 160605ac0100
Infinite Torus Bombs 160605aa270f
Flame Thrower 160605b20100
Infinite Flamer Fuel 160605b0270f
Guided Missile 160605b80100
Infinite Guided Missiles 160605b6270f
Infinite Armor 160663ea1770
Infinite Time 1605acd80007
NBA LIUE 'SB
Master Code f6000914c305
b60028000000
Home Team Scores 0 160af7220000
Away Team Scores 0 160af9c60000
Home Team Scores 150 160af7220096
Away Team Scores 150 160af9c60096
Infinite Creation Points 1
.... d00dfde00032
SONIC R
800dfddc0000
Infinite Creation Points 2
.... d00dfde00032
Master code
tbUU091 4C3U5
800dfdde0000
b60028000000
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99 Rings
1600b3f00063
800e1a640064
Place ist in urana rax Kace .
lbuuD4d4UUUl
Infinite Creation Points 4
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800e1 a663402
STEEP SLOPE
SLIDERS
Away Team Scores 0
8010206C0000
Master Code
f6000914c305
Home Team Scores 0
.... 801020680000
b60028000000
Away Team Scores 99
.... 8010206C0063
Infinite Time
1607fee601f0
Home Team Scores 99
. . . . 801020680063
Extra Points
160808560fff
CHL, ULTRA g3ZT7i
SfD/SLJ^rS
AUTOMOBILI LAMBORGHINI
Extra Vehicles 800985c30001
800985C50001
800985C70001
800985cb0001
800985cd0001
800985cf0001
BOMBERMAN 94 .
Infinite Lives 802ac6270063
Stop Timer 802ac6430000
Infinite Credits 802ac62b0063
Gems 802ac62f0063
Battle Mode ‘In The Gutter 1 Stage . . 802ac61f0006
802ac7030006
Battle Mode ‘Sea Sick’ Stage 802ac61f0007
802ac7030007
Battle Mode ‘Blizzard Battle’ Stage. 802ac61f0008
802ac7030008
Battle Mode ‘Lost At Sea’ Stage . . . 802ac61f0009
802ac7030009
MULTI RACING
CHAMPIONSHIP. .
Infinite Time 80094e970064
d0094e97000a
Low Course Time 8009483b0000
Always Place 1st 800a960f0000
PILOT NINGS
Infinite Fuel Gyrocopter 803628210081
SAN FRANCISCO RUSH
GS Button for Extra Track 881000500006
HAVE RACE
Maximum Power 801c27c70005
R Shoulder Turbo Boost 801c27c70005
dOI 54051 0010
801c27c70020
Infinite Course Out Time 801c298300ff
99 Points 801cb0a30063
http: //www. ultragp.com
WONDER WHAT YOU’RE
MISSING RIGHT NOW?
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PLUG-IM 0 WWW.ULTRAGP.COM
W ELCOME To OUR HEW AND
IMPROVED NETWoRT SEC-
TION/ THE ScREAMIMG cRAToHS
HAVE coME UP WITH A WHoLE
HEW LooT AND XoU'VE ALL DoNE
/oUR PART *y COMING UP WITH
A WHoLE PUNcH of REALLy
INTELLIGENT LETTERS... WELL,
op, WE LIED APoUT THAT LAST
PART. WE'D ALSO PE LyiNG If
WE SAID THAT WE'D APANDoNED
ALL of oUR Goofy RESPONSES,
So AcTUALLy, NoNE of US HAVE
To fEEL GUILTy, RIGHT?
So WHAT Do you SAy?
LET'S GET RIGHT IN THERE AND
yicp Some putt/
you SHOULD WRITE us. you
SHOULD WRITE US, oR ELSE...
HEH, HEH, HEH...
Network Connections of, uh...
ULTRA GAME PLAYERS
150 North Hill Drive • Brisbane, CA. 94005
HoT MAMA/
How many letters do you receive
from mothers? Well I'm a mom
writing you because I feel I some-
what know you and maybe you
should get to know me. How do I
know you? Because my son
(Jason, age 15) waits with bated
breath each month for your maga-
zine and then disappears into his
lair, where all you hear is maniacal
laughter from behind his door.
When he does emerge, he begins
to regale me with selected sec-
tions of your mag. Starting always
with the letter section first, then
game preview & reviews, then
game ideas (?) & finally the piece
de resistance and my personal
fave, the Jaded Gamer. Somehow,
I don't get the same response
from him when I try to share my
mags, I wonder why? Oh well,
kudos to you for helping me be a
cool mom.
Bailey
Laguna Niguel, Ca
PILL; Gee, Bailey, it’s always
nice to get a letter from a Mom
that doesn’t start with ‘What the
hell are you doing to my kid?!?’.
I’m glad you like the Jaded
Gamer and all the rest of our
mag. Let me help you understand
why Jason doesn’t share your
enthusiasm for your magazines.
Do any of the mags you read
have stories about videogames,
or pictures of nubile young
women in swimsuits or less? I
suspect that may be your prob-
lem. I recommend you get a sub-
scription to Huge Hootered
Videogame Vixens. I’m pretty
sure he’ll ask to ‘share’ your mag
more often!
TREE HUGGER
You bloody bastards, I want my
1/4 inch back. You thought no one
would notice, eh? I know of your
evil plans, issue #102 was 10 1/4
inches tall. Then issue #103
shrunk down to 10 inches. What
evil plans do you have with all this
extra paper you're saving, eh?
Bring back my 1/4 inch!
Nicholas Hartung
Auburn, Wa
HEARTBREAfcER
Kudos, Love God! I read about how
you helped Michael Jordan, so I
thought you could help me. There
is a girl who is in a higher grade
than I am, and we are pretty good
friends. I have gym with her also.
Now I asked her out and she said
yes, but with a few conditions, like
she could still flirt with other guys
and not have to tell people that
she is going out with me. She
called me and asked me if I still
wanted to go out with her. What
should I do?
Bobby Ford
Amarillo, Tx
MITE: The love doctor is in the
house and he’s got a prescription
for you. When you’re running a
fever for an older woman, you
have to keep an eye on the
symptoms. First, she is obviously
embarassed to be with you and
has no plans to start up any kind
of relationship. Now if times are
desperate for you, then forge
ahead on this date and woo her
with your endless charms. Of
course, if you don’t have endless
charms or any charm whatsoev-
er, then expensive gifts are a
suitable alternative. However, if
you’ve got other options,
this filly is best left alone.
By agreeing to her terms, you
become a desperate fool and
there are no women who want to
date someone who is desperate.
In reality, all men are desperate
and hopeless, but the key is to
feign confidence so THEY never
find out just how sad we real-
ly are. My final prognosis
is to turn her down, ignore
her in gym class and talk to
every girl in the class. She’ll soon
realize how utterly cool
you are and beg you to
take her out.
CHfl ULTRA gi
http: //www. ultragp.com
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150 North Hill Drive
Brisbane, CA 94005
ULTRA
Fools Follies
Even the UGP Staff has its foolish moments!
W e aren’t quite fool-
ish enough to
make it onto the
list of the ten biggest
fools, but each member of
the UGP Staff has their
own tale of dopiness.
Read on only if you can
live with the notion that
we aren’t perfect.
Bill - Being a lifelong Raiders
fan, Bill knows of foolish
endeavors. But none ranks as
high as his matrimonial faux
pas. What’s his mistake, you
ask? According to Bill, getting
married was the mistake, one
he vows to never make again
(sorry, ladies).
Mike - 1 cut my hair, got
engaged, and started taking life
seriously. I’m no longer cool,
have been forced to stop dating,
and realized that I hate ‘seri-
ous’. Ah well, there is always
next year.
Fran - She writes 75% of every
issue we put out and gets paid
half the salary. To compound
her idiocy, she actually loves
her job.
Frank - In a moment of weak-
ness (and the only way the U.S.
would let him back in the coun-
try) Frank agreed to be a White
House intern for two weeks. It
still chokes him up just thinking
about it.
Roger - When one leads a life of
foolishness to the scale that
Roger has maintained for his
life, it’s difficult to pick out one
moment of stupendous stupidity.
Drinking a full shot glass full of
Dave's Insanity Hot sauce for
S25, then being unable to feel
his extremities for over a month
is just a classic example of the
type of blunders Roger performs
on a daily basis.
Screaming Crayons - Our Art
Staff decided to go out dancing
one night and somehow they all
ended up at a strip club. We
can't divulge what happened,
but let’s just say that the wait-
ers there all take their orders in
crayon now...
MIKE’S TOP
"A CELEBRATION OF THE GREATEST
FOOLS OF THE YEAR"
UGP’s Top Ten April Fools
10. Chris Webber - OK,
you’ve got a big bag of weed
in your car on the way to
practice at 9 A.M. I’d have to
say speeding is just a real
bad idea.
9. Monica Lewinsky- This
chubby intern would’ve
soared higher on the list if it
wasn’t for the fact that she
is now famous. Rare combi-
nation of mouth as large as
butt is her undoing.
8. Oasis - Whiny English rock
band that just won’t shut up
or go away. You'd think they
posessed some sort of tal-
ent, the way they talk.
7. Latrell Spreweil -
Physically attacking your
coach is never a good idea.
Having the audacity to claim
the punishment is too severe
is just moronic.
6. John Tesh - He hasn’t
done anything especially
stupid lately, but he’s a
given in any list of fools.
5. Bill Gates - It’s bad
enough he named his com-
pany after his ‘unit’, now he
has to clean custard pie off
his face as well.
4. Frank Gifford - Managed
to lose a great job and keep
a horrible wife. Talk about
things going the wrong way.
3. Sadam Hussein - What is
he thinking? Didn’t we just
kick his arse a couple years
back? Apparently this mega-
lomaniac just never learns.
2. Bill Clinton - He can bal-
ance the budget and run the
country, yet is unable to
control the first ‘unit'. Being
unfaithful is immoral, but the
foolish part is the quality of
women he’s seeing. The
leader of the free world
should at least be able to
score a Spice Girl.
1. Hillary Clinton - Still
standing by her husband and
proclaiming his innocence
while he’s off ‘interviewing’
another ugly intern.
X BUT LET'S %
' ALL USE OUR 1
IMAGINATIONS
HERB, AND I'LL
TELL YOU EVERY-
THING THAT WAS
GONNA HAFFBN.
Wr OK, FIR5T OF ^Ij
¥ ALL, GAZUGA X
LIGHTS THIS RBALLY
BIG FART. THE RESUL-
T/ANT EXPLOSION KILLS
G/WIER X /AND HURLS
GAZUGA BACK TO
BARTH. HIS IMPACT
l WIPES OUT /
CLEVELAND... X
>X...BECAUSE^MJ
X HE THINKS \
/ GODZILL/A IS \
GONNA HELP THE
EVIL /ANTLER GOD. HE
DOESN'T KNOW
GODZILLyA IS JUST /A
GUY IN A CHBAF /
"“X RUBBER SUIT.' X
X WHEN^V
X THE \
TSUNAMI HITS
TOKYO!
G/AZUG/A
. SWIMS
k. THERE... ^
Jr OOPS... UH, X
r SORRY ABOUT 1
TH/AT... I HAVEN'T
BEEN, UH... FEELING
TOO WELL
L LATELY... _
I NEED A
NAP... OR A
SEDATIVE... OR
SOMETHING...
AS MOST OF Xtfj
W YOU KNOW, THIS ^
f /V\ONTH THERE WAS 1
SUFFOSBD TO BE A BIG
RINSING EPISODE IN THIS
SPOT. WELL, THINGS GOT
A BIT OUT OF HAND
i AND I DIDN'T GET A
^ THE ART DONE Q
Wks. ON TIME... \
' IT'LL BE
COOL-
TRUST /VIE
/ MEANWHIL^X
< THE EVIL X
ANTLER GOD GETS
TO THE PIT OF
LAMENTATION. HE
GETS SOME
SECRET EVIL
POWERS FROM THE
, BLUE JACKASS! .
He XJ
SETS OFF Xi
ON A OUEST 1
TO FIND HABEEB
AND LENG... HE
ONLY GETS AS FAR
X MOOGOO
/ THE MANGLER
CRASH LANDS
ON TOP OF WHAT
WAS LEFT OF HIS
HOUSE AND, AFTER
, FIVE OR SIX, UH...
V MEDICINAL
727 T0AYY0? /S G0PZ./U** &&U-Y sJY/ST #
<jY/y //v * &£/&&&/? SY/rr? /tie...
PLUS, HE '
GROWS TILL
HE'S 900
FEET TALL...
EPISODES FOUR, FIVE AND SIX — APOLOGIA!
I/Vell, this is gonna get kinda ugly. Bill was supposed to have a whole bunch of Rinsing stuff ready by this time and he just didn’t get around to
doing it. Let’s listen in while he explains his sorry self, shall we?
most people unable to get the
code to work is the jump-twist.
It’s a little tricky to pull off, but
believe me when I say that you
must master it in order to get
through later levels. What you
have to do is press the
jump button and D-
pad in the direction
you need to jump,
at practically the
same time as the
roll button. It
requires a lit-
tle timing,
but if you
keep prac-
ticing,
you’ll
be able
to
jump-
twist in
any direction,
So I'm playing the practice part of
Tomb Raider 2, just messing
around, when her butler clearly
and distinctly FARTS. And then he
say, ‘Ooo!’ At first, I thought this
was just my imagination working
overtime, but then my brother
heard it and laughed so hard he
had his own gas episode. So then
I showed it to Lord James, and he
even thinks he's farting. I know
that someone else has noticed it
and was afraid of saying some-
thing and looking like an idiot.
Well, I'm here to say that I AM NOT
AFRAID TO LOOK LIKE AN IDIOT!
This man is farting up a storm,
and everyone who doesn't give a
wet slap say AYE!
Claire the Sexual Dentist
Lost in the Ozone
BRAID DEAD
Where were you guys? I was wait-
ing in the parking lot for more
than four hours with Abraham the
killing machine. I guess I wasted
my money on those brass
knuckles and baseball
bats. I was ready for a
war. If I were you guys
I wouldn't have
shown up either,
showing up would
have been instant
death for all of you.
Well I think we should
call a truce between
us so nobody gets hurt.
Tommy Bittroff
Fort Nelson, Canada
ttLU What the
hell do you
mean, where
were we? We were
there! Where were
you? We drove
around that
parking lot for
hours looking for you
guys. I thought Moses was gonna
have a stroke. He kept parting
the parking lot, he was so mad! I
don’t blame him. You know how
hard it is to smuggle zip guns,
switchblades and bike chains
into Canada? We had to tell the
border guard that we were
beaver trappers. Of course, that
worked like a charm. You
Canucks will believe anything.
Anyway, the only people we saw
were these two little kids hiding
behind a dumpster. They were
crying. Was that you guys?
Anyway, it wasn’t a wasted trip...
we did catch four beavers and
now we’re gonna make
beaverskin gang jackets! Pretty
cool, huh?
ERADfc The extra 1/4 inch has
gone towards saving the
environment. Seriously. Cutting
down paper size means that we
save trees — and quite a lot of
them. One day, magazines will be
made of plastic. Until then, you’re
doing your wee bit for the
world’s future.
LoST CAUSE
I have a Saturn and I love it. I've
been reading your magazine for a
long time and I've noticed that
there aren't too many Saturn
games advertised. I think the
Saturn is a great system, but a lot
of other people don't. I was won-
dering if you could feature a spe-
cial Saturn section in one of your
upcoming magazines. Maybe then
people will see that Saturns are
not so bad.
Ricky Pryor
Cleveland, Oh
RoCBR: Arrrrrgh! Don’t you get
it Ricky? It’s too late! I, like you,
am a big Saturn fan, but there
simply aren’t enough games in
development for it. With some
retailers blowing out their Saturn
inventory at prices as low as
$5.00 per game, the writing is on
the wall. It’s time to start saving
for Sega’s next system, the
Katana. I just hope the rumored
mid-’99 release date for the sys-
tem isn’t too late for Sega.
DoTHETWlST
I just bought this magazine
because of the cheat codes for
Tomb Raider II. When i got home I
tried it and it didn't even work. I
was so mad! I was wondering if I
made a mistake or you wrote the
code wrong. The code was: the
Ultimate Weapon and Ammo
cheat. It said ‘Have her step left,
step right, then step left. Next,
step backwards, then forwards,
turn around three times and then
jump backwards with a twist (so
that you are facing in the opposite
direction).’ May I ask how you do
a TWIST?
Heather Beyens
Manville, NJ
tRADcEScA: I’ve had a few
other readers ask the same
question, Heather, and I’ve
checked the codes to find out
that they are correctly printed.
The main stumbling block for
NLX: You know Claire, I believe
you may be right on this one. I’ve
been in that practice mode
before and have distinctly heard
someone let fly with Le
Petomaine. Good thing no one’s
come up with a Smello chipset,
right? Damn that butler!
Just look at the sick game ideas we
get here at UGP... cool, huh?
BLESS Too/
Bill, just what is your favorite
brand of beer? Tell me so I can
send you a case.
P.s. Who the hell are the screamin'
cryaons? Will they replace Frank?
Beer Man
Some Brewery
BILL: It’s about time someone
wrote me an intelligent letter!
Let’s get down to business. I like
Beck’s or Harp. Both are fine
beverages, brewed in the
European tradition. I don’t care
too much for American beer, ‘cuz
they’re too much like making
love in a canoe. Uh... but you’ll
have to figure that one out all
by yourselves...
ThcTEat)
WHAT'S RoUDD ADD GoES
'cUcfc, cLIcts cLk*' ?
Frank
□'CONNOR
Aye, Bill lad, are ye
making up the
horrid jokes again?
It’s not right...
Mike
Salmon
I don’t know... Is
it important? I’ve
got a hot date right
now. I’ll get back to
ya later...
ROGER
BURCHILL
Sounds like you’ve
got a problem with
your muffler bear-
ing. It’s also ruining
your gas mileage...
What? Can’t you see
I’m busy? I don’t
know what the hell
you’re talking about!
BILL
DONOHUE
Well, that’s the last
time I try one of
those Zen Existential
jokes... Sheesh!
http: //www. ultragp.com
ULTRA gamgp/aL/g/~i
y ou know, it just dawned on me that
graphics always get the lion’s
share of attention when it comes
to games, but I don’t think we’ve ever
talked in depth about game music,
which is another really important factor
in setting the mood. Of course, when
we were kids, we knew all about
mood music...
Whenever Big Jeff, Little Jeff,
Twiggy, Mario and I used to get togeth-
er, back in Jamestown, NY, we always
sang the Marine Corps hymn. Why?
Well, aside from the fact that it was a
pretty cool tune, and it was one of the
few songs we all knew, it was fun hear-
ing Mario sing it with his Italian
accent. We’d sing it at birthday par-
ties, we’d sing it while playing foot-
ball (Don’t laugh! It used to bug the
hell out of our opponents... ), we’d
sing it on the school bus. Hell, we’d
even sing it as we marched
through my sisters’ tea parties,
wreaking havoc on the way.
Of course, that’s how all the
trouble began...
My sisters and the neigh-
borhood girls were getting
mighty tired of the way we’d
always wreck their girly stuff,
so they decided to form a
secret society to deal with it.
Of course, they had a secret
song, too.
They’d all get together,
wearing those little old lady "
hats; you know, the kind with
the veil that hangs in front of your
face, and carrying real big purses,
which we suspected they’d packed with
rocks. Then they’d all march along,
swinging their satchels of death and
singing ‘We are the girls of the Old
Fashioned Ladies Club! Bop! Bop! We
hit them on the head!’ It wasn’t a very
catchy number. In fact, the first time we
heard it, we all stopped singing the
Marine Corps hymn and broke up
laughing, but after being hit over the
head a few times with a purse full of
rocks, we quickly changed our tune.
Soon, the very order of Nature was
upset, as the Old Fashioned Ladies Club
reigned supreme in the neighborhood.
But like the commercial says: ‘It’s not
nice to fool Mother Nature-
Only Big Jeff and I witnessed the
miracle. We were tired of being wal-
loped with those damn purses, so we
crawled behind a bush next to the
OFLC meeting and tried to
figure out when their
next attack woi,|ci
occur. Suddenly, a
large flock of birds set-
tied down on a phone
wire over the OFLC
meeting. As if on com-
mand, three or four birds let loose a
barrage of excretory death unrivalled
in history! The Old Fashioned Ladies
Club scattered, covered in guano and
screaming at the top of their lungs. All
their hats and purses had to be
tossed away,
ending
the
Later on, us guys got
together and made up a
new song about the
blessed event.
It was a way cool
song, but I can’t
share it with you
here. A lot of the
| lyrics rhymed with,
uh... spit...
WmlM
£9
coLoR US WAcfco
The Screaming Crayons rule, man.
Forget the others; you guys are
awesome! ALL HAIL THE SCREAM-
ING CRAYONS!!! Do you guys have
a club? i wanna become an offi-
cial crayon, i wanna be proud to
be a crayon. Do your letters get
printed? Man, i’m obssessed with
you guys!
Screaming crayons:
So you want to be part of the
crayon club, eh? Our initiation is
top secret! First, pick your color.
Second, since crayons can be
messy, we want you to take a
picture of how messy you can
get with one single color. You
need to be creative. Stuff from
the fridge is good. Third, send it
in. Please spare us the brown
crayon. If your picture is good
enough, and we like it, we'll let
you in on our secret crayon stuff.
We might even let you scribble
Bill a dress or something.
Hey, gang! Join the Crayons today!
You’ll get to wear a really swell hat...
Oh God... sob...
WE'RE 9cK?
Recently, I was in the middle of
some hot four-way action (I was
playing 007 for the N64, you sick-
os) at a friend’s house. Soon into
the game, a buddy mentioned that
Nintendo took Goldeneye off the
market because it was ‘too vio-
lent.’ I told them it wasn't true. It's
just impossible to find because it's
so popular. They don't believe me.
Tell 'em it ain't so! Thanks. Now I
don't look like an ass. Go Vikings!
(Next year, that is.)
Derek ‘Space Cowboy’ Belden
Chaska, Mn
MITE; I’ll answer your question
as soon as I get this delightful
image of four-way action out of
my head. I’m trying to figure out
exactly how the three girls would
interact.. Hell, it doesn’t really
matter because it’s all good.
Back to the question, that is
utterly ridiculous. The only
reason Goldeneye is hard to find
is because it is selling at an
incredible pace, meaning
retailers are having trouble
keeping it in. And ditto on the ‘Go
Vikings’ sentiment.
BRAW DEAD
I was given Extreme-G for
Christmas. And I must say, that it
is the coolest racing game i have
ever played. It is even better than
San Francisco Rush. The pure
graphical experience is enough to
suck in PlayStation fans that hate
N64 (my friends). As for extras, to
me the entire game is an extra.
The only game that can match its
craziness, is Uniracers. And
besides all that, it is extremely
fun. So now I ask, ‘What happened
to your review?’
Alex Fedderly
Ellicott City, Md
fRAUfc Art thou high? You like
Extreme G better than Rush? And
you like Uniracers, period? Wow.
You’re an, erm... unusual young
man. Rumor has it that both
WipEout and Formula One from
Psygnosis will arrive on N64
sometime in the future. Perhaps
they can save you.
Marine Corps hymn any more.
Nowadays, he cleans up to the
tune of ‘Smoke On The Water’...
IDO ULTRA gamefjIsLjBn
http: //www. ultragp.com
ROGER: 1 . Twisted Metal 3 is in
the works. Sony Interactive
Studios is working on the title,
since Sony owns the rights to the
property. As for Warhawk II, I’ve
been begging Sony and Single
Trac for it, but there has been no
development to date.
2. Because I told him there was
beer at the bottom of it.
3. Haven’t heard any news yet,
but the game garnered enough
critical acclaim and sales to be
worthy of a follow up. My best
guess would be a follow up by
next Christmas or soon after.
4. He can’t. He’s stuck. (Don’t you
think there’s a startling resem-
blance to Oscar the Grouch?)
WHATB3EUDS?
Howdy Frank! I am a new but
loyal subscriber to UGP! I am a
pathetic loser hoping to get this
letter printed! I need help with
Diddy Kong Racing. Where the hell
is the T.T door? Remember, I am a
freely admiting bum, no idiot!
Please help me! Frank, I’ll even
throw in some haggis. Oh, if any
of my friends are reading this, it's
not me.
Sean Beattie
San Antonio, Tx
¥RA*: We showed this to all
your friends before we printed it.
How they laughed...
JUSTflBEUBS
Frank, I think that you guys are
doing great with UGP. I get your
mag. every month. I have a couple
of questions. 1 . In Resident Evil
DC, what do I do with the two
Doom books? 2. Do you think that
we could be related? If so, do you
think you could hook me up with a
job with UGP? That would be cool.
Your long lost relative.
P.s. Irish up!
Corey J. O'Connor
¥RArtfc Listen up Paddy, ya bog-
trottin’, potato-free Irishman. I
am Scottish. It is not only differ-
ent, it is BETTER! To get a job on
UGP, simply send me a check for
$500,000 and I’ll think of some-
thing. You can even have Bill’s
job if you like. You get the medal-
lions from the Doom Books.
BMUTASTlc/
I have a question about Tomb
Raider 2. Since I won't get a SANE
answer from any of you guys on
the staff, this letter is ‘FOR FRAN'S
EYES ONLY!’ Okay, you’re at Lara's
home, and you're in the maze by
the fountain. You make your way
through to a drop off, go in and
follow a path to a button. You
press the button and it shows you
a hidden door under the staircase
by the clock. You make it inside,
only to see that the door is closed
again. How do you get inside?
Aaron McGill
Mayfield, Ky
Hi! Your magazine is awesome. Hi
Bill! Get out of the garbage can!
Anyway, I think you guys are doing
a good job. I have a Playstation. I
have a few questions for you: 1 . Is
Single Trac coming out with a
Twisted Metal 3 or Warhawk II? 2.
Why is Bill sitting in that garbage
can? 3. When are more of the
games in the Oddworld quintology
coming out? I love Oddworld. 4.
Bill! Get out of the garbage can!
Thanks for taking the time to read
this and one last thing. Bill! I'm
getting tired of this.
Ben Dudely
Cin, Oh
Fran catches a ride with the lovely
Lara Croft..
The door is timed
to haul ass
ize and back
into Lara’s mansion. If you fami-
larize yourself with how the
maze is laid out, you’ll be able to
find a quick way back to the
house in time to get down into
the basement, even before the
door closes. It’ll take more than a
few tries, but if I managed to do
it, I’m sure you’ll have no prob-
lem. And if you don’t mind a
spoiler, you’ll discover that the
huge amount of effort might not
pay off once you get inside the
basement. I know I was sort of
bummed, but good luck anyway.
READER ART
Artist: Melissa Curtin,
Parts Unknown
Game Megs
UH...DK...
Alright then, the game Is called The Bullet
Chamber and it’s about your character and
Millard Fillmore sitting around, eating
packets of mustard.
Blasto2@juno.com
Ml.: Alright, Blasto! It’s about time we
got a few historical games around here.
You were absolutely correct about our 13th
President’s affinity for mustard, but you
didn’t win because you failed to mention
his fondness for Dill Pickle Relish in his
socks! Remember the details, Blasto!
5HOCKEH
My game is called ZAP. You sneak into the
local aquarium and fish out an electric eel
with a ten-foot wooden pole. You then pro-
ceed to wreak havoc at the local gathering
of your choice. Good players advance to a
coma. I have.
Christopher Hiller
Milford, Ml
WLL: Good one, Chris, but why did you
insist on using an electric eel, when any
household pet, righteously stuffed with
jalapeno peppers, will incite a good-sized
crowd to beat you into a coma? Trust me,
it works just as well as an eel does!
CHILL PUT!
I just had this great game idea: Fridge
Racer. You ride around in a refrigerator at
high speeds through different tracks. The
goal is to finish the track before everyone
else and/or you catch hypothermia from
racing around in a 'fridge. There are tons
of different vehicles to choose from, like
the Fridgedair and Kenmore. The techno
soundtrack is awesome to chill out to.
JediKupan@aol.com
MX: Well, JediKupan, you’re the big
winner this month, but we still haven’t fig-
ured out a prize wacky enough for this
contest, so you don’t get anything!
WOOHOO!!! By the way, I have a couple of
questions concerning pilot safety in Fridge
Racer. First of all, isn't it kinda hard to
breathe in those damn things with the
door shut? Sure, in a drag race it would be
OK, but a really long race could be stifling.
Also, does the light in the door stay on the
whole time? Just wondering...
Gawje Weas?
You know, if more of you sent in game
ideas, maybe i could convinde the pow-
ers that be that we should give a prize
to the best one each month, in fact, i’ll
start that right now! next month’s win-
ner gets bill’s mystery prize! this could
be something bad, or maybe something
good, i don’t know...
http: //www. ultragp.com
ULTRA gamep/at/en
101
Help Me, fran
I just bought Monster Rancher for
Playstation and I came across a rare
monster on the first Spice Girls CD! Is it
a super deformed version of Sporty
Spice? It said that I need the commit-
tee’s permission to get the monster.
How the heck do I do that? I have never
seen any committee! Thanks!
Alien45677@aol.com
Ai The monster that you receive from
the CD in question is a mystery mix ape,
but first you must get permission. I’m
not exactly sure how to get the commit-
tee’s permission for an ape, but what I
did was use one of my monsters to
explore the Hartville Ruins on one of
Karn’s expeditions and find the Magic
Banana in one of the buildings there.
When you get back to the ranch, Karn
will tell you how to breed an ape by
combining two spoiled monsters and
using the Magic Banana as an item in
the combination. You’ll most likely also
have to beat the ape, Sonmu, in the B
Class Trial Cup in order to get the
committee’s attention on the
matter. The best way to get the /
committee to allow you to A
breed most of the rare mon- /
sters is to beat the Big Four
tournaments after complet-
ing S Class. Good luck.
^ I have been playing Mega Man
X4 for the Sega Saturn for the last
couple of weeks. I have
defeated four bosses
I with Mega Man X and
then this Colonel guy
challenges me to fight
him. I have tried and
tried to defeat him but he
always wins and I was wondering if
there is a good way to beat him.
-Branden Van Pool, Scott City, MO
Al In order to beat the mid-stage
fight with the Colonel, you want to
make sure to have the boots from
the Jungle stage. You can find them
near the bottom section with all the
ladders and the red wall-walkers.
They’ll be near the waterfall on the
right. Walk through the waterfall and
the capsule will be there. Once you
have the boots and you come up
against the Colonel, you’ll want to
jump and hover whenever he disap-
pears. When he swings at you the
second time, hit him with a shot as
soon as he dashes to the side of the
screen, then immediately jump and
hover to avoid his shots. Keep
repeating this pattern until he’s dead
and buried.
How do you get the special
monsters in Monster Rancher like the v
dragon, the ape, the ore, and the robot?
Also, what about monsters living in
Monols or Galis?
SuBear77@aol.com
A: The important thing to do when
searching for rare monsters is to go on
Karn’s expeditions. If your monster has
high intelligence and good power, you’ll
be able to find a lot of the items that
are required to breed monsters like the
Ore (Magic Mirror), the ape (Magic
Banana), and the Henger/Robot (Doll
Parts). The instructor’s hints point to
the fact that Monols and Galis can be
transformed into Magic Monsters (ores)
if you have the right item and if you
raise them correctly.
g&f prsblwjs?
Are you having a tough time with
a game? Well, why not ask Fran?
Send it to the usual address, c/o
Help me, Fran!
CHEATER///
I recently bought NCAA
Gamebreaker '98. 1 had finished
the season and was playing
Florida Gators in the playoffs,
when I noticed that when I cus-
tomized the game with a 1.9 com.
G.P.A. The computer changed it
every time I relaxed. The next two
plays, I completed a pass and the
defender fell down and got right
back up twice. That's when I got
pissed and broke the TV remote. I
continued the game and it started
happening again. Is it me, Mike, or
is this the cheapest game ever
made?
P.s. When the computer rushes, it
throws about six stiff arms and
runs for a touchdown everytime.
Keith Haack
Long Island, Ny
MIK& Like every sports game,
when you turn the difficulty to
extreme the computer cheats
like Bill Clinton. However, I still
love Gamebreaker for its depth,
play, and challenge. It’s possible
to stop that back. It just takes
mad skills!
It’s been rumored that Mike gets his,
uh... cheating skills straight from The
Master, himself!
WGHTREASoH
StoP tHE LogGINg oR wE WiLI
coNtlnUE To KILI oNe CeleBriTY
EacH WeEK. TheRe ARe nO SklinG
‘aCciDenTS’. gOt iT?
tHE tReeS
c/o Joe Stevens,
San Francisco, CA
NLL:
I figured this letter would be
arriving soon. I was pretty sure
the squirrels were at the bottom
of this whole thing, so I was
gonna suggest that all the skiers
load up on cashews and pine
cones and just kinda drop them
on the way down the hill. Then
the squirrels would scamper out
and pick up all their blackmail
booty, and spare our celebrities.
We have so few of them as it is...
Now that we know the Trees are
behind this, though, I have no
idea what to do. Maybe the
skiers could all carry watering
cans or bags of fertilizer...
SMARTASS
Howdy Frank! I am a new but
loyal Roger, first off, I have to
say that you're the best! (Even
better than Bill.) No offense,
Bill. Any way, I just got a
PlayStation not too long ago
and I'm Into RPG's a lot and I
was flipping through the
January '98 issue and on the
back is an ad for Riven and I
wanted to know If that's an
RPG for PlayStation?
P.S. Roger, you're the best!
Brad DiMond
Burton, Oh
ROGER:
Ah! Finally a letter from one of
our more intelligent readers! As
for your question about Riven,
Riven is the sequel to Myst,
which just about every PC owner
in the world purchased to show
how pretty pictures could look
on their computers (it certainly
wasn’t for the inane gameplay).
Riven is marginally better, but
the game’s ‘wander and point
and click and wander some
more’ gameplay isn’t really what
most RPG fans are looking for. As
a PlayStation RPG fan, I’ll
assume you’ve picked up Final
Fantasy VII, but I’d recommend
Wild Arms and Suikoden if you
haven’t checked them out yet
scribblers
Dear Screamin' Crayons, Have I
found the website for you! Here,
I'll let you check it out, rather than
have me blab on about how awe-
some a job you guys do.
http://www.crayola.com/crayola/
jason
Cape Cod, MA.
cRAXotfS: Aw, sometimes we
miss the Pastel Funny Farm. They
used to stick us in the crayon
wrapper strait jackets when we
were bad. But we escaped... my
two friends and I, the Yellow
Crayon (fear the yellow one) and
the purple crayon (the OTHER
crayon). We don't talk about the
OTHER crayon. We all escaped
and found Ultra Gameplayers,
who took us in, unaware of our
scribbling powers. I think Bill
knows, but as long as I scribble
out Buddy Beer for him, he keeps
quiet Roger had a clue, but we
threatened to tell his wife about
the nudie magazine under his
desk. Frank raised an eyebrow
and I drew him up a fluffy sheep
with huge lips. The only thing we
fear is... the Eraser. Thanks for
the website adress, it brought
back old memories of home.
IDE ULTRA gamefplaLjsri
http: //www. ultra gp.com
CHIPS& BITS INC.
POB 234 DEPT 10994 ROCHESTER, VT 05767
INT’L 802-767-3033 FAX 802-767-3382
jaguav
Mailab'®
300 ana v
www.cdmag.com/chips.html
or call 1-800-6004263
Source Code 10994
r
VIDEO GAMES: PLAYSTATION
Title
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Clayfighter 3
Clock Tower
Colony Wars
Cool Boarders 2
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Diablo
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NOW $36
02/98 $50
04/98 $44
NOW $44
NOW $46
NOW $49
NOW $44
NOW $44
NOW $49
NOW $42
NOW $48
03/98 $45
NOW $44
03/98 $42
NOW $46
NOW $44
NOW $49
NOW $42
NOW $39
c
VIDEO GAMES: SATURN
Albert Odyssey
Armed
Batman and Robin
Battle Monsters
Blazing Dragons
Blazing Heroes
Bomberman
Burning Rangers
Contra
Courier Crisis
Croc
Crusader
Darklight Conflict
Darkstalkers 3
NOW $46
03/98 $49
04/98 $44
NOW $29
NOW $29
NOW $26
NOW $39
04/98 $46
NOW $39
NOW $46
NOW $48
NOW $39
NOW $44
03/98 $49
Doom
DragonHeart
Duke Nukem 3D
FIFA Soccer 98
Fighters Megamix
Guardian Heroes
Here's Adventures
Hyperblade
Iron Storm
Lost World
Lunacy
Lunar Silver Star
Madden FB 98
Manx T.T.
NOW $39
NOW $29
NOW $44
NOW $44
NOW $52
NOW $22
NOW $42
02/98 $51
NOW $46
NOW $44
NOW $52
02/98 $46
NOW $46
NOW $44
Maximum Force
Mechwarrior 2
Mega Man 8
Mega Man X4
NBA Action '98
NBA Live '98
NHL Hockey '98
Nascar 98
Nights
Resident Evil
Sega Ages
Sentinel Returns
Shining Holy Ark
Shining Wisdom
NOW $44
NOW $36
NOW $44
NOW $38
NOW $46
NOW $44
NOW $46
NOW $46
NOW $34
NOW $44
NOW $40
03/98 $49
NOW $46
NOW $42
SimCity 2000
Sonic R
Soviet Strike
Spider
Spike
Storm
Ten Pin Alley
Tetris Plus
Theme Park
Tomb Raiders
VMX Racing
Virtua Fighter 3
Virtual On
Wing Arms
NOW $32
NOW $46
NOW $29
03/98 $49
NOW $46
02/98 $50
NOW $44
NOW $39
NOW $29
NOW $50
NOW $46
02/98 $54
NOW $36
NOW $29
VIDEO GAMES: SNES
VIDEO GAMES: GENESIS
George Foreman Real NOW
Harvest Moon NOW
Lost Vikings 2
Madden '98
Davis Fish Master
NBA Hang Time
NBA Live '98
NBA Live 97
NHL Hockey '98
NOW
NOW
NOW
NOW
02/98
NOW
NOW
Secret of Evermore
StarTrek DS 9
Super Mario Kart
Ultimate MK3
WWF Arcade
Warlock
WeaponLord
Wild Guns
Zelda 3
NOW $39
NOW $19
NOW $34
NOW $29
NOW $29
NOW $19
NOW $19
NOW $19
NOW $34
VIDEO GAMES: NINTENDO 64
1080 Snowboard
Aerofghtr Asslt
Blast Corps
Cruis'n the World
Diddy Kong
Duke Nukem 3D
F-Zero 64
FIFA Soccer '98
GEX 2
Axis & Allies
Battletech
Car Wars Deluxe
Empire Builder
Go
Grand Prix
Hobbit Adventure
Knightmare Chess
Robo Rally
04/98 $64
NOW $59
NOW $59
06/98 $76
NOW $52
NOW $66
03/98 $76
NOW $65
09/98 $69
Golden Eye 007
Legend of Zelda
Pilot Wings 64
Snow Board Kids
Star Fox 64
Super Mario 64
Super Mario Krt R
Top Gear Rally
Wave Race
BOARD GAMES
NOW $35
NOW $21
NOW $21
NOW $25
NOW $22
NOW $19
NOW $29
NOW $13
NOW $33
Samurai Swords
Scrabble Dlx
Settlers of Catan
Space Chess 3D
Space Hulk
Titan: The Arena
Warhammer 40K
Warhamr Fantasy
Warhamr Quest
NOW $66
09/98 $79
NOW $69
02/98 $55
NOW $66
NOW $39
NOW $39
NOW $62
NOW $39
NOW $35
NOW $39
NOW $30
NOW $35
NOW $65
NOW $17
NOW $59
NOW $59
NOW $59
COLLECTIBLE CARD GAMES
Battletech Booster
Battletech Starter
Great Dalmuti
MTG 5th Ed BP
MTG 5th Ed SD
MTG Mirage BP
MTG Mirage SD
MTG Tempest BP
MTG Tempest SD
NOW $2
NOW $8
NOW $5
NOW $2
NOW $7
NOW $2
NOW $8
NOW $2
NOW $8
MTG Visions NOW $2
MTG Weatherlight NOW $2
Magic Fallen Empirs NOW $1
Star Trek Booster NOW $2
Star Trek TNG SD
Star Wars BP
Star Wars SD
X-Files BP
X-Files SD
NOW $7
NOW $2
NOW $7
NOW $2
NOW $9
ESPN Hockey
NOW
$19
NBA Jam Session
NOW
$19
FI 6 Wireless Pad
NOW
$9
NBA Live '98
NOW
$49
Nomad System
NOW $169
NFL QB Club
NOW
$19
Head-On Soccer
NOW
$19
NFL Quarterbk 96
NOW
$19
Lost World
NOW
$44
NHL Hockey '98
NOW
$49
Lunar
NOW
$34
Revolution X
NOW
$19
Lunar 2
NOW
$49
Skeleton Krew
NOW
$39
Madden '98
NOW
$49
Tecmo Spr Bowl 3
NOW
$19
NBA Hang Time
NOW
$29
World Series 98
NOW
$44
VIDEO GAME HINT BOOKS
Alundra Authorized
NOW
$16
Nightmare Creatures
NOW
$12
Castlevania
NOW
$12
Ninja
03/98
$12
Crash Bandicoot 2
NOW
$12
Myst 2: Riven
NOW
$16
Croc
NOW
$12
Resident Evil 2
02/98
$12
Final Fantasy Tactics
NOW
$12
Suikoden
NOW
$13
Final Fantasy VII
NOW
$14
Tomb Raider 2
NOW
$12
Legacy of Kain
NOW
$13
Virtual Fighter 3
03/98
$10
Legend of Zelda 64
04/98
$13
WCW Nitro
NOW
$12
Myst 2: Riven
NOW
$16
Wild Arms
NOW
$14
COMPUTER GAMES
Daikatana
04/98
$44
Unreal
04/98
$45
Dark Forces Jedi Msn 02/98
$32
Curse of Monkey Isle NOW
$39
Dark Frees Jedi Knght NOW
$50
Grim Fandango
08/98
$48
Dark Vengeance
03/98
$45
MTG:Duels Plnswlkrs 02/98
$46
Death Trap Dungeon
03/98
$44
Myst 2
NOW
$44
Duke Nukem Forever 06/98
$48
Of Light & Darkness
02/98
$45
Quake 2
NOW
$44
Baldur's Gate
04/98
$45
Sin
03/98
$49
Diablo 2
07/98
$49
Tomb Raider 2
NOW
$36
Final Fantasy VII
06/98
S48
ROLE PLAYING GAMES
AD&D DM Guide
NOW
$20
Mechwarrior
NOW
$13
Ars Magica
NOW
$26
Palladium Fantasy
NOW
S?0
Call of Cthulhu
NOW
$18
Pendragon 4th Ed.
NOW
$19
Conspiracy X
NOW
$21
Rifts
NOW
$21
Deadlands
NOW
$27
Robotech
NOW
$11
Earthdawn
NOW
$18
Shadowrun
NOW
$20
GURPS Rulebook
NOW
$20
StarWars Revised
NOW
$25
Heavy Gear
NOW
$25
Traveller
NOW
$24
Heroes Unlimited
NOW
$18
Vampire 2nd Ed.
NOW
$24
‘DUKE NUKEM 3D’ 9 sinister enemies to wage war against,
10 high tech weapons, 29 first person perspective levels.
Non-restrictive character control allows 360 degree player
mobility. Over 20 power-ups to collect, from night vision
goggles to steroids.
GT Interactive (Shooter)
Release Date: NOW PSX $44
‘BREATH OF FIRE III' Immense environments allow
viewpoint rotation to reveal hidden pathways, items,
secrets and powerups. Find the secret of the Dragon
shrines or become an apprentice to learn magic and
special abilities
Capcom (Roleplaying)
Release Date: NOW PSX $44
‘TRAVELLER: STARSHIPS’ This book describes the star-
ships most commonly found in the new Third Imperium,
as well as their use. All noteworthy starships travelling
the Imperial space are presented, along with detailed
deck plans.
Imperium Games (PP- Book)
Release Date: NOW PP $13
‘POWER WHEEL’ was designed to bring realism and
playability to the video game player. Provides smooth
four direction shifting. Brake and gas pedals provide a
realistic feel and are ergonomically designed to be used
either sitting or standing. Steering column can be
adjusted for correct height.
Game Source (Hardware)
Release Date: NOW PSX/SAT $52
‘DEATHTRAP DUNGEON’ This ultimate dungeon thriller
is based on the fantasy gamebook series and offers 10
tortuous levels of combat. Armed with swords, missiles,
muskets, magic spells and more, you can fight solo or
multi-player combat in an eerie dungeon atmosphere.
Eidos (Roleplaying)
Release Date: 3/98 PSX $44
‘MAGIC KNIGHT RAYEARTH’ Three Japanese school-
girls must save a Princess to restore peace to the land.
Breathtaking animation with over 90 minutes of audio.
When you talk to characters in the game, they reply!
Working Designs (Roleplaying)
Release Date: NOW SAT $52
‘GEX: ENTER THE GECKO’ All-new 360-degree free
roaming 3D gameplay. Whip cracking tail attacks, suc-
tion cup paws, flying karate kicks, and tongue lashing
help GEX prevent Rez from taking over the country's TV
broadcasts. Over 125 moves, 3,400 frames of fluid char-
acter animation and "turn and talk" lip-synching.
Midway (Adventure)
Release Date: NOW PSX $44
‘YOSHI'S STORY’ The characters in this 64-bit sequel to
Yoshi's Island move with an uncanny degree of fluidity,
particularly Yoshi, and the backgrounds are stunning.
This totally new approach to platform gaming features
24 levels.
Nintendo (Adventure)
Release Date: 3/98 N64 $62
‘NECROMUNDA’ Rival gangs fight conflicts in the night-
mare undercity. The opposing gangs are represented by
models you assemble and paint. Arm and equip your
gang effeciently, exploit the ruins and other terrain to
your advantage, and outfight your opponent.
Games Workshop (Board Game)
Release Date: NOW BG $59
MAGIC THE GATHERING 5TH EDITION’ This deck
contains 60 tradable game cards, randomly assorted,
plus a rule book. Each player must have a deck. This
deck may be enhanced with more cards sold in
booster packs.
Wizards of the Coast (Card Game)
Release Date: NOW CG $7
‘ALUNDRA’ Grab a weapon and become the dreamwalk-
er, Alundra, as he struggles to purge the evil Id of an
ancient world before it falls to ash. Explore dungeons,
find weapons, solve puzzles, and kick monster butt as
you weave between tense reality and nightmarish
dreams.
Working Designs (Role Playing)
Release Date: NOW PSX $44
Yttsmi
*TORY
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INDEPENDENT PLAYSTATION DIMDM2INE
Here’s one of our readers. He sent in a letter with this picture, but we
figured one picture is worth a thousand words. Acfc!
ta, and basically glorify being a
gaugwars
I'm writing in response to your
article on Parrapa the Rapper in
your Holiday '97 issue on page 27.
You said in the last sentence,
‘Plus, this is the one time that rap
music won't lead to a drive by
shooting... ‘Rap music doen't lead
to drive by shootings. Do any of
your guys even listen to rap?
Maybe you should listen to Tupac
Shakur's ‘Dear Mama’. Maybe
what you should say is Parrapa
the Rapper is the one time a
videogame doesn't lead to drive
by shootings with games like
Tomb Raider 2, Resident Evil,
Doom, and GoldenEye 007 out
there. By the way, I just thought I’d
let you know violence has been
around long before rap music. The
violence and lyrics in some rap
music sometimes just reflects the
economic and social environments
that some rappers grew up in.
Jason Rodriguez
Brooklyn, NY
Here’s Parappa busting some caps
along with his newest rhyme...
ROGER: Yeah, yeah, yeah, I’ve
heard all the rationalizations and
for the most part I agree. I never
believe that any outside influence
(be it rap music or videogames)
controls our actions. We’re all
individually responsible, but I
also think that you can’t ignore
the environment that you
immerse yourself in. If you dress
like a gangsta, act like a gangs-
gangsta, you shouldn’t be sur-
prised if a gangsta takes a shot
at you for no good apparent rea-
son. Just ask Tupac and Biggie,
whose economic environments
were far removed from the con-
ditions they grew up in. All in all,
I just ask if people are going to
be idiots and shoot it out on the
streets, use your videogames to
sharpen your aim so that an
innocent bystander like me does-
n’t get his butt shot off.
rrs toast/
Francesca, I know you're the only
mature one there, so I would like
you to answer my question. It's
concerning my poor PlayStation. I
dropped it, but it wan't my fault. It
was the stupid bag that was hold-
ing the system. The bag's shoul-
der buckle unbuckled and the
console fell on the ground, but not
that hard. I heard that once it’s
been bumped, the laser changes
and it’s ruined. I also heard that
there is a new PlayStation, differ-
ent from the old one, so that
means you can't pretend you
bought a wretched one. I'm all out
of ideas, so please give me all the
information you can about repar-
ing it or whatever.
P.s. Should I write to Sony?
Raoul Chavez
Lombard, II
WAUcEScA: I hate to drop the
bomb on you Raoul, but I’m
afraid that your only option at
this point is to call up SCEA to
get info on how to get your sys-
tem repaired if it's not working
correctly. If you’ve had it over
three months, the warranty is no
longer applicable as well. I
believe that it costs around $60
to get your PlayStation repaired
and sent back to you with a
brand new warranty, so you can
decide whether or not it’s worth
it to repair it or buy a new one.
SWEET BABY
How could you! You voted Vincent
Valentine as the Videogame Hunk
and not Cloud Strife! Cloud is so
much finer than Vincent! You can't
even see his face, because his
long gray hair (which is so dated!)
is taking over his head! And lets
not forget those eyes! His eyes
make him look like he hasn't got-
ten any sleep in days! Vincent
isn't worthy of this award and I
couldn't put any other man in this
category, BUT Cloud! He has the
most amazing hair you ever saw!
He smiles like the sunshine and
he's got those bulging muscles!
Oh, if only he was real or if only I
was a character in Final Fantasy
VII! Can you send me some
pictures of him? I want an up-
close one.
Kimberly Powell
San Francisco, Ca
All these people wanna do Is make
out and gain health points!
TRAUcEScA: Cloud versus
Vincent, eh? I’m sure that a lot of
the more depraved female read-
ers out there are just picturing
this whole scenario right now,
except the daydream includes a
lot of mud and a wrestling ring.
All I have to say is who would
you pick? A semi-immortal,
super-stylish, robo-vamp with a
‘long range weapon,’ or a Soldier
wannabe with delusionial memo-
ries and long range hair? Geez,
this could deteriorate into some
embarrassingly heated point-by-
point comparison between the
two, but for the sake of Cloud
fanatics everywhere, I just won’t
start. Thanks a lot, Kimberly!
Now female gamers can’t defend
themselves, anymore, as
‘extremely enlightened’ com-
pared to the zillions of guys who
are rolling around naked in pic-
tures of Lara Croft!
(Art SITE <£
THEMortTH
TGE online
http://www.tge-online.com
With the booming popularity of the N64, it’s
not a surprise to find a lot of websites
dedicated to the machine. One of the newer,
but more impressive, sites to surface is TGE
Online. It’s got a clean and easily navigable
interface, as well as some very interesting
and informative critiques. From regularly
rotating features to a news monitor to a full
release schedule, TGE Online covers all the
major points of interest for the avid
Nintendo gamer, but not without a sense of
humor. Check out the ‘Shig Says’ section to
get a few chuckles at the videogame
giant’s expense. The site is still just starting
out, but we have no doubts that TGE Online
will shape up to be one of the premiere
N64 sites on the web for information about
the console.
Clean layouts
compliment the
writing style.
The release
list is huge
and well
maintained.
A hilarious peek
into the mind
of Shigeru
Miyamoto as he
reveals the
secrets of
classic games.
Expect long,
well-written
articles in
the Features
section.
SURGED Arty GooD
WEBSrT£S LATELY?
Drop us an e-mail with the URL. If
we feel that it goes above and
beyond the call of duty, we’ll fea-
ture the page in a future issue!
http: //www. ultragp.com
ULTRA gam&plaij&rs IDS
(It's time to do your taxes.)
Get TurboTax on the Ultra Game Players CD!
How TurboTax works:
• Answer the quick and simple interview questions (Save Time)
• TurboTax fills out forms and performs calculations for you
(100% Accuracy Guaranteed)
• TurboTax reviews your return for errors and
missed deductions (Save Money)
• Print completed, ready-to-file forms on the
plain paper in your printer (Easy!)
• Electronic filing option available
(Fast Refunds)
TurboTax major awards:
Windows Stellar PC World Best Buy
ComputerLife 5 Stars PC Computing 4 stars
PC Magazine Editor's Choice
Try Before You Buy, the Try Before You Buy logo, and Ultra Game Players are trademarks of Imagine Media, Inc. TurboTax, the TurboTax
logo, Quicken, and the Quicken logo are trademarks of Inuit, Inc.
i.j.IJilJEBI
r
APRIL
NINTENDO 64
Battle Dancer - Konami
Earthworm Jim 3D - Interplay
NBA Courtside - Nintendo
WWF Warzone - Acclaim Ent.
1080° Snowboarding
- Nintendo
PLAYSTATION
Batman and Robin - Acclaim
Breath of Fire III - Capcom
Cardinal Syn - Sony CE
Constructor - Acclaim
Crime Killer - Interplay
Exodus - Sony CE
Forsaken - Acclaim
Gallop Racer - Tecmo
Gran Turismo - Sony CE
Grand Theft Auto - ASC Games
Heart of Darkness - Interplay
Jeremy McGrath SC ‘98
- Acclaim
Mega Man Nova - Capcom
Ninja - EIDOS Interactive
Point Blank - Namco
Powerboat Racing - Interplay
Speed Racer - Jaleco
Tekken 3 - Namco
Tomba! - Sony CE
War Games - MGM Interactive
Wild 9 - Interplay
WWF Warzone - Acclaim Ent.
SATURN
House of the Dead - Sega
Magic Knight Rayearth
- Working Designs
Panzer Dragoon Saga - Sega
PC
Alien Earth
- Playmates Int. Ent.
Army Men - The 3D0 Company
Crime Killer - Interplay
\
Falcon 4 - Microprose
Flying Nightmares 2
- EIDOS Interactive
Forsaken - Acclaim Ent.
Freespace - Interplay
Great Battles of Caesar
- Interactive Magic
Heart of Darkness - Interplay
High Heat Baseball
- The 3D0 Company
Liberation Day
- Interactive Magic
MS Baseball 3D - Microsoft
MS Golf ‘98 - Microsoft
Outwars - Microsoft
Super Redneck Rampage 2
- Interplay
SWAT 2 - Sierra
Team Apache
- EIDOS Interactive
Tonka Garage
- Hasbro Interactive
Total Annihilation Exp. Pack
- GT Interactive
War Games - MGM Interactive
Warbreeds -Borderbund
10-Six - SegaSoft
MAY
NINTENDO 64
Forsaken - Acclaim Ent.
Ken Griffey Jr. Baseball
- Nintendo
Wrecking Balls - Acclaim Ent.
PLAYSTATION
Carom Shot - Ascii Ent.
VR Baseball ‘99 - Interplay
SATURN
Burning Rangers - Sega
Shining Force 3 - Sega
PC
Baldur’s Gate - Interplay
Daikatana - EIDOS Interactive
HOT NEW GAMES
PLAYSTATION
Bushido Blade 2 - Sony CE
Deception II - Tecmo
Tomorrow Never Dies
- MGM Interactive
•Note: All release
dates are subject to
change at any time
Flight Squadron - Activision
Guardians Agents/Justice
- Microprose
Sin - Activision
Trophy Bass Deluxe - Sierra
X-Fire - Sir Tech
JUNE
NINTENDO 64
Acclaim Sports Soccer
- Acclaim
Banjo-Kazooie - Nintendo
Cruis’n World - Nintendo
Mission Impossible - Ocean
Mortal Kombat 4
- Midway Home Ent.
NBA Jam ‘98 - Acclaim
Quest 64 - T*Hq
PLAYSTATION
Apocalypse - Activision
Bass Masters Classic: te
- T*Hq
Critical Blow - Banpresto
Granstream Saga - T»Hq
Parasite Eve - Sony CE
Psybadek - Psygnosis
PC
Bass Masters Classic: te
- T"Hq
Half-Life - Davidson
Newman/Haas Racing
- Psygnosis
JULY
NINTENDO 64
All-Star Baseball ‘98
- Acclaim Ent.
Turok 2 - Acclaim Ent.
SEPTEMBER
PC
Tides of War
- GT Interactive
OCTOBER
PLAYSTATION
Heavy Gear - Activision
SpeedTribes - T*Hq
PC
SpeedTribes - T»Hq
Vulcan Fury - Interplay
NOVEMBER
PC
Sanitarium - ASC Games
PC
Red Jack: Revenge of the
Brethen - T*Hq
AUGUST
PLAYSTATION
Brunswick Circuit Pro
Bowling - T*Hq
Lunar: Silver Star Story
Complete - Working Designs
Tecmo Super Bowl 2
- Tecmo
SATURN
PC
Brunswick Circuit Pro
Bowling - T»Hq
Grim Fandango
- LucasArts
http: //www. ultragp.com
ULTRA ga mBfjlaLj&rs M7
this month's tap pichs
H ey, we realize that
even though we have
to show up for each and
every issue, some of you out there don’t
feel the same way. We know that some
months are tough, and that you don’t
always have the extra cash to shell out for
the latest issue of ULTRA GP. Don’t fret!
These pages fill you in on all of the games
you missed. Just don’t worry about us,
slaving away each and every month. It’s OK.
ultimate aujard
hen a game is really good, we give it
our ULTRA Award. We don’t hand
these things out to just any game — it’s
got to get past the most grueling review
system in the biz and still
come through with at
least a 9.0 rating. That
ain’t easy! Recent
ULTRA Award win-
ners are shown
below with a special
red number. Don’t
miss out on
these games!!!
Journey Men Project 3:
Legacy of Time - Go back
in time and, uh... find
stuff, then watch stuff
blow up real good!
1 nenoriGHren s hsshult
rch, miDwnr cou-ecnon e
rlurorr
TXrl
nuro destruct
1 rutoidobiu LnniBoncHini
BLRDE RUDDER
1 BROKER SWORD: SOTT
CRRT RRECISIOR RRCinc
lOfl ULTRA gsm&pjIaLjen
http: //www. ultragp.com
7
(2uake 2
PC
Rating:
1.0
3
Carmageddon Splat Pack
PC
Rating:
&.1
3
Atari Collection 2
PS
Rating:
fl.3
4
Aerogauge
b4
Rating:
fi.Q
5
Micro Machines VR
PC
Rating:
fl.D
L
J
HeLLFine
• Issue #108
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lrst Bnonx
I LODE nunriER
i mrsricRL ninuR
• Issue # 108
• Issue# 106
• Issue #108
mrrH: the frlled lords
• Issue #106 P
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riBn FmrBnenK ss
nsn in thc zone ss
i ns/7 uve sb
ncnn cnmeBnennert ss
• Issue #106
ODE
• Issue #107
pomr BLnnn
funnej^
* rteD Btinon ,
i nesioenr evil e
• Issue #108
• Issue #107
i rnven
BOO
http: //WWW. ultnagp.com
ULTRA gamep/ayerslDI
bhchissues
emember way back when we were just plain old Game
M Players? Well, you can relive those glory days by ordering our
* W back issues. You wouldn’t believe some of the crazy stuff we
used to get away with! Ahhh, youth. Anyways, if you’re interested, just
send us $5,95 per issue (check or money order, US funds only, please)
to Game Players Back Issues, 1 50 North Hill Drive, Brisbane, CA 94005.
Just think about the outrageous cash you’ll be able to get for a com-
plete collection of old-style Game Players magazines in only a short
couple of years — you could retire and just play videogames all day!
grsMpy g
110 ULTRA gsmsplaiLjsri
http: //www. ultnagp.com
THE IMAGINE MEDIA
2nd Prize Winners:
Mike Soffarelli, Jr.
California
Bobby SpSncs
Tennessee
CRRND PRIZE
Rntc
Illinois
Theresa Isnit
Nevada
Steven flvery
New York
$500
Wild Shopping Spree at the
Electronics Boutique. Winner
CHOOSES FROM A STUPENDOUS SELECTION OF THE HOTTEST
PC AND CONSOLE GAMES FOR THE SYSTEM OF THEIR CHOICE!
• Plus, t-shirts and CD-ROMS!
Joseph E. Rogerson 111
3rd Prize Winners:
Michael Kenny
Texas
Charley Hollin
Indiana
Kim Heise
Colorado
Rnthony Nunez
California
Jeremy Schmidt
Wisconsin
Sponsored by: Imagine Medir, Inc., Rmerich’s Number t Grmes Mrgrzine
Publisher rnd Electronics Boutique, The Ultimate Games Store
LV
• NINTENDO 64 OR PLAYSTATION SYSTEM
- AND A FREE SUBSCRIPTION OF THEIR CHOICE:
NEXT GENERATION -THE MAGAZINE FOR advanced gamers
PSM - THE 100% INDEPENDENT PLAYSTATION MAGAZINE
OR ULTRA GAMEPLAYERS -THE ORIGINAL GAMES
MAGAZINE FULL OF TIPS, TRICKS AND STRATEGY GUIDES.
INTERGRAPH'S INTENSE 30 VOODOO BOARD
FEATURING 3DFX ACCELERATORS
AND A FREE SUBSCRIPTION TO PC GAMER
—THE #1 PC GAMES MAGAZINE.
TWO N64 OR PLAYSTATION
PUIS A T-SHIRT & IMAGINE BASEBAU CAP!
gameplayers.
Unless you read magazines backwards, this is the time of the month you hate the most. The end of
another issue, but have no fear! Our next issue promises to be even better. As we near E3, all of the big
games of 1998 are starting to surface and Ultra Gameplayers is going to be there, giving you the straight
(albeit a bit insane) look. Check back April 21st and we’ll spare the women and children.
Tekken 3
Is this the most glorious fighter to ever grace the
PlayStation? Next month, we are prepared to answer this
question, as we get our hands on the most anticipated
fighting game of the year.
FEATURED
NEXT
MONTH...
SURE, WE GAVE YOU A FEW
SCREEN SHOTS AND SOME EARLY
INFO ON TUROK 3 THIS MONTH,
BUT JUST WAIT UNTIL NEXT
MONTH. Our crack interna-
tional CORRESPONDENTS ARE
TAKING TRIPS AROUND THE WORLD
TO UNCOVER MORE INFORMATION
ON TUFIOK 3 AND A HOST OF
OTHER TOP-SECRET ACCLAIM
games. Yeah, Acclaim had a
RUN OF POOR TITLES [FANTASTIC
Four, The Crow], but this
INDUSTRY GIANT IS MAKING A
HUGE COMEBACK. TUROK 3
PROMISES MORE BLOOD, BETTER
GRAPHICS, AND A SMOOTHER
engine. That's just one of
THE MANY TITLES WE'LL BE
TAKING A HARO LOOK AT NEXT
MONTH IN OUR MASSIVE COVER
feature. Exclusive looks at
Shadow Man [nG^j], Extreme
O 3 [N64], and NFL
Quarterback Club '33 [NB^l]
ARE JUST A FEW OF THE GAMES
on tap. Don't miss it!
"The Next Wave Of 3D Cards
Any PC gamer worth his (or her) salt knows that a 3D
card is essential! Now the technology takes another
leap with the second generation of 3D cards. We take
a look at each new card and what it means to gamers
and gaming in general. With twice the power of its
previous generation, expect to see speed and graphics
you won’t believe.
Play Ball
- J. ^
Following up the first report on the newest baseball
games, our own Mike Salmon takes a deeper look at
America’s pastime. With over ten new baseball games on
the way, it is time to separate the contenders from the
pretenders. Reviews of NHL Breakaway (N64), NBA
Shootout (PSX), and the final word on basketball games
round out the best sports section in the industry.
1 DBO Degree Snowboarding
Could this finally be the game that really captures the
‘extreme’ action of snowboarding? Our panel of experts
gets a chance to sit down with a finished version and
deliver a final analysis. We’ve already bought the
Mountain Dew, the baggy pants, and the funky hats, all
we need now is the game and some sweet snowboard-
ing Bettys.
Strategy Central
The lovely and talented Francesca Reyes has been
locked up in her game room for too long. Next issue, she
breaks out, does a jig, then unleashes another massive
collection of codes and strategies on all the top games.
Look for her walk-through on Breath Of Fire 3, a move
list on Tekken 3, and codes that will even make crap
games better. All hail the queen!
11E ULTRA gsmep/ayen
http: //www. ultnagp.com
SO HURRY UP -
PLEASE! CALL THE
ULTRA GAMEPLAYERS
TIP LINE TODAY.
Golden Eye
rti
p
INCLUDES
SPORTS CRFE
Whatever your sport, we’ve
got the hottest tips to all the
hottest sports games
EDITOR'S PICHS
PREmiER CLUB
Our editors choose their
all-time favorite games to provide
tricks, cheats and codes
Tips on the latest games for
Sony Playstation, Nintendo 64
and Sega Saturn
FRANK’S GONNA HOLD HIS
BREATH UNTIL YOU CALL!
^Call now for the
latest TIPS, HINTS
and STRATEGIES
for your favorite
games. Including:
[calls cosr $i.4s/minure]
Calls average 3 minutes in length. If you’re under 18 years of age, please get your parents'
permission to call. Brought to you by ULTRA GamePlayers Magazine in beautiful Brisbane, CA.
IF YOU TRIED TO DO HALF THE STUFF IN
1080° Snowboarding on Nintendo ® 64 for real ,
YOU wouldn't be around to brag about it.
■r‘-
I? tiff HI III *11
V SI? 1 II? li!
!( i!f ! I
CDC/Dm
00 C/D 50
tROMA^ ~
Our goal is to preserve classic video game magazines so that
they are not lost permanently.
People interested in helping out in any capacity.
Please visit us at www.retromags.com
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vailable from the publishers themselves.
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f support them and do let us know.
Thank you!